653 lines
17 KiB
C#
653 lines
17 KiB
C#
using System;
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using Server.Items;
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using System.Linq;
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namespace Server.Mobiles
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{
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[CorpseName("a giant serpent corpse")]
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[TypeAlias("Server.Mobiles.Serpant")]
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public class GiantSerpent : BaseCreature
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{
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[Constructable]
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public GiantSerpent()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a giant serpent";
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this.Body = 0x15;
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this.Hue = Utility.RandomSnakeHue();
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this.BaseSoundID = 219;
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this.SetStr(186, 215);
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this.SetDex(56, 80);
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this.SetInt(66, 85);
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this.SetHits(112, 129);
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this.SetMana(0);
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this.SetDamage(7, 17);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetDamageType(ResistanceType.Poison, 60);
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this.SetResistance(ResistanceType.Physical, 30, 35);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 70, 90);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
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this.SetSkill(SkillName.Tactics, 65.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
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this.Fame = 2500;
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this.Karma = -2500;
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this.VirtualArmor = 32;
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this.PackItem(new Bone());
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// TODO: Body parts
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}
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public GiantSerpent(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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}
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}
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public override bool DeathAdderCharmable
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 4;
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}
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}
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public override int Hides
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{
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get
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{
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return 15;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && !_FixedSpawners)
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{
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_FixedSpawners = true;
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Timer.DelayCall(TimeSpan.FromSeconds(10), FixSpawners);
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}
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}
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private static bool _FixedSpawners = false;
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private void FixSpawners()
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{
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long tc = Core.TickCount;
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Console.Write("Replacing spawner entries GiantSerpent1234 with SerpentNest...");
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foreach (var spawner in World.Items.Values.OfType<XmlSpawner>())
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{
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bool changed = false;
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foreach (XmlSpawner.SpawnObject obj in spawner.SpawnObjects)
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{
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if (obj.TypeName != null)
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{
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string name = obj.TypeName.ToLower();
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if (name == "giantserpent1" || name == "giantserpent2" || name == "giantserpent3" || name == "giantserpent4")
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{
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obj.TypeName = "SerpentNest";
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}
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}
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}
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if (changed)
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spawner.DoRespawn = true;
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}
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Console.Write("Done!");
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Console.WriteLine("Took {0} milliseconds.", Core.TickCount - tc);
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}
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}
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/*[CorpseName("a giant serpent corpse")]
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[TypeAlias("Server.Mobiles.Serpant")]
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public class GiantSerpent1 : BaseCreature
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{
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[Constructable]
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public GiantSerpent1()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a giant serpent";
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this.Body = 0x15;
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this.Hue = Utility.RandomSnakeHue();
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this.BaseSoundID = 219;
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this.SetStr(186, 215);
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this.SetDex(56, 80);
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this.SetInt(66, 85);
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this.SetHits(112, 129);
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this.SetMana(0);
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this.SetDamage(7, 17);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetDamageType(ResistanceType.Poison, 60);
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this.SetResistance(ResistanceType.Physical, 30, 35);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 70, 90);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
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this.SetSkill(SkillName.Tactics, 65.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
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this.Fame = 2500;
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this.Karma = -2500;
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this.VirtualArmor = 32;
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this.PackItem(new Bone());
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// TODO: Body parts
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}
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public GiantSerpent1(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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}
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}
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public override bool DeathAdderCharmable
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 4;
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}
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}
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public override int Hides
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{
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get
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{
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return 15;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.10)
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{
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c.DropItem(new RareSerpentEgg1());
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (this.BaseSoundID == -1)
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this.BaseSoundID = 219;
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}
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}
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[CorpseName("a giant serpent corpse")]
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[TypeAlias("Server.Mobiles.Serpant")]
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public class GiantSerpent2 : BaseCreature
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{
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[Constructable]
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public GiantSerpent2()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a giant serpent";
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this.Body = 0x15;
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this.Hue = Utility.RandomSnakeHue();
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this.BaseSoundID = 219;
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this.SetStr(186, 215);
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this.SetDex(56, 80);
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this.SetInt(66, 85);
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this.SetHits(112, 129);
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this.SetMana(0);
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this.SetDamage(7, 17);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetDamageType(ResistanceType.Poison, 60);
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this.SetResistance(ResistanceType.Physical, 30, 35);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 70, 90);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
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this.SetSkill(SkillName.Tactics, 65.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
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this.Fame = 2500;
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this.Karma = -2500;
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this.VirtualArmor = 32;
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this.PackItem(new Bone());
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// TODO: Body parts
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}
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public GiantSerpent2(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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}
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}
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public override bool DeathAdderCharmable
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 4;
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}
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}
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public override int Hides
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{
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get
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{
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return 15;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.10)
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{
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c.DropItem(new RareSerpentEgg2());
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (this.BaseSoundID == -1)
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this.BaseSoundID = 219;
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}
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}
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[CorpseName("a giant serpent corpse")]
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[TypeAlias("Server.Mobiles.Serpant")]
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public class GiantSerpent3 : BaseCreature
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{
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[Constructable]
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public GiantSerpent3()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a giant serpent";
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this.Body = 0x15;
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this.Hue = Utility.RandomSnakeHue();
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this.BaseSoundID = 219;
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this.SetStr(186, 215);
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this.SetDex(56, 80);
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this.SetInt(66, 85);
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this.SetHits(112, 129);
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this.SetMana(0);
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this.SetDamage(7, 17);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetDamageType(ResistanceType.Poison, 60);
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this.SetResistance(ResistanceType.Physical, 30, 35);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 70, 90);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
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this.SetSkill(SkillName.Tactics, 65.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
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this.Fame = 2500;
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this.Karma = -2500;
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this.VirtualArmor = 32;
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this.PackItem(new Bone());
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// TODO: Body parts
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}
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public GiantSerpent3(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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}
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}
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public override bool DeathAdderCharmable
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 4;
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}
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}
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public override int Hides
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{
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get
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{
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return 15;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.10)
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{
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c.DropItem(new RareSerpentEgg3());
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (this.BaseSoundID == -1)
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this.BaseSoundID = 219;
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}
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}
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[CorpseName("a giant serpent corpse")]
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[TypeAlias("Server.Mobiles.Serpant")]
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public class GiantSerpent4 : BaseCreature
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{
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[Constructable]
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public GiantSerpent4()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a giant serpent";
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this.Body = 0x15;
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this.Hue = Utility.RandomSnakeHue();
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this.BaseSoundID = 219;
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this.SetStr(186, 215);
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this.SetDex(56, 80);
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this.SetInt(66, 85);
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this.SetHits(112, 129);
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this.SetMana(0);
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this.SetDamage(7, 17);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetDamageType(ResistanceType.Poison, 60);
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this.SetResistance(ResistanceType.Physical, 30, 35);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 70, 90);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.Poisoning, 70.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
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this.SetSkill(SkillName.Tactics, 65.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
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this.Fame = 2500;
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this.Karma = -2500;
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this.VirtualArmor = 32;
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this.PackItem(new Bone());
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// TODO: Body parts
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}
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public GiantSerpent4(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
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}
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}
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public override bool DeathAdderCharmable
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 4;
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}
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}
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public override int Hides
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{
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get
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{
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return 15;
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}
|
|
}
|
|
public override HideType HideType
|
|
{
|
|
get
|
|
{
|
|
return HideType.Spined;
|
|
}
|
|
}
|
|
public override void GenerateLoot()
|
|
{
|
|
this.AddLoot(LootPack.Average);
|
|
}
|
|
|
|
public override void OnDeath(Container c)
|
|
{
|
|
base.OnDeath(c);
|
|
|
|
if (Utility.RandomDouble() < 0.10)
|
|
{
|
|
c.DropItem(new RareSerpentEgg4());
|
|
}
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
if (this.BaseSoundID == -1)
|
|
this.BaseSoundID = 219;
|
|
}
|
|
}*/
|
|
} |