105 lines
2.2 KiB
C#
105 lines
2.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class AssassinGloves : LeatherGloves
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public AssassinGloves()
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: base()
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{
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this.SetHue = 0x455;
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this.Attributes.BonusStam = 2;
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this.Attributes.WeaponSpeed = 5;
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this.SetSkillBonuses.SetValues(0, SkillName.Stealth, 30);
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this.SetSelfRepair = 3;
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this.SetAttributes.BonusDex = 12;
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this.SetPhysicalBonus = 5;
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this.SetFireBonus = 4;
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this.SetColdBonus = 3;
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this.SetPoisonBonus = 4;
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this.SetEnergyBonus = 4;
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}
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public AssassinGloves(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1074304;
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}
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}// Assassin Armor
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public override SetItem SetID
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{
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get
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{
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return SetItem.Assassin;
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}
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}
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public override int Pieces
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{
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get
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{
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return 4;
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}
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}
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public override int BasePhysicalResistance
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{
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get
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{
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return 9;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 6;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 3;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 8;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 4;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |