99 lines
2.6 KiB
C#
99 lines
2.6 KiB
C#
using System;
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namespace Server.Items
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{
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public class ScrollBox : WoodenBox
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{
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[Constructable]
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public ScrollBox()
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: base()
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{
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this.Movable = true;
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this.Hue = 1151;
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DropItem(new PowerScroll(SkillName.Imbuing, 115.0));
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if (0.05 >= Utility.RandomDouble())
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{
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double runictype = Utility.RandomDouble();
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CraftResource res;
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int charges;
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if (runictype <= .25)
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{
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res = CraftResource.DullCopper;
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charges = 50;
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}
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else if (runictype <= .40)
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{
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res = CraftResource.ShadowIron;
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charges = 45;
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}
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else if (runictype <= .55)
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{
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res = CraftResource.Copper;
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charges = 40;
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}
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else if (runictype <= .65)
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{
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res = CraftResource.Bronze;
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charges = 35;
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}
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else if (runictype <= .75)
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{
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res = CraftResource.Gold;
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charges = 30;
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}
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else if (runictype <= .85)
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{
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res = CraftResource.Agapite;
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charges = 25;
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}
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else if (runictype <= .98)
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{
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res = CraftResource.Verite;
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charges = 20;
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}
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else
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{
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res = CraftResource.Valorite;
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charges = 15;
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}
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DropItem(new RunicMalletAndChisel(res, charges));
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}
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}
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public ScrollBox(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName
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{
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get
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{
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return "Reward Scroll Box";
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private static void PlaceItemIn(Container parent, int x, int y, Item item)
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{
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parent.AddItem(item);
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item.Location = new Point3D(x, y, 0);
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}
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}
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} |