192 lines
7.0 KiB
C#
192 lines
7.0 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName("a fan dancer corpse")]
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public class FanDancer : BaseCreature
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{
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private static readonly Hashtable m_Table = new Hashtable();
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[Constructable]
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public FanDancer()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a fan dancer";
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Body = 247;
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BaseSoundID = 0x372;
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SetStr(301, 375);
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SetDex(201, 255);
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SetInt(21, 25);
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SetHits(351, 430);
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SetDamage(12, 17);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Cold, 10);
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SetDamageType(ResistanceType.Poison, 10);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.MagicResist, 100.1, 110.0);
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SetSkill(SkillName.Tactics, 85.1, 95.0);
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SetSkill(SkillName.Wrestling, 85.1, 95.0);
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SetSkill(SkillName.Anatomy, 85.1, 95.0);
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Fame = 9000;
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Karma = -9000;
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if (Utility.RandomDouble() < .33)
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PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
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AddItem(new Tessen());
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if (0.02 >= Utility.RandomDouble())
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PackItem(new OrigamiPaper());
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SetSpecialAbility(SpecialAbility.Repel);
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}
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public FanDancer(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel { get { return 3; } }
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public override bool Uncalmable
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 2);
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}
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/* TODO: Repel Magic
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* 10% chance of repelling a melee attack (why did they call it repel magic anyway?)
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* Cliloc: 1070844
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* Effect: damage is dealt to the attacker, no damage is taken by the fan dancer
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*/
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public override void OnDamagedBySpell(Mobile attacker)
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{
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base.OnDamagedBySpell(attacker);
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if (0.8 > Utility.RandomDouble() && !attacker.InRange(this, 1))
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{
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/* Fan Throw
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* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
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* Damage: 50-65
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*/
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Effects.SendPacket(attacker, attacker.Map, new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x27A3, Location, attacker.Location, 10, 0, false, false, 0, 0));
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AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
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}
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (0.8 > Utility.RandomDouble() && !attacker.InRange(this, 1))
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{
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/* Fan Throw
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* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
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* Damage: 50-65
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*/
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Effects.SendPacket(attacker, attacker.Map, new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x27A3, Location, attacker.Location, 10, 0, false, false, 0, 0));
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AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
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}
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (!IsFanned(defender) && 0.05 > Utility.RandomDouble())
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{
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/* Fanning Fire
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* Graphic: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x3709" ItemIdName: "fire column" FromLocation: "(994 325, 16)" ToLocation: "(994 325, 16)" Speed: "10" Duration: "30" FixedDirection: "True" Explode: "False" Hue: "0x0" RenderMode: "0x0" Effect: "0x34" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x57D4F5B" Layer: "5" Unknown: "0x0"
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* Sound: 0x208
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* Start cliloc: 1070833
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* Effect: Fire res -10% for 10 seconds
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* Damage: 35-45, 100% fire
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* End cliloc: 1070834
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* Effect does not stack
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*/
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defender.SendLocalizedMessage(1070833); // The creature fans you with fire, reducing your resistance to fire attacks.
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int effect = -(defender.FireResistance / 10);
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ResistanceMod mod = new ResistanceMod(ResistanceType.Fire, effect);
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defender.FixedParticles(0x37B9, 10, 30, 0x34, EffectLayer.RightFoot);
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defender.PlaySound(0x208);
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// This should be done in place of the normal attack damage.
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//AOS.Damage( defender, this, Utility.RandomMinMax( 35, 45 ), 0, 100, 0, 0, 0 );
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defender.AddResistanceMod(mod);
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ExpireTimer timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(10.0));
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timer.Start();
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BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.FanDancerFanFire, 1153787, 1153817, TimeSpan.FromSeconds(10.0), defender, effect));
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m_Table[defender] = timer;
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}
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}
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public bool IsFanned(Mobile m)
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{
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return m_Table.Contains(m);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private class ExpireTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly ResistanceMod m_Mod;
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public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay)
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: base(delay)
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{
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m_Mobile = m;
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m_Mod = mod;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage(1070834); // Your resistance to fire attacks has returned.
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m_Mobile.RemoveResistanceMod(m_Mod);
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Stop();
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m_Table.Remove(m_Mobile);
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}
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}
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}
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} |