102 lines
2.6 KiB
C#
102 lines
2.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a centaur corpse")]
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public class Centaur : BaseCreature
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{
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[Constructable]
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public Centaur()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("centaur");
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Body = 101;
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BaseSoundID = 679;
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SetStr(202, 300);
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SetDex(104, 260);
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SetInt(91, 100);
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SetHits(130, 172);
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SetDamage(13, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 45, 55);
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SetResistance(ResistanceType.Energy, 35, 45);
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SetSkill(SkillName.Anatomy, 95.1, 115.0);
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SetSkill(SkillName.Archery, 95.1, 100.0);
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SetSkill(SkillName.MagicResist, 50.3, 80.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 95.1, 100.0);
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Fame = 6500;
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Karma = 0;
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VirtualArmor = 50;
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(80, 90))); // OSI it is different: in a sub backpack, this is probably just a limitation of their engine
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}
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public Centaur(Serial serial)
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: base(serial)
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{
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}
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public override TribeType Tribe { get { return TribeType.Fey; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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