105 lines
2.6 KiB
C#
105 lines
2.6 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("the remains of Tempest")]
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public class Tempest : BaseCreature
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{
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[Constructable]
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public Tempest()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "Tempest";
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this.Body = 13;
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this.Hue = 1175;
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this.BaseSoundID = 263;
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this.SetStr(116, 135);
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this.SetDex(166, 185);
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this.SetInt(101, 125);
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this.SetHits(602);
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this.SetDamage(18, 20); // Erica's
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this.SetDamageType(ResistanceType.Energy, 80);
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this.SetDamageType(ResistanceType.Cold, 20);
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this.SetResistance(ResistanceType.Physical, 46);
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this.SetResistance(ResistanceType.Fire, 39);
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this.SetResistance(ResistanceType.Cold, 33);
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this.SetResistance(ResistanceType.Poison, 36);
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this.SetResistance(ResistanceType.Energy, 58);
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this.SetSkill(SkillName.EvalInt, 99.6);
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this.SetSkill(SkillName.Magery, 101.0);
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this.SetSkill(SkillName.MagicResist, 104.6);
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this.SetSkill(SkillName.Tactics, 111.8);
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this.SetSkill(SkillName.Wrestling, 116.0);
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this.Fame = 4500;
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this.Karma = -4500;
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this.VirtualArmor = 40;
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this.ControlSlots = 2;
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}
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public override bool GivesMLMinorArtifact
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{
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get { return true; }
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}
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public Tempest(Serial serial)
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: base(serial)
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{
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}
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public override double DispelDifficulty
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{
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get
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{
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return 117.5;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 45.0;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 2;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Meager);
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this.AddLoot(LootPack.LowScrolls);
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this.AddLoot(LootPack.MedScrolls);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |