Files
abysmal-isle/Scripts/Mobiles/NPCs/Samurai.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

125 lines
3.3 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
public class Samurai : BaseCreature
{
[Constructable]
public Samurai()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
this.Title = "the samurai";
this.InitStats(100, 100, 25);
this.SetSkill(SkillName.ArmsLore, 64.0, 80.0);
this.SetSkill(SkillName.Bushido, 64.0, 85.0);
this.SetSkill(SkillName.Parry, 64.0, 80.0);
this.SetSkill(SkillName.Swords, 64.0, 85.0);
this.SpeechHue = Utility.RandomDyedHue();
this.Hue = Utility.RandomSkinHue();
if (this.Female = Utility.RandomBool())
{
this.Body = 0x191;
this.Name = NameList.RandomName("female");
}
else
{
this.Body = 0x190;
this.Name = NameList.RandomName("male");
}
switch ( Utility.Random(3) )
{
case 0:
this.AddItem(new Lajatang());
break;
case 1:
this.AddItem(new Wakizashi());
break;
case 2:
this.AddItem(new NoDachi());
break;
}
switch ( Utility.Random(3) )
{
case 0:
this.AddItem(new LeatherSuneate());
break;
case 1:
this.AddItem(new PlateSuneate());
break;
case 2:
this.AddItem(new StuddedHaidate());
break;
}
switch ( Utility.Random(4) )
{
case 0:
this.AddItem(new LeatherJingasa());
break;
case 1:
this.AddItem(new ChainHatsuburi());
break;
case 2:
this.AddItem(new HeavyPlateJingasa());
break;
case 3:
this.AddItem(new DecorativePlateKabuto());
break;
}
this.AddItem(new LeatherDo());
this.AddItem(new LeatherHiroSode());
this.AddItem(new SamuraiTabi(Utility.RandomNondyedHue())); // TODO: Hue
int hairHue = Utility.RandomNondyedHue();
Utility.AssignRandomHair(this, hairHue);
if (Utility.Random(7) != 0)
Utility.AssignRandomFacialHair(this, hairHue);
this.PackGold(250, 300);
}
public Samurai(Serial serial)
: base(serial)
{
}
public override bool CanTeach
{
get
{
return true;
}
}
public override bool ClickTitle
{
get
{
return false;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}