98 lines
2.4 KiB
C#
98 lines
2.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an ore elemental corpse")]
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public class GoldenElemental : BaseCreature
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{
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[Constructable]
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public GoldenElemental()
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: this(25)
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{
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}
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[Constructable]
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public GoldenElemental(int oreAmount)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a golden elemental";
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this.Body = 166;
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this.BaseSoundID = 268;
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this.SetStr(226, 255);
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this.SetDex(126, 145);
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this.SetInt(71, 92);
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this.SetHits(136, 153);
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this.SetDamage(9, 16);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 60, 75);
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this.SetResistance(ResistanceType.Fire, 10, 20);
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this.SetResistance(ResistanceType.Cold, 30, 40);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.MagicResist, 50.1, 95.0);
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this.SetSkill(SkillName.Tactics, 60.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 100.0);
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this.Fame = 3500;
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this.Karma = -3500;
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this.VirtualArmor = 60;
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Item ore = new GoldOre(oreAmount);
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ore.ItemID = 0x19B9;
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this.PackItem(ore);
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}
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public GoldenElemental(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel
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{
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get
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{
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return true;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Gems, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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