259 lines
7.3 KiB
C#
259 lines
7.3 KiB
C#
using System;
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using Server.Engines.CannedEvil;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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[FlipableAttribute(0xE81, 0xE82)]
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public class ShepherdsCrook : BaseStaff
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{
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[Constructable]
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public ShepherdsCrook()
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: base(0xE81)
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{
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Weight = 4.0;
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}
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public ShepherdsCrook(Serial serial)
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: base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility
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{
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get
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{
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return WeaponAbility.CrushingBlow;
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}
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}
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public override WeaponAbility SecondaryAbility
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{
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get
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{
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return WeaponAbility.Disarm;
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}
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}
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public override int AosStrengthReq
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{
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get
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{
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return 20;
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}
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}
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public override int AosMinDamage
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{
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get
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{
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return 13;
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}
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}
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public override int AosMaxDamage
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{
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get
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{
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return 16;
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}
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}
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public override int AosSpeed
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{
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get
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{
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return 40;
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}
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}
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public override float MlSpeed
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{
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get
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{
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return 2.75f;
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}
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}
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public override int OldStrengthReq
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{
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get
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{
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return 10;
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}
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}
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public override int OldMinDamage
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{
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get
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{
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return 3;
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}
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}
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public override int OldMaxDamage
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{
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get
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{
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return 12;
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}
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}
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public override int OldSpeed
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{
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get
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{
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return 30;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 31;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 50;
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}
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}
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public override bool CanBeWornByGargoyles { get { return true; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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from.SendLocalizedMessage(502464); // Target the animal you wish to herd.
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from.Target = new HerdingTarget(this);
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}
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private class HerdingTarget : Target
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{
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private static readonly Type[] m_ChampTamables = new Type[]
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{
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typeof(StrongMongbat), typeof(Imp), typeof(Scorpion), typeof(GiantSpider),
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typeof(Snake), typeof(LavaLizard), typeof(Drake), typeof(Dragon),
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typeof(Kirin), typeof(Unicorn), typeof(GiantRat), typeof(Slime),
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typeof(DireWolf), typeof(HellHound), typeof(DeathwatchBeetle),
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typeof(LesserHiryu), typeof(Hiryu)
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};
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private ShepherdsCrook m_Crook;
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public HerdingTarget(ShepherdsCrook crook)
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: base(10, false, TargetFlags.None)
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{
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m_Crook = crook;
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}
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protected override void OnTarget(Mobile from, object targ)
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{
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if (targ is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)targ;
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if (IsHerdable(bc))
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{
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if (bc.Controlled)
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{
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bc.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502467, from.NetState); // That animal looks tame already.
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}
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else
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{
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from.SendLocalizedMessage(502475); // Click where you wish the animal to go.
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from.Target = new InternalTarget(bc, m_Crook);
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}
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}
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else
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{
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from.SendLocalizedMessage(502468); // That is not a herdable animal.
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}
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}
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else
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{
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from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
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}
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}
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private bool IsHerdable(BaseCreature bc)
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{
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if (bc.IsParagon)
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return false;
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if (bc.Tamable)
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return true;
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Map map = bc.Map;
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ChampionSpawnRegion region = Region.Find(bc.Home, map) as ChampionSpawnRegion;
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if (region != null)
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{
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ChampionSpawn spawn = region.ChampionSpawn;
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if (spawn != null && spawn.IsChampionSpawn(bc))
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{
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Type t = bc.GetType();
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foreach (Type type in m_ChampTamables)
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if (type == t)
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return true;
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}
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}
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return false;
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}
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private class InternalTarget : Target
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{
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private BaseCreature m_Creature;
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private ShepherdsCrook m_Crook;
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public InternalTarget(BaseCreature c, ShepherdsCrook crook)
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: base(10, true, TargetFlags.None)
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{
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m_Creature = c;
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m_Crook = crook;
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}
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protected override void OnTarget(Mobile from, object targ)
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{
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if (targ is IPoint2D)
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{
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double min = m_Creature.CurrentTameSkill - 30;
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double max = m_Creature.CurrentTameSkill + 30 + Utility.Random(10);
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if (max <= from.Skills[SkillName.Herding].Value)
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m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502471, from.NetState); // That wasn't even challenging.
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if (from.CheckTargetSkill(SkillName.Herding, m_Creature, min, max))
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{
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IPoint2D p = (IPoint2D)targ;
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if (targ != from)
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p = new Point2D(p.X, p.Y);
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m_Creature.TargetLocation = p;
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from.SendLocalizedMessage(502479); // The animal walks where it was instructed to.
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if (Siege.SiegeShard && m_Crook is IUsesRemaining)
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{
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Siege.CheckUsesRemaining(from, m_Crook);
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}
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}
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else
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{
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from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move.
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}
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}
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}
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}
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}
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}
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} |