134 lines
3.3 KiB
C#
134 lines
3.3 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Engines.Quests
|
|
{
|
|
public class PointyEarsQuest : BaseQuest
|
|
{
|
|
public PointyEarsQuest()
|
|
: base()
|
|
{
|
|
this.AddObjective(new ObtainObjective(typeof(SeveredElfEars), "severed elf ears", 20, 0x312D));
|
|
|
|
this.AddReward(new BaseReward(typeof(TrinketBag), 1072341));
|
|
}
|
|
|
|
/* Pointy Ears */
|
|
public override object Title
|
|
{
|
|
get
|
|
{
|
|
return 1074640;
|
|
}
|
|
}
|
|
/* I've heard ... there's some that will pay a good bounty for pointed ears, much like we used to pay for each
|
|
wolf skin. I've got nothing personal against these elves. It's just business. You want in on this? I'm not
|
|
fussy who I work with. */
|
|
public override object Description
|
|
{
|
|
get
|
|
{
|
|
return 1074641;
|
|
}
|
|
}
|
|
/* Suit yourself. */
|
|
public override object Refuse
|
|
{
|
|
get
|
|
{
|
|
return 1074642;
|
|
}
|
|
}
|
|
/* I can't pay a bounty if you don't bring bag the ears. */
|
|
public override object Uncomplete
|
|
{
|
|
get
|
|
{
|
|
return 1074643;
|
|
}
|
|
}
|
|
/* Here to collect on a bounty? */
|
|
public override object Complete
|
|
{
|
|
get
|
|
{
|
|
return 1074644;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Gorrow : MondainQuester
|
|
{
|
|
[Constructable]
|
|
public Gorrow()
|
|
: base("Gorrow", "the mayor")
|
|
{
|
|
this.SetSkill(SkillName.Focus, 60.0, 83.0);
|
|
}
|
|
|
|
public Gorrow(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override Type[] Quests
|
|
{
|
|
get
|
|
{
|
|
return new Type[]
|
|
{
|
|
typeof(CommonBrigandsQuest),
|
|
typeof(ForkedTongueQuest),
|
|
typeof(PointyEarsQuest),
|
|
};
|
|
}
|
|
}
|
|
public override void InitBody()
|
|
{
|
|
this.InitStats(100, 100, 25);
|
|
|
|
this.Female = false;
|
|
this.Race = Race.Human;
|
|
|
|
this.Hue = 0x8412;
|
|
this.HairItemID = 0x2047;
|
|
this.HairHue = 0x465;
|
|
}
|
|
|
|
public override void InitOutfit()
|
|
{
|
|
this.AddItem(new Backpack());
|
|
this.AddItem(new Shoes(0x1BB));
|
|
this.AddItem(new LongPants(0x901));
|
|
this.AddItem(new Tunic(0x70A));
|
|
this.AddItem(new Cloak(0x675));
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |