317 lines
9.0 KiB
C#
317 lines
9.0 KiB
C#
using System;
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using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Regions;
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namespace Server.Items
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{
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public enum RepairSkillType
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{
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Smithing,
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Tailoring,
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Tinkering,
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Carpentry,
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Fletching,
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Masonry,
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Glassblowing
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}
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public class RepairDeed : Item
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{
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private RepairSkillType m_Skill;
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private double m_SkillLevel;
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private Mobile m_Crafter;
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[Constructable]
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public RepairDeed()
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: this(RepairSkillType.Smithing, 100.0, null, true)
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{
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}
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[Constructable]
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public RepairDeed(RepairSkillType skill, double level)
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: this(skill, level, null, true)
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{
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}
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[Constructable]
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public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel)
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: this(skill, level, null, normalizeLevel)
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{
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}
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public RepairDeed(RepairSkillType skill, double level, Mobile crafter)
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: this(skill, level, crafter, true)
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{
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}
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public RepairDeed(RepairSkillType skill, double level, Mobile crafter, bool normalizeLevel)
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: base(0x14F0)
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{
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if (normalizeLevel)
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SkillLevel = (int)(level / 10) * 10;
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else
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SkillLevel = level;
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m_Skill = skill;
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m_Crafter = crafter;
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Hue = 0x1BC;
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LootType = LootType.Regular;
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}
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public RepairDeed(Serial serial)
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: base(serial)
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{
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}
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public override bool DisplayLootType
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{
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get
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{
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return Core.ML;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public RepairSkillType RepairSkill
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{
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get
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{
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return m_Skill;
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}
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set
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{
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m_Skill = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public double SkillLevel
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{
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get
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{
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return m_SkillLevel;
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}
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set
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{
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m_SkillLevel = Math.Max(Math.Min(value, 120.0), 0) ;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Crafter
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{
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get
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{
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return m_Crafter;
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}
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set
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{
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m_Crafter = value;
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InvalidateProperties();
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}
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}
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public static RepairSkillType GetTypeFor(CraftSystem s)
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{
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for (int i = 0; i < RepairSkillInfo.Table.Length; i++)
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{
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if (RepairSkillInfo.Table[i].System == s)
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return (RepairSkillType)i;
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}
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return RepairSkillType.Smithing;
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add(1061133, String.Format("{0}\t{1}", GetSkillTitle(m_SkillLevel).ToString(), RepairSkillInfo.GetInfo(m_Skill).Name)); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
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}
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public override void AddWeightProperty(ObjectPropertyList list)
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{
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if (m_Crafter != null)
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list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
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list.Add(1060636); // exceptional
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base.AddWeightProperty(list);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1071345, String.Format("{0:F1}", m_SkillLevel)); // Skill: ~1_val~
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var desc = RepairSkillInfo.GetInfo(m_Skill).Description;
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if (desc != null)
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{
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list.Add(desc.ToString());
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Check(from))
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Repair.Do(from, RepairSkillInfo.GetInfo(m_Skill).System, this);
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}
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public bool Check(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1047012); // The contract must be in your backpack to use it.
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else if (!VerifyRegion(from))
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TextDefinition.SendMessageTo(from, RepairSkillInfo.GetInfo(m_Skill).NotNearbyMessage);
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else
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return true;
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return false;
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}
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public bool VerifyRegion(Mobile m)
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{
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//TODO: When the entire region system data is in, convert to that instead of a proximity thing.
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if (!m.Region.IsPartOf<TownRegion>())
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return false;
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return Server.Factions.Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)m_Skill);
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writer.Write(m_SkillLevel);
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writer.Write(m_Crafter);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch( version )
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{
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case 0:
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{
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m_Skill = (RepairSkillType)reader.ReadInt();
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m_SkillLevel = reader.ReadDouble();
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m_Crafter = reader.ReadMobile();
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break;
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}
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}
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}
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private static TextDefinition GetSkillTitle(double skillLevel)
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{
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int skill = (int)(skillLevel / 10);
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if (skill >= 11)
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return (1062008 + skill - 11);
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else if (skill >= 5)
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return (1061123 + skill - 5);
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switch( skill )
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{
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case 4:
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return "a Novice";
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case 3:
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return "a Neophyte";
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default:
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return "a Newbie"; //On OSI, it shouldn't go below 50, but, this is for 'custom' support.
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}
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}
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}
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public class RepairSkillInfo
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{
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private static readonly RepairSkillInfo[] m_Table = new RepairSkillInfo[]
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{
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new RepairSkillInfo(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
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new RepairSkillInfo(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
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new RepairSkillInfo(DefTinkering.CraftSystem, typeof(Tinker), 1061166, 1022983),
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new RepairSkillInfo(DefCarpentry.CraftSystem, typeof(Carpenter), 1061135, 1060774),
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new RepairSkillInfo(DefBowFletching.CraftSystem, typeof(Bowyer), 1061134, 1023005),
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new RepairSkillInfo(DefMasonry.CraftSystem, typeof(Carpenter), 1061135, 1060774, 1044635),
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new RepairSkillInfo(DefGlassblowing.CraftSystem, typeof(Alchemist), 1111838, 1115634, 1044636),
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};
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private readonly CraftSystem m_System;
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private readonly Type[] m_NearbyTypes;
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private readonly TextDefinition m_NotNearbyMessage;
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private readonly TextDefinition m_Name;
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private readonly TextDefinition m_Description;
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public RepairSkillInfo(CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage, TextDefinition name, TextDefinition description = null)
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{
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m_System = system;
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m_NearbyTypes = nearbyTypes;
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m_NotNearbyMessage = notNearbyMessage;
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m_Name = name;
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m_Description = description;
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}
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public RepairSkillInfo(CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name, TextDefinition description = null)
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: this(system, new Type[] { nearbyType }, notNearbyMessage, name, description)
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{
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}
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public static RepairSkillInfo[] Table
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{
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get
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{
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return m_Table;
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}
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}
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public TextDefinition NotNearbyMessage
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{
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get
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{
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return m_NotNearbyMessage;
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}
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}
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public TextDefinition Name
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{
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get
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{
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return m_Name;
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}
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}
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public TextDefinition Description
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{
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get
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{
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return m_Description;
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}
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}
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public CraftSystem System
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{
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get
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{
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return m_System;
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}
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}
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public Type[] NearbyTypes
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{
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get
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{
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return m_NearbyTypes;
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}
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}
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public static RepairSkillInfo GetInfo(RepairSkillType type)
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{
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int v = (int)type;
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if (v < 0 || v >= m_Table.Length)
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v = 0;
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return m_Table[v];
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}
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}
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}
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