93 lines
2.2 KiB
C#
93 lines
2.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Merchant : BaseEscortable
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{
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[Constructable]
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public Merchant()
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{
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this.Title = "the merchant";
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this.SetSkill(SkillName.ItemID, 55.0, 78.0);
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this.SetSkill(SkillName.ArmsLore, 55, 78);
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}
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public Merchant(Serial serial)
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: base(serial)
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{
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}
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public override bool CanTeach
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{
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get
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{
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return true;
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}
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}// Do not display 'the merchant' when single-clicking
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public override void InitOutfit()
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{
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if (this.Female)
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this.AddItem(new PlainDress());
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else
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this.AddItem(new Shirt(GetRandomHue()));
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int lowHue = GetRandomHue();
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this.AddItem(new ThighBoots());
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this.AddItem(new LongPants(lowHue));
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if (!this.Female)
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this.AddItem(new BodySash(lowHue));
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//if ( !Female )
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//AddItem( new Longsword() );
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Utility.AssignRandomHair(this);
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this.PackGold(200, 250);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private static int GetRandomHue()
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{
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switch( Utility.Random(6) )
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{
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default:
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case 0:
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return 0;
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case 1:
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return Utility.RandomBlueHue();
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case 2:
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return Utility.RandomGreenHue();
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case 3:
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return Utility.RandomRedHue();
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case 4:
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return Utility.RandomYellowHue();
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case 5:
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return Utility.RandomNeutralHue();
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}
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}
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}
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} |