Files
abysmal-isle/Scripts/Mobiles/Normal/ForgottenServant.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

124 lines
3.4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
public class ForgottenServant : BaseCreature
{
[Constructable]
public ForgottenServant()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.SpeechHue = Utility.RandomDyedHue();
this.Title = "Forgotten Servant";
this.Hue = 768;
if (this.Female = Utility.RandomBool())
{
this.Body = 0x191;
this.Name = NameList.RandomName("female");
this.AddItem(new Skirt(Utility.RandomNeutralHue()));
}
else
{
this.Body = 0x190;
this.Name = NameList.RandomName("male");
this.AddItem(new ShortPants(Utility.RandomNeutralHue()));
}
this.SetStr(147, 215);
this.SetDex(91, 115);
this.SetInt(61, 85);
this.SetHits(95, 123);
this.SetDamage(4, 14);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 25, 35);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 20, 30);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.MagicResist, 70.1, 85.0);
this.SetSkill(SkillName.Swords, 60.1, 85.0);
this.SetSkill(SkillName.Tactics, 75.1, 90.0);
this.SetSkill(SkillName.Wrestling, 60.1, 85.0);
this.Fame = 2500;
this.Karma = -2500;
this.AddItem(new Boots(Utility.RandomNeutralHue()));
this.AddItem(new FancyShirt());
this.AddItem(new Bandana());
switch ( Utility.Random(7))
{
case 0:
this.AddItem(new Longsword());
break;
case 1:
this.AddItem(new Cutlass());
break;
case 2:
this.AddItem(new Broadsword());
break;
case 3:
this.AddItem(new Axe());
break;
case 4:
this.AddItem(new Club());
break;
case 5:
this.AddItem(new Dagger());
break;
case 6:
this.AddItem(new Spear());
break;
}
Utility.AssignRandomHair(this);
}
public ForgottenServant(Serial serial)
: base(serial)
{
}
public override bool ClickTitle
{
get
{
return false;
}
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}