149 lines
3.9 KiB
C#
149 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class InTheBellyOfTheBeastQuest : BaseQuest
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{
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public InTheBellyOfTheBeastQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(LuckyDagger), "lucky dagger", 1));
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this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282));
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}
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/* In the Belly of the Beast */
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public override object Title
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{
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get
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{
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return 1073049;
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}
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}
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/* Oh, the trauma! *weeps loudly* My lucky dagger has been lost. It was given to me by my father, as a
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final gift before he died. That blade has been an heirloom of my family for generations. I must have it
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back. *sniffles pathetically* Please, find my lucky dagger. */
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public override object Description
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{
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get
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{
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return 1074658;
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}
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}
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/* *wailing cries* Then begone if you will not help a poor man in need. */
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public override object Refuse
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{
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get
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{
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return 1074659;
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}
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}
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/* *sniffles* The dagger was stolen by some dishonest man. Or perhaps I dropped it. That doesn't matter
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though. All that matters is that you find my dagger and return it. */
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public override object Uncomplete
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{
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get
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{
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return 1074660;
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}
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}
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/* You've found it? My lucky dagger! */
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public override object Complete
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{
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get
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{
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return 1074661;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Frazer : MondainQuester
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{
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[Constructable]
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public Frazer()
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: base("Frazer", "the vagabond")
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{
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this.SetSkill(SkillName.ItemID, 64.0, 100.0);
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}
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public Frazer(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(InTheBellyOfTheBeastQuest),
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};
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}
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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this.m_SBInfos.Add(new SBJewel());
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this.m_SBInfos.Add(new SBTinker(this));
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.Race = Race.Human;
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this.Hue = 0x840F;
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this.HairItemID = 0x204A;
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this.HairHue = 0x45A;
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this.FacialHairItemID = 0x204D;
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this.FacialHairHue = 0x45A;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Shoes(0x735));
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this.AddItem(new LongPants(0x4C0));
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this.AddItem(new FancyShirt(0x3));
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this.AddItem(new JesterHat(0x74A));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |