189 lines
6.2 KiB
C#
189 lines
6.2 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class TheRudimentsOfSelfDefenseQuest : BaseQuest
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{
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public override bool DoneOnce
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{
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get
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{
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return true;
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}
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}
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/* The Rudiments of Self Defense */
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public override object Title
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{
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get
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{
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return 1077609;
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}
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}
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/* Head East out of town and go to Old Haven. Battle monster there until you have raised your Wrestling skill to 50.
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Listen up! If you want to learn the rudiments of self-defense, you need toughening up, and there's no better way to
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toughen up than engaging in combat. Head East out of town to Old Haven and battle the undead there in hand to hand
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combat. Afraid of dying, you say? Well, you should be! Being an adventurer isn't a bed of posies, or roses, or however
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that saying goes. If you take a dirt nap, go to one of the nearby wandering healers and they'll get you back on your feet.
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Come back to me once you feel that you are worthy of the rank Apprentice Wrestler and i will reward you wit a prize. */
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public override object Description
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{
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get
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{
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return 1077610;
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}
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}
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/* Ok, featherweight. come back to me if you want to learn the rudiments of self-defense. */
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public override object Refuse
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{
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get
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{
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return 1077611;
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}
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}
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/* You have not achived the rank of Apprentice Wrestler. Come back to me once you feel that you are worthy of the rank A
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pprentice Wrestler and i will reward you with something useful. */
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public override object Uncomplete
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{
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get
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{
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return 1077630;
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}
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}
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/* It's about time! Looks like you managed to make it through your self-defense training. As i promised, here's a little
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something for you. When worn, these Gloves of Safeguarding will increase your awareness and resistances to most elements
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except poison. Oh yeah, they also increase your natural health regeneration aswell. Pretty handy gloves, indeed. Oh, if you
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are wondering if your meditation will be hinered while wearing these gloves, it won't be. Mages can wear cloth and leather
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items without needing to worry about that. Now get out of here and make something of yourself. */
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public override object Complete
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{
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get
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{
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return 1077613;
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}
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}
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public TheRudimentsOfSelfDefenseQuest()
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: base()
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{
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this.AddObjective(new ApprenticeObjective(SkillName.Wrestling, 50, "Old Haven Training", 1077492, 1077586));
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// 1077492 Your Wrestling potential is greatly enhanced while questing in this area.
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// 1077586 You are not in the quest area for Apprentice Wrestler. Your Wrestling potential is not enhanced here.
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this.AddReward(new BaseReward(typeof(GlovesOfSafeguarding), 1077614));
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}
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public override bool CanOffer()
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{
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#region Scroll of Alacrity
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PlayerMobile pm = this.Owner as PlayerMobile;
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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else
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return this.Owner.Skills.Wrestling.Base < 50;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1077612, null, 0x23); // You have achieved the rank of Apprentice Wrestler. Return to Dimethro in New Haven to receive your prize.
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Dimethro : MondainQuester
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{
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(TheRudimentsOfSelfDefenseQuest)
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};
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}
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}
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[Constructable]
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public Dimethro()
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: base("Dimethro", "The Wrestling Instructor")
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{
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this.SetSkill(SkillName.EvalInt, 120.0, 120.0);
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this.SetSkill(SkillName.Inscribe, 120.0, 120.0);
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this.SetSkill(SkillName.Magery, 120.0, 120.0);
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this.SetSkill(SkillName.MagicResist, 120.0, 120.0);
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this.SetSkill(SkillName.Wrestling, 120.0, 120.0);
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this.SetSkill(SkillName.Meditation, 120.0, 120.0);
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}
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public Dimethro(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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this.Say(1078128); // You there! Wanna master hand to hand defense? Of course you do!
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}
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public override void OnOfferFailed()
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{
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this.Say(1077772); // I cannot teach you, for you know all I can teach!
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}
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public override void InitBody()
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{
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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base.InitBody();
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new LongPants(0x455));
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this.AddItem(new Sandals(0x455));
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this.AddItem(new BodySash(0x455));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |