Files
abysmal-isle/Scripts/Mobiles/Normal/CrimsonDrake.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

153 lines
4.9 KiB
C#

using System;
namespace Server.Mobiles
{
[CorpseName("a crimson drake corpse")]
public class CrimsonDrake : BaseCreature, IElementalCreature
{
private ElementType m_Type;
public ElementType ElementType { get { return m_Type; } }
[Constructable]
public CrimsonDrake()
: this((ElementType)Utility.Random(5))
{
}
[Constructable]
public CrimsonDrake(ElementType type)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
m_Type = type;
switch (type)
{
case ElementType.Physical:
Body = 0x58B;
Hue = 0;
SetDamageType(ResistanceType.Physical, 100);
break;
case ElementType.Fire:
Body = 0x58C;
Hue = 33929;
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 100);
break;
case ElementType.Cold:
Body = 0x58C;
Hue = 34134;
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 100);
break;
case ElementType.Poison:
Body = 0x58C;
Hue = 34136;
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 100);
break;
case ElementType.Energy:
Body = 0x58C;
Hue = 34141;
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Energy, 100);
break;
}
Name = "Crimson Drake";
Female = true;
BaseSoundID = 362;
SetStr(400, 430);
SetDex(133, 152);
SetInt(101, 140);
SetHits(241, 258);
SetDamage(11, 17);
SetResistance(ResistanceType.Physical, 30, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 30, 50);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 65.1, 90.0);
SetSkill(SkillName.Wrestling, 65.1, 80.0);
SetSkill(SkillName.DetectHidden, 50.0, 60.0);
SetSkill(SkillName.Focus, 5.0, 10.0);
Fame = 5500;
Karma = -5500;
VirtualArmor = 46;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 85.0;
PackReg(3);
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public CrimsonDrake(Serial serial)
: base(serial)
{
}
public static TrainingDefinition _PoisonDrakeDefinition;
public override TrainingDefinition TrainingDefinition
{
get
{
if (m_Type == ElementType.Poison)
{
if (_PoisonDrakeDefinition == null)
{
_PoisonDrakeDefinition = new TrainingDefinition(GetType(), Class.None, MagicalAbility.Dragon2, PetTrainingHelper.SpecialAbilityNone, PetTrainingHelper.WepAbility2, PetTrainingHelper.AreaEffectArea2, 2, 5);
}
return _PoisonDrakeDefinition;
}
return base.TrainingDefinition;
}
}
public override bool ReacquireOnMovement { get { return !Controlled; } }
public override int TreasureMapLevel { get { return 2; } }
public override int Meat { get { return 10; } }
public override int DragonBlood { get { return 8; } }
public override int Hides { get { return 22; } }
public override HideType HideType { get { return HideType.Horned; } }
public override int Scales { get { return 2; } }
public override ScaleType ScaleType { get { return ScaleType.Black; } }
public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } }
public override bool CanFly { get { return true; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((int)m_Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Type = (ElementType)reader.ReadInt();
}
}
}