Files
abysmal-isle/Scripts/Mobiles/Normal/RatmanMage.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

130 lines
3.4 KiB
C#

using System;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a glowing ratman corpse")]
public class RatmanMage : BaseCreature
{
[Constructable]
public RatmanMage()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = NameList.RandomName("ratman");
this.Body = 0x8F;
this.BaseSoundID = 437;
this.SetStr(146, 180);
this.SetDex(101, 130);
this.SetInt(186, 210);
this.SetHits(88, 108);
this.SetDamage(7, 14);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 40, 45);
this.SetResistance(ResistanceType.Fire, 10, 20);
this.SetResistance(ResistanceType.Cold, 10, 20);
this.SetResistance(ResistanceType.Poison, 10, 20);
this.SetResistance(ResistanceType.Energy, 10, 20);
this.SetSkill(SkillName.EvalInt, 70.1, 80.0);
this.SetSkill(SkillName.Magery, 70.1, 80.0);
this.SetSkill(SkillName.MagicResist, 65.1, 90.0);
this.SetSkill(SkillName.Tactics, 50.1, 75.0);
this.SetSkill(SkillName.Wrestling, 50.1, 75.0);
this.Fame = 7500;
this.Karma = -7500;
this.VirtualArmor = 44;
this.PackReg(6);
if (0.02 > Utility.RandomDouble())
this.PackStatue();
switch (Utility.Random(60))
{
case 0: PackItem(new AnimateDeadScroll()); break;
case 1: PackItem(new BloodOathScroll()); break;
case 2: PackItem(new CorpseSkinScroll()); break;
case 3: PackItem(new CurseWeaponScroll()); break;
case 4: PackItem(new EvilOmenScroll()); break;
case 5: PackItem(new HorrificBeastScroll()); break;
case 6: PackItem(new MindRotScroll()); break;
case 7: PackItem(new PainSpikeScroll()); break;
case 8: PackItem(new WraithFormScroll()); break;
case 9: PackItem(new PoisonStrikeScroll()); break;
}
}
public RatmanMage(Serial serial)
: base(serial)
{
}
public override InhumanSpeech SpeechType
{
get
{
return InhumanSpeech.Ratman;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 2;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override int Hides
{
get
{
return 8;
}
}
public override HideType HideType
{
get
{
return HideType.Spined;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich);
this.AddLoot(LootPack.LowScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}