Files
abysmal-isle/Scripts/Items/Internal/WarningItem.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

295 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
namespace Server.Items
{
public class WarningItem : Item
{
private string m_WarningString;
private int m_WarningNumber;
private int m_Range;
private TimeSpan m_ResetDelay;
private bool m_Broadcasting;
private DateTime m_LastBroadcast;
[Constructable]
public WarningItem(int itemID, int range, int warning)
: base(itemID)
{
if (range > 18)
range = 18;
this.Movable = false;
this.m_WarningNumber = warning;
this.m_Range = range;
}
[Constructable]
public WarningItem(int itemID, int range, string warning)
: base(itemID)
{
if (range > 18)
range = 18;
this.Movable = false;
this.m_WarningString = warning;
this.m_Range = range;
}
public WarningItem(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string WarningString
{
get
{
return this.m_WarningString;
}
set
{
this.m_WarningString = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int WarningNumber
{
get
{
return this.m_WarningNumber;
}
set
{
this.m_WarningNumber = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Range
{
get
{
return this.m_Range;
}
set
{
if (value > 18)
value = 18;
this.m_Range = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan ResetDelay
{
get
{
return this.m_ResetDelay;
}
set
{
this.m_ResetDelay = value;
}
}
public virtual bool OnlyToTriggerer
{
get
{
return false;
}
}
public virtual int NeighborRange
{
get
{
return 5;
}
}
public override bool HandlesOnMovement
{
get
{
return true;
}
}
public virtual void SendMessage(Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber)
{
if (onlyToTriggerer)
{
if (messageString != null)
triggerer.SendMessage(messageString);
else
triggerer.SendLocalizedMessage(messageNumber);
}
else
{
if (messageString != null)
this.PublicOverheadMessage(MessageType.Regular, 0x3B2, false, messageString);
else
this.PublicOverheadMessage(MessageType.Regular, 0x3B2, messageNumber);
}
}
public virtual void Broadcast(Mobile triggerer)
{
if (this.m_Broadcasting || (DateTime.UtcNow < (this.m_LastBroadcast + this.m_ResetDelay)))
return;
this.m_LastBroadcast = DateTime.UtcNow;
this.m_Broadcasting = true;
this.SendMessage(triggerer, this.OnlyToTriggerer, this.m_WarningString, this.m_WarningNumber);
if (this.NeighborRange >= 0)
{
List<WarningItem> list = new List<WarningItem>();
foreach (Item item in this.GetItemsInRange(this.NeighborRange))
{
if (item != this && item is WarningItem)
list.Add((WarningItem)item);
}
for (int i = 0; i < list.Count; i++)
list[i].Broadcast(triggerer);
}
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(InternalCallback));
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Player && Utility.InRange(m.Location, this.Location, this.m_Range) && !Utility.InRange(oldLocation, this.Location, this.m_Range))
this.Broadcast(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((string)this.m_WarningString);
writer.Write((int)this.m_WarningNumber);
writer.Write((int)this.m_Range);
writer.Write((TimeSpan)this.m_ResetDelay);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_WarningString = reader.ReadString();
this.m_WarningNumber = reader.ReadInt();
this.m_Range = reader.ReadInt();
this.m_ResetDelay = reader.ReadTimeSpan();
break;
}
}
}
private void InternalCallback()
{
this.m_Broadcasting = false;
}
}
public class HintItem : WarningItem
{
private string m_HintString;
private int m_HintNumber;
[Constructable]
public HintItem(int itemID, int range, int warning, int hint)
: base(itemID, range, warning)
{
this.m_HintNumber = hint;
}
[Constructable]
public HintItem(int itemID, int range, string warning, string hint)
: base(itemID, range, warning)
{
this.m_HintString = hint;
}
public HintItem(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string HintString
{
get
{
return this.m_HintString;
}
set
{
this.m_HintString = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HintNumber
{
get
{
return this.m_HintNumber;
}
set
{
this.m_HintNumber = value;
}
}
public override bool OnlyToTriggerer
{
get
{
return true;
}
}
public override void OnDoubleClick(Mobile from)
{
this.SendMessage(from, true, this.m_HintString, this.m_HintNumber);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((string)this.m_HintString);
writer.Write((int)this.m_HintNumber);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_HintString = reader.ReadString();
this.m_HintNumber = reader.ReadInt();
break;
}
}
}
}
}