71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Sculptor : BaseCreature
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{
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[Constructable]
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public Sculptor()
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: base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4)
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{
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this.InitStats(31, 41, 51);
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this.SpeechHue = Utility.RandomDyedHue();
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this.Title = "the sculptor";
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this.Hue = Utility.RandomSkinHue();
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if (this.Female = Utility.RandomBool())
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{
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this.Body = 0x191;
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this.Name = NameList.RandomName("female");
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this.AddItem(new Kilt(Utility.RandomNeutralHue()));
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}
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else
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{
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this.Body = 0x190;
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this.Name = NameList.RandomName("male");
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this.AddItem(new LongPants(Utility.RandomNeutralHue()));
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}
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this.AddItem(new Doublet(Utility.RandomNeutralHue()));
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this.AddItem(new HalfApron());
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Utility.AssignRandomHair(this);
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Container pack = new Backpack();
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pack.DropItem(new Gold(250, 300));
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pack.Movable = false;
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this.AddItem(pack);
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}
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public Sculptor(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |