Files
abysmal-isle/Scripts/Mobiles/Normal/SerpentsFangAssassin.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

111 lines
3.2 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a black order assassin corpse")]
public class SerpentsFangAssassin : BaseCreature
{
[Constructable]
public SerpentsFangAssassin()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Black Order Assassin";
Title = "of the Serpent's Fang Sect";
Female = Utility.RandomBool();
Race = Race.Human;
Hue = Race.RandomSkinHue();
HairItemID = Race.RandomHair(Female);
HairHue = Race.RandomHairHue();
Race.RandomFacialHair(this);
AddItem(new ThighBoots(0x51D));
AddItem(new FancyShirt(0x51D));
AddItem(new StuddedMempo());
AddItem(new JinBaori(0x2A));
Item item;
item = new StuddedGloves();
item.Hue = 0x2A;
AddItem(item);
item = new LeatherNinjaPants();
item.Hue = 0x51D;
AddItem(item);
item = new LightPlateJingasa();
item.Hue = 0x51D;
AddItem(item);
item = new Sai();
item.Hue = 0x51D;
AddItem(item);
SetStr(440, 460);
SetDex(160, 175);
SetInt(160, 175);
SetHits(440, 500);
SetDamage(13, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 55, 60);
SetResistance(ResistanceType.Poison, 30, 50);
SetResistance(ResistanceType.Energy, 30, 50);
SetSkill(SkillName.MagicResist, 80.0, 100.0);
SetSkill(SkillName.Tactics, 115.0, 130.0);
SetSkill(SkillName.Wrestling, 95.0, 120.0);
SetSkill(SkillName.Anatomy, 105.0, 120.0);
SetSkill(SkillName.Fencing, 78.0, 100.0);
SetSkill(SkillName.Swords, 90.1, 105.0);
SetSkill(SkillName.Ninjitsu, 90.0, 120.0);
SetSkill(SkillName.Hiding, 100.0, 120.0);
SetSkill(SkillName.Stealth, 100.0, 120.0);
Fame = 13000;
Karma = -13000;
VirtualArmor = 58;
}
public SerpentsFangAssassin(Serial serial)
: base(serial)
{
}
public override bool AlwaysMurderer { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public override void GenerateLoot()
{
AddLoot(LootPack.AosFilthyRich, 4);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.3)
c.DropItem(new SerpentFangSectBadge());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}