Files
abysmal-isle/Scripts/Mobiles/Normal/AncientLich.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

137 lines
3.4 KiB
C#

using System;
namespace Server.Mobiles
{
[CorpseName("an ancient liche's corpse")]
public class AncientLich : BaseCreature
{
[Constructable]
public AncientLich()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("ancient lich");
Body = 78;
BaseSoundID = 412;
SetStr(216, 305);
SetDex(96, 115);
SetInt(966, 1045);
SetHits(560, 595);
SetDamage(15, 27);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.1, 130.0);
SetSkill(SkillName.Meditation, 100.1, 101.0);
SetSkill(SkillName.Poisoning, 100.1, 101.0);
SetSkill(SkillName.MagicResist, 175.2, 200.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 75.1, 100.0);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 23000;
Karma = -23000;
VirtualArmor = 60;
PackNecroReg(100, 200);
}
public AncientLich(Serial serial)
: base(serial)
{
}
public override TribeType Tribe { get { return TribeType.Undead; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override bool Unprovokable
{
get
{
return true;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override int GetIdleSound()
{
return 0x19D;
}
public override int GetAngerSound()
{
return 0x175;
}
public override int GetDeathSound()
{
return 0x108;
}
public override int GetAttackSound()
{
return 0xE2;
}
public override int GetHurtSound()
{
return 0x28B;
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich, 3);
this.AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}