79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
using Server;
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using System;
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using Server.Targeting;
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namespace Server.Items
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{
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[Flipable(7845, 7846)]
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public class LargeFishingNet : Item
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1149955; } }
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[Constructable]
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public LargeFishingNet()
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: base(7845)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.SendMessage("Target a corpse you'd like to net.");
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from.BeginTarget(10, false, TargetFlags.None, new TargetCallback(Net_OnTarget));
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}
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}
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public void Net_OnTarget(Mobile from, object targeted)
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{
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if (targeted is Corpse && (((Corpse)targeted).Owner == null || !((Corpse)targeted).Owner.Player))
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{
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if (SOS.ValidateDeepWater(((Corpse)targeted).Map, ((Corpse)targeted).X, ((Corpse)targeted).Y))
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{
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from.Animate(12, 5, 1, true, false, 0);
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Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerStateCallback(MoveCorpse), new object[] { (Corpse)targeted, from });
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}
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else
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from.SendLocalizedMessage(1010485); // You can only use this in deep water!
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}
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else
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from.SendMessage("You can only net corpses!");
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}
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public void MoveCorpse(object o)
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{
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object[] ojs = (object[])o;
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Corpse c = ojs[0] as Corpse;
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Mobile from = ojs[1] as Mobile;
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if (c != null && from != null)
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c.MoveToWorld(from.Location, from.Map);
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1041645); // recovered from a shipwrecklist
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}
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public LargeFishingNet(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |