67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System;
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namespace Server.Items
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{
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public class Torch : BaseEquipableLight
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{
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public override int LitItemID { get { return 0xA12; } }
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public override int UnlitItemID { get { return 0xF6B; } }
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public override int LitSound { get { return 0x54; } }
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public override int UnlitSound { get { return 0x4BB; } }
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[Constructable]
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public Torch()
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: base(0xF6B)
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{
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if (Burnout)
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Duration = TimeSpan.FromMinutes(30);
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else
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Duration = TimeSpan.Zero;
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Burning = false;
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Light = LightType.Circle300;
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Weight = 1.0;
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}
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public Torch(Serial serial)
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: base(serial)
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{
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}
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public override void OnAdded(object parent)
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{
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base.OnAdded(parent);
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if (parent is Mobile && Burning)
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{
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Mobiles.MeerMage.StopEffect((Mobile)parent, true);
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SwarmContext.CheckRemove((Mobile)parent);
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}
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}
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public override void Ignite()
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{
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base.Ignite();
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if (Parent is Mobile && Burning)
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{
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Mobiles.MeerMage.StopEffect((Mobile)Parent, true);
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SwarmContext.CheckRemove((Mobile)Parent);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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