214 lines
6.9 KiB
C#
214 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class PlagueBeastBackpack : BaseContainer
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{
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private static readonly int[,,] m_Positions = new int[,,]
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{
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{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
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{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
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{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } },
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};
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private static readonly int[] m_BrainHues = new int[]
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{
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0x2B, 0x42, 0x54, 0x60
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};
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public PlagueBeastBackpack()
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: base(0x261B)
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{
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this.Layer = Layer.Backpack;
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}
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public PlagueBeastBackpack(Serial serial)
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: base(serial)
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{
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}
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public override int DefaultMaxWeight
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{
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get
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{
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return 0;
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}
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}
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public override int DefaultMaxItems
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{
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get
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{
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return 0;
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}
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}
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public override int DefaultGumpID
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{
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get
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{
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return 0x2A63;
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}
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}
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public override int DefaultDropSound
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{
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get
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{
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return 0x23F;
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}
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}
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public void Initialize()
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{
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this.AddInnard(0x1CF6, 0x0, 227, 128);
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this.AddInnard(0x1D10, 0x0, 251, 128);
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this.AddInnard(0x1FBE, 0x21, 240, 83);
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this.AddInnard(new PlagueBeastHeart(), 229, 104);
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this.AddInnard(0x1D06, 0x0, 283, 91);
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this.AddInnard(0x1FAF, 0x21, 315, 107);
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this.AddInnard(0x1FB9, 0x21, 289, 87);
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this.AddInnard(0x9E7, 0x21, 304, 96);
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this.AddInnard(0x1B1A, 0x66D, 335, 102);
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this.AddInnard(0x1D10, 0x0, 338, 146);
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this.AddInnard(0x1FB3, 0x21, 358, 167);
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this.AddInnard(0x1D0B, 0x0, 357, 155);
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this.AddInnard(0x9E7, 0x21, 339, 184);
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this.AddInnard(0x1B1A, 0x66D, 157, 172);
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this.AddInnard(0x1D11, 0x0, 147, 157);
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this.AddInnard(0x1FB9, 0x21, 121, 131);
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this.AddInnard(0x9E7, 0x21, 166, 176);
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this.AddInnard(0x1D0B, 0x0, 122, 138);
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this.AddInnard(0x1D0D, 0x0, 118, 150);
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this.AddInnard(0x1FB3, 0x21, 97, 123);
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this.AddInnard(0x1D08, 0x0, 115, 113);
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this.AddInnard(0x9E7, 0x21, 109, 109);
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this.AddInnard(0x9E7, 0x21, 91, 122);
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this.AddInnard(0x9E7, 0x21, 94, 160);
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this.AddInnard(0x1B19, 0x66D, 170, 121);
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this.AddInnard(0x1FAF, 0x21, 161, 111);
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this.AddInnard(0x1D0B, 0x0, 158, 112);
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this.AddInnard(0x9E7, 0x21, 159, 101);
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this.AddInnard(0x1D10, 0x0, 132, 177);
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this.AddInnard(0x1D0E, 0x0, 110, 178);
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this.AddInnard(0x1FB3, 0x21, 95, 194);
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this.AddInnard(0x1FAF, 0x21, 154, 203);
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this.AddInnard(0x1B1A, 0x66D, 110, 237);
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this.AddInnard(0x9E7, 0x21, 111, 171);
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this.AddInnard(0x9E7, 0x21, 90, 197);
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this.AddInnard(0x9E7, 0x21, 166, 205);
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this.AddInnard(0x9E7, 0x21, 96, 242);
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this.AddInnard(0x1D10, 0x0, 334, 196);
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this.AddInnard(0x1D0B, 0x0, 322, 270);
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List<PlagueBeastOrgan> organs = new List<PlagueBeastOrgan>();
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PlagueBeastOrgan organ;
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for (int i = 0; i < 6; i++)
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{
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int random = Utility.Random(3);
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if (i == 5)
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random = 0;
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switch ( random )
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{
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default:
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case 0:
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organ = new PlagueBeastRockOrgan();
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break;
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case 1:
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organ = new PlagueBeastMaidenOrgan();
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break;
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case 2:
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organ = new PlagueBeastRubbleOrgan();
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break;
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}
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organs.Add(organ);
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this.AddInnard(organ, m_Positions[random, i, 0], m_Positions[random, i, 1]);
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}
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organ = new PlagueBeastBackupOrgan();
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organs.Add(organ);
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this.AddInnard(organ, 129, 214);
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for (int i = 0; i < m_BrainHues.Length; i++)
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{
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int random = Utility.Random(organs.Count);
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organ = organs[random];
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organ.BrainHue = m_BrainHues[i];
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organs.RemoveAt(random);
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}
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organs.Clear();
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this.AddInnard(new PlagueBeastMainOrgan(), 240, 161);
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}
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public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
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{
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if (dropped is PlagueBeastInnard || dropped is PlagueBeastGland)
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return base.TryDropItem(from, dropped, sendFullMessage);
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return false;
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}
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (this.IsAccessibleTo(from) && (item is PlagueBeastInnard || item is PlagueBeastGland))
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{
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Rectangle2D ir = ItemBounds.Table[item.ItemID];
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int x, y;
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int cx = p.X + ir.X + ir.Width / 2;
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int cy = p.Y + ir.Y + ir.Height / 2;
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for (int i = this.Items.Count - 1; i >= 0; i--)
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{
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PlagueBeastComponent innard = this.Items[i] as PlagueBeastComponent;
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if (innard != null)
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{
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Rectangle2D r = ItemBounds.Table[innard.ItemID];
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x = innard.X + r.X;
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y = innard.Y + r.Y;
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if (cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height)
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{
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innard.OnDragDrop(from, item);
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break;
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}
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}
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}
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return base.OnDragDropInto(from, item, p);
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}
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return false;
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}
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public void AddInnard(int itemID, int hue, int x, int y)
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{
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this.AddInnard(new PlagueBeastInnard(itemID, hue), x, y);
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}
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public void AddInnard(PlagueBeastInnard innard, int x, int y)
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{
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this.AddItem(innard);
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innard.Location = new Point3D(x, y, 0);
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innard.Map = this.Map;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |