123 lines
3.4 KiB
C#
123 lines
3.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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[Constructable]
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public InterredGrizzle()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an interred grizzle";
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this.Body = 259;
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this.SetStr(451, 500);
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this.SetDex(201, 250);
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this.SetInt(801, 850);
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this.SetHits(1500);
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this.SetStam(150);
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this.SetDamage(16, 19);
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this.SetDamageType(ResistanceType.Physical, 30);
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this.SetDamageType(ResistanceType.Fire, 70);
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this.SetResistance(ResistanceType.Physical, 35, 55);
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this.SetResistance(ResistanceType.Fire, 20, 65);
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this.SetResistance(ResistanceType.Cold, 55, 80);
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this.SetResistance(ResistanceType.Poison, 20, 35);
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this.SetResistance(ResistanceType.Energy, 60, 80);
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this.SetSkill(SkillName.Meditation, 77.7, 84.0);
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this.SetSkill(SkillName.EvalInt, 72.2, 79.6);
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this.SetSkill(SkillName.Magery, 83.7, 89.6);
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this.SetSkill(SkillName.Poisoning, 0);
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this.SetSkill(SkillName.Anatomy, 0);
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this.SetSkill(SkillName.MagicResist, 80.2, 87.3);
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this.SetSkill(SkillName.Tactics, 104.5, 105.1);
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this.SetSkill(SkillName.Wrestling, 105.1, 109.4);
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this.Fame = 3700; // Guessed
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this.Karma = -3700; // Guessed
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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}
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public override bool CanBeParagon { get { return false; } }
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/*
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public override bool OnBeforeDeath()
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{
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SpillAcid( 1, 4, 10, 6, 10 );
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return base.OnBeforeDeath();
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}
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*/
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public InterredGrizzle(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel { get { return 4; } }
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public override void GenerateLoot() // -- Need to verify
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{
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this.AddLoot(LootPack.FilthyRich);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (Utility.RandomDouble() < 0.04)
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SpillAcid(null, Utility.RandomMinMax(1, 3));
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base.OnDamage(amount, from, willKill);
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}
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public override Item NewHarmfulItem()
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{
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return new InfernalOoze(this, false, Utility.RandomMinMax(6, 10));
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}
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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