94 lines
2.1 KiB
C#
94 lines
2.1 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a panther corpse")]
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public class Panther : BaseCreature
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{
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[Constructable]
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public Panther()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a panther";
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Body = 0xD6;
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Hue = 0x901;
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BaseSoundID = 0x462;
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SetStr(61, 85);
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SetDex(86, 105);
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SetInt(26, 50);
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SetHits(37, 51);
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SetMana(0);
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SetDamage(4, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 15.1, 30.0);
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SetSkill(SkillName.Tactics, 50.1, 65.0);
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SetSkill(SkillName.Wrestling, 50.1, 65.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public Panther(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 10;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat | FoodType.Fish;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Feline;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |