165 lines
4.8 KiB
C#
165 lines
4.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class BaneDragon : BaseMount
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{
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public static readonly int MaxPower = 10;
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[CommandProperty(AccessLevel.GameMaster)]
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public int PowerLevel { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int PowerDecay
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{
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get { return _PowerDecay; }
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set
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{
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_PowerDecay = value;
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if (_PowerDecay >= 10)
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{
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_PowerDecay = 0;
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PowerLevel = Math.Max(1, PowerLevel - 1);
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}
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}
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}
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private DateTime _NextSpecial;
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private int _PowerDecay;
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[Constructable]
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public BaneDragon()
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: base("Bane Dragon", 0x31A, 0x3EBD, AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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BaseSoundID = 0x16A;
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Hue = 1175;
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SetStr(500, 555);
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SetDex(85, 125);
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SetInt(100, 165);
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SetHits(550, 650);
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SetDamage(20, 26);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Poison, 25);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 30, 45);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 20, 40);
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SetSkill(SkillName.Anatomy, 10.0);
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SetSkill(SkillName.MagicResist, 85.0);
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SetSkill(SkillName.Tactics, 110.0);
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SetSkill(SkillName.Wrestling, 90.0);
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SetSkill(SkillName.Magery, 45.0);
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SetSkill(SkillName.EvalInt, 35.0);
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SetSkill(SkillName.Meditation, 35.0);
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Fame = 18000;
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Karma = -18000;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 107.1;
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PowerLevel = 10;
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_NextSpecial = DateTime.UtcNow;
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}
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public override Poison HitPoison { get { return Poison.Lethal; } }
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public override bool AlwaysMurderer { get { return true; } }
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public override FoodType FavoriteFood { get { return FoodType.BlackrockStew; } }
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public override bool CheckFeed(Mobile from, Item dropped)
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{
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if (dropped is BowlOfBlackrockStew)
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{
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if (PowerLevel >= MaxPower)
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{
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from.SendLocalizedMessage(1115755); // The creature looks at you strangely and shakes its head no.
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}
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else
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{
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PowerLevel++;
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if (PowerLevel >= MaxPower)
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{
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from.SendLocalizedMessage(1115753); // Your bane dragon is returned to maximum power by this stew.
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}
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else
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{
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from.SendLocalizedMessage(1115754); // Your bane dragon seems a bit peckish today and is not at full power.
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}
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return base.CheckFeed(from, dropped);
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}
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}
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return false;
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}
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public override void OnHarmfulSpell(Mobile from)
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{
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if (_NextSpecial < DateTime.UtcNow)
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{
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DoSpecial(from);
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_NextSpecial = DateTime.UtcNow + TimeSpan.FromSeconds((double)Utility.RandomMinMax(15, 30) * (double)(11.0 - PowerLevel));
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}
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}
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public void DoSpecial(Mobile from)
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{
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if (Controlled)
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{
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PowerDecay++;
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}
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MovingParticles(from, 0x36D4, 7, 0, false, true, 1163, 0, 9502, 4019, 0x160, 0);
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PlaySound(0x15E);
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Timer.DelayCall(TimeSpan.FromSeconds(1), m =>
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{
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AOS.Damage(m, this, Utility.RandomMinMax(8 * PowerLevel, 10 * PowerLevel), 0, 50, 0, 50, 0);
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m.ApplyPoison(this, GetHitPoison());
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}, from);
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}
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public BaneDragon(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write(PowerLevel);
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writer.Write(PowerDecay);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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PowerLevel = reader.ReadInt();
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PowerDecay = reader.ReadInt();
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break;
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case 0: break;
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}
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}
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}
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} |