213 lines
6.7 KiB
C#
213 lines
6.7 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Engines.Quests
|
|
{
|
|
public class CrushingBonesAndTakingNamesQuest : BaseQuest
|
|
{
|
|
public override bool DoneOnce
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* Crushing Bones and Taking Names */
|
|
public override object Title
|
|
{
|
|
get
|
|
{
|
|
return 1078070;
|
|
}
|
|
}
|
|
|
|
/* Head East out of town and go to Old Haven. While wielding your mace,battle monster there until you have
|
|
raised your Mace Fighting skill to 50. I see you want to learn a real weapon skill and not that toothpick
|
|
training Jockles hasto offer. Real warriors are called Armsmen, and they wield mace weapons. No doubt about
|
|
it. Nothing is more satisfying than knocking the wind out of your enemies, smashing there armor, crushing
|
|
their bones, and taking there names. Want to learn how to wield a mace? Well i have an assignment for you.
|
|
Head East out of town and go to Old Haven. Undead have plagued the town, so there are plenty of bones for
|
|
you to smash there. Come back to me after you have ahcived the rank of Apprentice Armsman, and i will
|
|
reward you with a real weapon.*/
|
|
public override object Description
|
|
{
|
|
get
|
|
{
|
|
return 1078065;
|
|
}
|
|
}
|
|
|
|
/* I thought you wanted to be an Armsman and really make something of yourself. You have potential, kid,
|
|
but if you want to play with toothpicks, run to Jockles and he will teach you how to clean your teeth
|
|
with a sword. If you change your mind, come back to me, and i will show you how to wield a real weapon. */
|
|
public override object Refuse
|
|
{
|
|
get
|
|
{
|
|
return 1078068;
|
|
}
|
|
}
|
|
|
|
/* Listen kid. There are a lot of undead in Old Haven, and you haven't smashed enough of them yet. So get
|
|
back there and do some more cleansing. */
|
|
public override object Uncomplete
|
|
{
|
|
get
|
|
{
|
|
return 1078067;
|
|
}
|
|
}
|
|
|
|
/* Now that's what I'm talking about! Well done! Don't you like crushing bones and taking names? As i promised,
|
|
here is a war mace for you. It hits hard. It swings fast. It hits often. What more do you need? Now get out of
|
|
here and crush some more enemies! */
|
|
public override object Complete
|
|
{
|
|
get
|
|
{
|
|
return 1078069;
|
|
}
|
|
}
|
|
|
|
public CrushingBonesAndTakingNamesQuest()
|
|
: base()
|
|
{
|
|
this.AddObjective(new ApprenticeObjective(SkillName.Macing, 50, "Old Haven Training", 1078063, 1078064));
|
|
|
|
// 1078063 You feel much more attuned to your mace. Your ability to hone your Mace Fighting skill is enhanced in this area.
|
|
// 1078064 You feel less attuned to your mace. Your Mace Fighting learning potential is no longer enhanced.
|
|
|
|
this.AddReward(new BaseReward(typeof(ChurchillsWarMace), 1078062));
|
|
}
|
|
|
|
public override bool CanOffer()
|
|
{
|
|
#region Scroll of Alacrity
|
|
PlayerMobile pm = this.Owner as PlayerMobile;
|
|
if (pm.AcceleratedStart > DateTime.UtcNow)
|
|
{
|
|
this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
|
|
return false;
|
|
}
|
|
#endregion
|
|
else
|
|
return this.Owner.Skills.Macing.Base < 50;
|
|
}
|
|
|
|
public override void OnCompleted()
|
|
{
|
|
this.Owner.SendLocalizedMessage(1078068, null, 0x23); // You have achieved the rank of Apprentice Armsman. Return to Churchill in New Haven to claim your reward.
|
|
this.Owner.PlaySound(this.CompleteSound);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Churchill : MondainQuester
|
|
{
|
|
public override Type[] Quests
|
|
{
|
|
get
|
|
{
|
|
return new Type[]
|
|
{
|
|
typeof(CrushingBonesAndTakingNamesQuest)
|
|
};
|
|
}
|
|
}
|
|
|
|
[Constructable]
|
|
public Churchill()
|
|
: base("Churchill", "The Mace Fighting Instructor")
|
|
{
|
|
this.SetSkill(SkillName.Anatomy, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Parry, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Healing, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Tactics, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Macing, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Focus, 120.0, 120.0);
|
|
}
|
|
|
|
public Churchill(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Advertise()
|
|
{
|
|
this.Say(1078141); // Don't listen to Jockles. Real warriors wield mace weapons!
|
|
}
|
|
|
|
public override void OnOfferFailed()
|
|
{
|
|
this.Say(1077772); // I cannot teach you, for you know all I can teach!
|
|
}
|
|
|
|
public override void InitBody()
|
|
{
|
|
this.Female = false;
|
|
this.CantWalk = true;
|
|
this.Race = Race.Human;
|
|
this.Direction = Direction.South;
|
|
|
|
base.InitBody();
|
|
}
|
|
|
|
public override void InitOutfit()
|
|
{
|
|
this.AddItem(new Backpack());
|
|
this.AddItem(new OrderShield());
|
|
this.AddItem(new WarMace());
|
|
|
|
Item item;
|
|
|
|
item = new PlateLegs();
|
|
item.Hue = 0x966;
|
|
this.AddItem(item);
|
|
|
|
item = new PlateGloves();
|
|
item.Hue = 0x966;
|
|
this.AddItem(item);
|
|
|
|
item = new PlateGorget();
|
|
item.Hue = 0x966;
|
|
this.AddItem(item);
|
|
|
|
item = new PlateChest();
|
|
item.Hue = 0x966;
|
|
this.AddItem(item);
|
|
|
|
item = new PlateArms();
|
|
item.Hue = 0x966;
|
|
this.AddItem(item);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |