Files
abysmal-isle/Scripts/Misc/RegenRates.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

316 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.SkillMasteries;
namespace Server.Misc
{
public delegate Int32 RegenBonusHandler(Mobile from);
public class RegenRates
{
public static List<RegenBonusHandler> HitsBonusHandlers = new List<RegenBonusHandler>();
public static List<RegenBonusHandler> StamBonusHandlers = new List<RegenBonusHandler>();
public static List<RegenBonusHandler> ManaBonusHandlers = new List<RegenBonusHandler>();
[CallPriority(10)]
public static void Configure()
{
Mobile.DefaultHitsRate = TimeSpan.FromSeconds(11.0);
Mobile.DefaultStamRate = TimeSpan.FromSeconds(7.0);
Mobile.DefaultManaRate = TimeSpan.FromSeconds(7.0);
Mobile.ManaRegenRateHandler = new RegenRateHandler(Mobile_ManaRegenRate);
if (Core.AOS)
{
Mobile.StamRegenRateHandler = new RegenRateHandler(Mobile_StamRegenRate);
Mobile.HitsRegenRateHandler = new RegenRateHandler(Mobile_HitsRegenRate);
}
}
public static double GetArmorOffset(Mobile from)
{
double rating = 0.0;
if (!Core.AOS)
rating += GetArmorMeditationValue(from.ShieldArmor as BaseArmor);
rating += GetArmorMeditationValue(from.NeckArmor as BaseArmor);
rating += GetArmorMeditationValue(from.HandArmor as BaseArmor);
rating += GetArmorMeditationValue(from.HeadArmor as BaseArmor);
rating += GetArmorMeditationValue(from.ArmsArmor as BaseArmor);
rating += GetArmorMeditationValue(from.LegsArmor as BaseArmor);
rating += GetArmorMeditationValue(from.ChestArmor as BaseArmor);
return rating / 4;
}
private static void CheckBonusSkill(Mobile m, int cur, int max, SkillName skill)
{
if (!m.Alive)
return;
double n = (double)cur / max;
double v = Math.Sqrt(m.Skills[skill].Value * 0.005);
n *= (1.0 - v);
n += v;
m.CheckSkill(skill, n);
}
public static bool CheckTransform(Mobile m, Type type)
{
return TransformationSpellHelper.UnderTransformation(m, type);
}
public static bool CheckAnimal(Mobile m, Type type)
{
return AnimalForm.UnderTransformation(m, type);
}
private static TimeSpan Mobile_HitsRegenRate(Mobile from)
{
return TimeSpan.FromSeconds(1.0 / (0.1 * (1 + HitPointRegen(from))));
}
private static TimeSpan Mobile_StamRegenRate(Mobile from)
{
if (from.Skills == null)
return Mobile.DefaultStamRate;
CheckBonusSkill(from, from.Stam, from.StamMax, SkillName.Focus);
double bonus = from.Skills[SkillName.Focus].Value * 0.1;
bonus += StamRegen(from);
if (Core.SA)
{
double rate = 1.0 / (1.42 + (bonus / 100));
if (from is BaseCreature && ((BaseCreature)from).IsMonster)
{
rate *= 1.95;
}
return TimeSpan.FromSeconds(rate);
}
else
{
return TimeSpan.FromSeconds(1.0 / (0.1 * (2 + bonus)));
}
}
private static TimeSpan Mobile_ManaRegenRate(Mobile from)
{
if (from.Skills == null)
return Mobile.DefaultManaRate;
if (!from.Meditating)
CheckBonusSkill(from, from.Mana, from.ManaMax, SkillName.Meditation);
double rate;
double armorPenalty = GetArmorOffset(from);
if (Core.ML)
{
double med = from.Skills[SkillName.Meditation].Value;
double focus = from.Skills[SkillName.Focus].Value;
double focusBonus = focus / 200;
double medBonus = 0;
CheckBonusSkill(from, from.Mana, from.ManaMax, SkillName.Focus);
if (armorPenalty == 0)
{
medBonus = (0.0075 * med) + (0.0025 * from.Int);
if (medBonus >= 100.0)
medBonus *= 1.1;
if (from.Meditating)
{
medBonus *= 2;
}
}
double itemBase = ((((med / 2) + (focus / 4)) / 90) * .65) + 2.35;
double intensityBonus = Math.Sqrt(ManaRegen(from));
if (intensityBonus > 5.5)
intensityBonus = 5.5;
double itemBonus = ((itemBase * intensityBonus) - (itemBase - 1)) / 10;
rate = 1.0 / (0.2 + focusBonus + medBonus + itemBonus);
}
else if (Core.AOS)
{
double medPoints = from.Int + (from.Skills[SkillName.Meditation].Value * 3);
medPoints *= (from.Skills[SkillName.Meditation].Value < 100.0) ? 0.025 : 0.0275;
CheckBonusSkill(from, from.Mana, from.ManaMax, SkillName.Focus);
double focusPoints = (from.Skills[SkillName.Focus].Value * 0.05);
if (armorPenalty > 0)
medPoints = 0; // In AOS, wearing any meditation-blocking armor completely removes meditation bonus
double totalPoints = focusPoints + medPoints + (from.Meditating ? (medPoints > 13.0 ? 13.0 : medPoints) : 0.0);
totalPoints += ManaRegen(from);
if (totalPoints < -1)
totalPoints = -1;
if (Core.ML)
totalPoints = Math.Floor(totalPoints);
rate = 1.0 / (0.1 * (2 + totalPoints));
}
else
{
double medPoints = (from.Int + from.Skills[SkillName.Meditation].Value) * 0.5;
if (medPoints <= 0)
rate = 7.0;
else if (medPoints <= 100)
rate = 7.0 - (239 * medPoints / 2400) + (19 * medPoints * medPoints / 48000);
else if (medPoints < 120)
rate = 1.0;
else
rate = 0.75;
rate += armorPenalty;
if (from.Meditating)
rate *= 0.5;
if (rate < 0.5)
rate = 0.5;
else if (rate > 7.0)
rate = 7.0;
}
if (double.IsNaN(rate))
{
return Mobile.DefaultManaRate;
}
return TimeSpan.FromSeconds(rate);
}
public static double HitPointRegen(Mobile from)
{
double points = AosAttributes.GetValue(from, AosAttribute.RegenHits);
if (from is BaseCreature)
points += ((BaseCreature)from).DefaultHitsRegen;
if (Core.ML && from is PlayerMobile && from.Race == Race.Human) //Is this affected by the cap?
points += 2;
if (points < 0)
points = 0;
if (Core.ML && from is PlayerMobile) //does racial bonus go before/after?
points = Math.Min(points, 18);
if (CheckTransform(from, typeof(HorrificBeastSpell)))
points += 20;
if (CheckAnimal(from, typeof(Dog)) || CheckAnimal(from, typeof(Cat)))
points += from.Skills[SkillName.Ninjitsu].Fixed / 30;
// Skill Masteries - goes after cap
points += RampageSpell.GetBonus(from, RampageSpell.BonusType.HitPointRegen);
points += CombatTrainingSpell.RegenBonus(from);
points += BarrabHemolymphConcentrate.HPRegenBonus(from);
if (Core.AOS)
foreach (RegenBonusHandler handler in HitsBonusHandlers)
points += handler(from);
return points;
}
public static double StamRegen(Mobile from)
{
double points = AosAttributes.GetValue(from, AosAttribute.RegenStam);
if (from is BaseCreature)
points += ((BaseCreature)from).DefaultStamRegen;
if (CheckTransform(from, typeof(VampiricEmbraceSpell)))
points += 15;
if (CheckAnimal(from, typeof(Kirin)))
points += 20;
if (Core.ML && from is PlayerMobile)
points = Math.Min(points, 24);
// Skill Masteries - goes after cap
points += RampageSpell.GetBonus(from, RampageSpell.BonusType.StamRegen);
if (points < -1)
points = -1;
if (Core.AOS)
foreach (RegenBonusHandler handler in StamBonusHandlers)
points += handler(from);
return points;
}
public static double ManaRegen(Mobile from)
{
double points = AosAttributes.GetValue(from, AosAttribute.RegenMana);
if (from is BaseCreature)
points += ((BaseCreature)from).DefaultManaRegen;
if (CheckTransform(from, typeof(VampiricEmbraceSpell)))
points += 3;
else if (CheckTransform(from, typeof(LichFormSpell)))
points += 13;
if (from is PlayerMobile && from.Race == Race.Gargoyle)
points += 2;
if (!Core.ML && from is PlayerMobile)
points = Math.Min(points, 18);
foreach (RegenBonusHandler handler in ManaBonusHandlers)
points += handler(from);
return points;
}
public static double GetArmorMeditationValue(BaseArmor ar)
{
if (ar == null || ar.ArmorAttributes.MageArmor != 0 || ar.Attributes.SpellChanneling != 0)
return 0.0;
switch ( ar.MeditationAllowance )
{
default:
case ArmorMeditationAllowance.None:
return ar.BaseArmorRatingScaled;
case ArmorMeditationAllowance.Half:
return ar.BaseArmorRatingScaled / 2.0;
case ArmorMeditationAllowance.All:
return 0.0;
}
}
}
}