188 lines
5.5 KiB
C#
188 lines
5.5 KiB
C#
using System;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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[CorpseName("an ethereal warrior corpse")]
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public class EtherealWarrior : BaseCreature
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{
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private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
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private DateTime m_NextResurrect;
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[Constructable]
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public EtherealWarrior()
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: base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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this.Name = NameList.RandomName("ethereal warrior");
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this.Body = 123;
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this.SetStr(586, 785);
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this.SetDex(177, 255);
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this.SetInt(351, 450);
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this.SetHits(352, 471);
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this.SetDamage(13, 19);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 80, 90);
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this.SetResistance(ResistanceType.Fire, 40, 50);
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this.SetResistance(ResistanceType.Cold, 40, 50);
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this.SetResistance(ResistanceType.Poison, 40, 50);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.Anatomy, 50.1, 75.0);
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this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 99.1, 100.0);
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this.SetSkill(SkillName.Meditation, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 90.1, 100.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 97.6, 100.0);
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this.Fame = 7000;
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this.Karma = 7000;
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this.VirtualArmor = 120;
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}
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public EtherealWarrior(Serial serial)
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: base(serial)
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{
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}
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public override bool InitialInnocent
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return Core.AOS ? 5 : 0;
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}
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}
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public override TribeType Tribe { get { return TribeType.Fey; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override int Feathers
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{
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get
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{
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return 100;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich, 3);
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this.AddLoot(LootPack.Gems);
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}
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public override void OnMovement(Mobile from, Point3D oldLocation)
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{
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if (!from.Alive && (from is PlayerMobile))
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{
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if (!from.Frozen && (DateTime.UtcNow >= this.m_NextResurrect) && this.InRange(from, 4) && !this.InRange(oldLocation, 4) && this.InLOS(from))
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{
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this.m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
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if (!from.Criminal && (from.Kills < 5) && (from.Karma > 0))
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{
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if (from.Map != null && from.Map.CanFit(from.Location, 16, false, false))
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{
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this.Direction = this.GetDirectionTo(from);
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from.PlaySound(0x1F2);
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from.FixedEffect(0x376A, 10, 16);
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from.CloseGump(typeof(ResurrectGump));
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from.SendGump(new ResurrectGump(from, ResurrectMessage.Healer));
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}
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}
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}
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}
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}
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public override int GetAngerSound()
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{
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return 0x2F8;
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}
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public override int GetIdleSound()
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{
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return 0x2F8;
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}
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public override int GetAttackSound()
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{
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return Utility.Random(0x2F5, 2);
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}
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public override int GetHurtSound()
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{
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return 0x2F9;
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}
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public override int GetDeathSound()
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{
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return 0x2F7;
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (0.25 > Utility.RandomDouble())
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{
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int toSap = Utility.RandomMinMax(20, 30);
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switch (Utility.Random(3))
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{
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case 0:
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defender.Damage(toSap, this);
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Hits += toSap;
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break;
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case 1:
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defender.Stam -= toSap;
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Stam += toSap;
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break;
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case 2:
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defender.Mana -= toSap;
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Mana += toSap;
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break;
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}
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}
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/*defender.Damage(Utility.Random(10, 10), this);
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defender.Stam -= Utility.Random(10, 10);
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defender.Mana -= Utility.Random(10, 10);*/
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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/*attacker.Damage(Utility.Random(10, 10), this);
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attacker.Stam -= Utility.Random(10, 10);
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attacker.Mana -= Utility.Random(10, 10);*/
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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