320 lines
9.5 KiB
C#
320 lines
9.5 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public class SheepStatue : BaseAddon, IRewardItem
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{
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private bool m_IsRewardItem;
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private int m_ResourceCount;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime NextResourceCount { get; set; }
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public override bool ForceShowProperties { get { return true; } }
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[Constructable]
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public SheepStatue(int itemID)
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: base()
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{
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AddComponent(new InternalAddonComponent(itemID), 0, 0, 0);
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NextResourceCount = DateTime.UtcNow + TimeSpan.FromDays(1);
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}
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public SheepStatue(Serial serial)
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: base(serial)
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{
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}
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public override BaseAddonDeed Deed
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{
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get
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{
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SheepStatueDeed deed = new SheepStatueDeed();
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deed.IsRewardItem = m_IsRewardItem;
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deed.ResourceCount = m_ResourceCount;
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return deed;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return m_IsRewardItem;
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}
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set
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{
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m_IsRewardItem = value;
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UpdateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ResourceCount
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{
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get
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{
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return m_ResourceCount;
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}
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set
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{
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m_ResourceCount = value;
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if (Components.Count > 0)
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{
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if (m_ResourceCount == 0 && Components[0].ItemID != 0x4A95)
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Components[0].ItemID = 0x4A95;
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else if (m_ResourceCount > 0 && Components[0].ItemID != 0x4A94)
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Components[0].ItemID = 0x4A94;
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}
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UpdateProperties();
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}
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}
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public override void OnComponentUsed(AddonComponent c, Mobile from)
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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/*
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* Unique problems have unique solutions. OSI does not have a problem with 1000s of mining carts
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* due to the fact that they have only a miniscule fraction of the number of 10 year vets that a
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* typical RunUO shard will have (RunUO's scaled down account aging system makes this a unique problem),
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* and the "freeness" of free accounts. We also dont have mitigating factors like inactive (unpaid)
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* accounts not gaining veteran time.
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*
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* The lack of high end vets and vet rewards on OSI has made testing the *exact* ranging/stacking
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* behavior of these things all but impossible, so either way its just an estimation.
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*
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* If youd like your shard's carts/stumps to work the way they did before, simply replace the check
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* below with this line of code:
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*
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* if (!from.InRange(GetWorldLocation(), 2)
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*
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* However, I am sure these checks are more accurate to OSI than the former version was.
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*
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*/
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if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this) || !((from.Z - Z) > -3 && (from.Z - Z) < 3))
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{
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from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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else if (house != null && house.HasSecureAccess(from, SecureLevel.Friends))
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{
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if (m_ResourceCount > 0)
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{
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Item res = null;
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switch ( Utility.Random(5) )
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{
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case 0: res = new Wool(); break;
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case 1: res = new Leather(); break;
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case 2: res = new SpinedLeather(); break;
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case 3: res = new HornedLeather(); break;
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case 4: res = new BarbedLeather(); break;
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}
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int amount = Math.Min(10, m_ResourceCount);
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res.Amount = amount;
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if (!from.PlaceInBackpack(res))
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{
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res.Delete();
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from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
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}
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else
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{
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ResourceCount -= amount;
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PublicOverheadMessage(MessageType.Regular, 0, 1151834, m_ResourceCount.ToString()); // Resources: ~1_COUNT~
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}
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}
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else
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from.SendLocalizedMessage(1094725); // There are no more ResourceCounts available at this time.
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}
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else
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from.SendLocalizedMessage(1061637); // You are not allowed to access
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}
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private class InternalAddonComponent : AddonComponent
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{
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public InternalAddonComponent(int id)
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:base(id)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Addon is SheepStatue)
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{
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list.Add(1151834, ((SheepStatue)Addon).ResourceCount.ToString()); // Resources: ~1_val~
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}
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}
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public InternalAddonComponent(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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TryGiveResourceCount();
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writer.Write((bool)m_IsRewardItem);
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writer.Write((int)m_ResourceCount);
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writer.Write(NextResourceCount);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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m_ResourceCount = reader.ReadInt();
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NextResourceCount = reader.ReadDateTime();
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}
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private void TryGiveResourceCount()
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{
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if (NextResourceCount < DateTime.UtcNow)
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{
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ResourceCount = Math.Min(100, m_ResourceCount + 10);
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NextResourceCount = DateTime.UtcNow + TimeSpan.FromDays(1);
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}
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}
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}
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public class SheepStatueDeed : BaseAddonDeed, IRewardItem
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{
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private bool m_IsRewardItem;
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private int m_ResourceCount;
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[Constructable]
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public SheepStatueDeed()
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: base()
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{
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LootType = LootType.Blessed;
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}
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public SheepStatueDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1151835;
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}
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}// Sheep Statue Deed
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public override BaseAddon Addon
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{
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get
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{
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SheepStatue addon = new SheepStatue(m_ResourceCount > 0 ? 0x4A94 : 0x4A95);
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addon.IsRewardItem = m_IsRewardItem;
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addon.ResourceCount = m_ResourceCount;
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return addon;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return m_IsRewardItem;
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}
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ResourceCount
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{
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get
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{
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return m_ResourceCount;
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}
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set
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{
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m_ResourceCount = value;
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InvalidateProperties();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_IsRewardItem)
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list.Add(1076223); // 7th Year Veteran Reward
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
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return;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
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}
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else
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base.OnDoubleClick(from);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)m_IsRewardItem);
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writer.Write((int)m_ResourceCount);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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m_ResourceCount = reader.ReadInt();
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}
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}
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} |