375 lines
10 KiB
C#
375 lines
10 KiB
C#
using System;
|
|
using Server.Engines.Craft;
|
|
using Server.Gumps;
|
|
using Server.Multis;
|
|
using Server.ContextMenus;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public abstract class BaseLight : Item, ICraftable, IResource, IQuality, ISecurable
|
|
{
|
|
public static readonly bool Burnout = false;
|
|
private Timer m_Timer;
|
|
private DateTime m_End;
|
|
private bool m_BurntOut = false;
|
|
private bool m_Burning = false;
|
|
private bool m_Protected = false;
|
|
private TimeSpan m_Duration = TimeSpan.Zero;
|
|
private CraftResource _Resource;
|
|
private Mobile _Crafter;
|
|
private ItemQuality _Quality;
|
|
private bool _PlayerConstructed;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public CraftResource Resource { get { return _Resource; } set { _Resource = value; _Resource = value; Hue = CraftResources.GetHue(this._Resource); InvalidateProperties(); } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Mobile Crafter { get { return _Crafter; } set { _Crafter = value; InvalidateProperties(); } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ItemQuality Quality { get { return _Quality; } set { _Quality = value; InvalidateProperties(); } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool PlayerConstructed { get { return _PlayerConstructed; } set { _PlayerConstructed = value; InvalidateProperties(); } }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public SecureLevel Level { get; set; }
|
|
|
|
[Constructable]
|
|
public BaseLight(int itemID)
|
|
: base(itemID)
|
|
{
|
|
Level = SecureLevel.Friends;
|
|
}
|
|
|
|
public BaseLight(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public abstract int LitItemID { get; }
|
|
public virtual int UnlitItemID
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public virtual int BurntOutItemID
|
|
{
|
|
get
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
public virtual int LitSound
|
|
{
|
|
get
|
|
{
|
|
return 0x47;
|
|
}
|
|
}
|
|
public virtual int UnlitSound
|
|
{
|
|
get
|
|
{
|
|
return 0x3be;
|
|
}
|
|
}
|
|
public virtual int BurntOutSound
|
|
{
|
|
get
|
|
{
|
|
return 0x4b8;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool Burning
|
|
{
|
|
get { return m_Burning; }
|
|
set
|
|
{
|
|
if (m_Burning == value) return;
|
|
if (value)
|
|
Ignite();
|
|
else
|
|
Douse();
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool BurntOut
|
|
{
|
|
get
|
|
{
|
|
return this.m_BurntOut;
|
|
}
|
|
set
|
|
{
|
|
this.m_BurntOut = value;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool Protected
|
|
{
|
|
get
|
|
{
|
|
return this.m_Protected;
|
|
}
|
|
set
|
|
{
|
|
this.m_Protected = value;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan Duration
|
|
{
|
|
get
|
|
{
|
|
if (this.m_Duration != TimeSpan.Zero && this.m_Burning)
|
|
{
|
|
return this.m_End - DateTime.UtcNow;
|
|
}
|
|
else
|
|
return this.m_Duration;
|
|
}
|
|
|
|
set
|
|
{
|
|
this.m_Duration = value;
|
|
}
|
|
}
|
|
public virtual void PlayLitSound()
|
|
{
|
|
if (this.LitSound != 0)
|
|
{
|
|
Point3D loc = this.GetWorldLocation();
|
|
Effects.PlaySound(loc, this.Map, this.LitSound);
|
|
}
|
|
}
|
|
|
|
public virtual void PlayUnlitSound()
|
|
{
|
|
int sound = this.UnlitSound;
|
|
|
|
if (this.m_BurntOut && this.BurntOutSound != 0)
|
|
sound = this.BurntOutSound;
|
|
|
|
if (sound != 0)
|
|
{
|
|
Point3D loc = this.GetWorldLocation();
|
|
Effects.PlaySound(loc, this.Map, sound);
|
|
}
|
|
}
|
|
|
|
public virtual void Ignite()
|
|
{
|
|
if (!this.m_BurntOut)
|
|
{
|
|
this.PlayLitSound();
|
|
|
|
this.m_Burning = true;
|
|
this.ItemID = this.LitItemID;
|
|
this.DoTimer(this.m_Duration);
|
|
}
|
|
}
|
|
|
|
public virtual void Douse()
|
|
{
|
|
this.m_Burning = false;
|
|
|
|
if (this.m_BurntOut && this.BurntOutItemID != 0)
|
|
this.ItemID = this.BurntOutItemID;
|
|
else
|
|
this.ItemID = this.UnlitItemID;
|
|
|
|
if (this.m_BurntOut)
|
|
this.m_Duration = TimeSpan.Zero;
|
|
else if (this.m_Duration != TimeSpan.Zero)
|
|
this.m_Duration = this.m_End - DateTime.UtcNow;
|
|
|
|
if (this.m_Timer != null)
|
|
this.m_Timer.Stop();
|
|
|
|
this.PlayUnlitSound();
|
|
}
|
|
|
|
public virtual void Burn()
|
|
{
|
|
this.m_BurntOut = true;
|
|
this.Douse();
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (this.m_BurntOut)
|
|
return;
|
|
|
|
if (this.m_Protected && from.IsPlayer())
|
|
return;
|
|
|
|
if (!from.InRange(this.GetWorldLocation(), 2))
|
|
return;
|
|
|
|
if (this.m_Burning)
|
|
{
|
|
if (this.UnlitItemID != 0)
|
|
this.Douse();
|
|
}
|
|
else
|
|
{
|
|
this.Ignite();
|
|
}
|
|
}
|
|
|
|
public override void AddCraftedProperties(ObjectPropertyList list)
|
|
{
|
|
if (_PlayerConstructed && _Crafter != null)
|
|
{
|
|
list.Add(1050043, _Crafter.TitleName); // crafted by ~1_NAME~
|
|
}
|
|
|
|
if (_Quality == ItemQuality.Exceptional)
|
|
{
|
|
list.Add(1060636); // Exceptional
|
|
}
|
|
}
|
|
|
|
public override void AddNameProperty(ObjectPropertyList list)
|
|
{
|
|
if (_Resource > CraftResource.Iron)
|
|
{
|
|
list.Add(1053099, "#{0}\t{1}", CraftResources.GetLocalizationNumber(_Resource), String.Format("#{0}", LabelNumber.ToString())); // ~1_oretype~ ~2_armortype~
|
|
}
|
|
else
|
|
{
|
|
base.AddNameProperty(list);
|
|
}
|
|
}
|
|
|
|
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
|
|
{
|
|
this.Quality = (ItemQuality)quality;
|
|
|
|
PlayerConstructed = true;
|
|
|
|
if (makersMark)
|
|
this.Crafter = from;
|
|
|
|
if (!craftItem.ForceNonExceptional)
|
|
{
|
|
if (typeRes == null)
|
|
typeRes = craftItem.Resources.GetAt(0).ItemType;
|
|
|
|
Resource = CraftResources.GetFromType(typeRes);
|
|
}
|
|
|
|
return quality;
|
|
}
|
|
|
|
public override void GetContextMenuEntries(Mobile from, System.Collections.Generic.List<ContextMenuEntry> list)
|
|
{
|
|
base.GetContextMenuEntries(from, list);
|
|
SetSecureLevelEntry.AddTo(from, this, list);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)3);
|
|
|
|
writer.Write((int)Level);
|
|
|
|
writer.Write(_PlayerConstructed);
|
|
|
|
writer.Write((int)_Resource);
|
|
writer.Write(_Crafter);
|
|
writer.Write((int)_Quality);
|
|
|
|
writer.Write(this.m_BurntOut);
|
|
writer.Write(this.m_Burning);
|
|
writer.Write(this.m_Duration);
|
|
writer.Write(this.m_Protected);
|
|
|
|
if (this.m_Burning && this.m_Duration != TimeSpan.Zero)
|
|
writer.WriteDeltaTime(this.m_End);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 3:
|
|
{
|
|
Level = (SecureLevel)reader.ReadInt();
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
_PlayerConstructed = reader.ReadBool();
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
_Resource = (CraftResource)reader.ReadInt();
|
|
_Crafter = reader.ReadMobile();
|
|
_Quality = (ItemQuality)reader.ReadInt();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
this.m_BurntOut = reader.ReadBool();
|
|
this.m_Burning = reader.ReadBool();
|
|
this.m_Duration = reader.ReadTimeSpan();
|
|
this.m_Protected = reader.ReadBool();
|
|
|
|
if (this.m_Burning && this.m_Duration != TimeSpan.Zero)
|
|
this.DoTimer(reader.ReadDeltaTime() - DateTime.UtcNow);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(version == 2)
|
|
Level = SecureLevel.Friends;
|
|
}
|
|
|
|
private void DoTimer(TimeSpan delay)
|
|
{
|
|
this.m_Duration = delay;
|
|
|
|
if (this.m_Timer != null)
|
|
this.m_Timer.Stop();
|
|
|
|
if (delay == TimeSpan.Zero)
|
|
return;
|
|
|
|
this.m_End = DateTime.UtcNow + delay;
|
|
|
|
this.m_Timer = new InternalTimer(this, delay);
|
|
this.m_Timer.Start();
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private readonly BaseLight m_Light;
|
|
public InternalTimer(BaseLight light, TimeSpan delay)
|
|
: base(delay)
|
|
{
|
|
this.m_Light = light;
|
|
this.Priority = TimerPriority.FiveSeconds;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if (this.m_Light != null && !this.m_Light.Deleted)
|
|
this.m_Light.Burn();
|
|
}
|
|
}
|
|
}
|
|
}
|