153 lines
3.6 KiB
C#
153 lines
3.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("Wyvern [Renowned] corpse")]
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public class WyvernRenowned : BaseRenowned
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{
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[Constructable]
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public WyvernRenowned()
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: base(AIType.AI_Mage)
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{
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this.Name = "Wyvern";
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this.Title = "[Renowned]";
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this.Body = 62;
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this.Hue = 243;
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this.BaseSoundID = 362;
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this.SetStr(1370, 1422);
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this.SetDex(103, 151);
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this.SetInt(835, 1002);
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this.SetHits(2412, 2734);
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this.SetStam(103, 151);
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this.SetMana(835, 1002);
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this.SetDamage(29, 35);
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this.SetDamageType(ResistanceType.Physical, 75);
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this.SetDamageType(ResistanceType.Fire, 25);
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this.SetResistance(ResistanceType.Physical, 60, 70);
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this.SetResistance(ResistanceType.Fire, 80, 90);
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this.SetResistance(ResistanceType.Cold, 70, 80);
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this.SetResistance(ResistanceType.Poison, 60, 70);
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this.SetResistance(ResistanceType.Energy, 60, 70);
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this.SetSkill(SkillName.Magery, 107.7, 109.1);
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this.SetSkill(SkillName.Meditation, 63.9, 78.2);
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this.SetSkill(SkillName.EvalInt, 106.8, 111.1);
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this.SetSkill(SkillName.Wrestling, 108.6, 109.4);
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this.SetSkill(SkillName.MagicResist, 125.8, 127.6);
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this.SetSkill(SkillName.Tactics, 112.8, 123.7);
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this.Fame = 24000;
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this.Karma = -24000;
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this.VirtualArmor = 70;
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}
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public WyvernRenowned(Serial serial)
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: base(serial)
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{
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}
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public override Type[] UniqueSAList
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{
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get { return new Type[] {}; }
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}
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public override Type[] SharedSAList
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{
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get { return new[] {typeof (AnimatedLegsoftheInsaneTinker), typeof (PillarOfStrength), typeof(StormCaller) }; }
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}
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public override bool ReacquireOnMovement
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{
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get { return true; }
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}
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public override Poison PoisonImmune
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{
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get { return Poison.Deadly; }
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}
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public override Poison HitPoison
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{
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get { return Poison.Deadly; }
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}
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public override bool AutoDispel
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{
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get { return true; }
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}
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public override bool BardImmune
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{
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get { return true; }
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}
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public override int TreasureMapLevel
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{
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get { return 5; }
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}
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public override int Meat
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{
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get { return 10; }
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}
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public override int Hides
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{
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get { return 20; }
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}
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public override HideType HideType
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{
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get { return HideType.Horned; }
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich);
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}
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public override int GetAttackSound()
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{
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return 713;
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}
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public override int GetAngerSound()
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{
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return 718;
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}
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public override int GetDeathSound()
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{
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return 716;
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}
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public override int GetHurtSound()
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{
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return 721;
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}
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public override int GetIdleSound()
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{
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return 725;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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} |