Files
abysmal-isle/Scripts/Mobiles/NPCs/Andric.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

185 lines
4.6 KiB
C#

using System;
using Server.Items;
namespace Server.Engines.Quests
{
public class SplitEndsQuest : BaseQuest
{
public SplitEndsQuest()
: base()
{
this.AddObjective(new ObtainObjective(typeof(Arrow), "arrow", 20, 0xF3F));
this.AddReward(new BaseReward(typeof(FletchersSatchel), 1074282)); // Craftsman's Satchel
}
/* Split Ends */
public override object Title
{
get
{
return 1075506;
}
}
/* *sighs* I think bowcrafting is a might beyond my talents. Say there, you look a bit more confident with tools.
Can I persuade thee to make a few arrows? You could have my satchel in return... 'tis useless to me! You'll need a
fletching kit to start, some feathers, and a few arrow shafts. Just use the fletching kit while you have the other
things, and I'm sure you'll figure out the rest. */
public override object Description
{
get
{
return 1075507;
}
}
/* Oh. Well. I'll just keep trying alone, I suppose... */
public override object Refuse
{
get
{
return 1075508;
}
}
/* You're not quite done yet. Get back to work! */
public override object Uncomplete
{
get
{
return 1072271;
}
}
/* Thanks for helping me out. Here's the reward I promised you. */
public override object Complete
{
get
{
return 1072272;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Andric : MondainQuester
{
[Constructable]
public Andric()
: base("Andric", "the archer trainer")
{
this.SetSkill(SkillName.Archery, 65.0, 88.0);
}
public Andric(Serial serial)
: base(serial)
{
}
public override Type[] Quests
{
get
{
return new Type[]
{
typeof(SplitEndsQuest)
};
}
}
public override void InitBody()
{
this.InitStats(100, 100, 25);
this.Female = false;
this.CantWalk = true;
this.Race = Race.Human;
this.Hue = 0x8407;
this.HairItemID = 0x2049;
this.HairHue = 0x6CE;
}
public override void InitOutfit()
{
this.AddItem(new Backpack());
this.AddItem(new Boots(0x1BB));
Item item;
item = new LeatherLegs();
item.Hue = 0x6C8;
this.AddItem(item);
item = new LeatherGloves();
item.Hue = 0x1BB;
this.AddItem(item);
item = new LeatherChest();
item.Hue = 0x1BB;
this.AddItem(item);
item = new LeatherArms();
item.Hue = 0x4C7;
this.AddItem(item);
item = new CompositeBow();
item.Hue = 0x5DD;
this.AddItem(item);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FletchersSatchel : Backpack
{
[Constructable]
public FletchersSatchel()
: base()
{
this.Hue = BaseReward.SatchelHue();
this.AddItem(new Feather(10));
this.AddItem(new FletcherTools());
}
public FletchersSatchel(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}