304 lines
9.2 KiB
C#
304 lines
9.2 KiB
C#
using System;
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namespace Server.Items
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{
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public enum MiniHouseType
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{
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StoneAndPlaster,
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FieldStone,
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SmallBrick,
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Wooden,
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WoodAndPlaster,
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ThatchedRoof,
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Brick,
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TwoStoryWoodAndPlaster,
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TwoStoryStoneAndPlaster,
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Tower,
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SmallStoneKeep,
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Castle,
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LargeHouseWithPatio,
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MarbleHouseWithPatio,
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SmallStoneTower,
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TwoStoryLogCabin,
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TwoStoryVilla,
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SandstoneHouseWithPatio,
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SmallStoneWorkshop,
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SmallMarbleWorkshop,
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#region Veteran Rewards
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MalasMountainPass,
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ChurchAtNight
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#endregion
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}
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public class MiniHouseAddonComponent : AddonComponent
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{
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private MiniHouseType Type { get; set; }
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public override int LabelNumber { get { return ((MiniHouseAddon)Addon).LabelNumber; } }
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public MiniHouseAddonComponent(int itemID)
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: base(itemID)
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{
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}
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public MiniHouseAddonComponent(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)Type);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Type = (MiniHouseType)reader.ReadInt();
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}
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}
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public class MiniHouseAddon : BaseAddon
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{
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public override int LabelNumber { get { return MiniHouseInfo.GetInfo(m_Type).LabelNumber; } }
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private MiniHouseType m_Type;
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[CommandProperty(AccessLevel.GameMaster)]
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public MiniHouseType Type
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{
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get { return m_Type; }
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set
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{
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m_Type = value;
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Construct();
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}
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}
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[Constructable]
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public MiniHouseAddon()
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: this(MiniHouseType.StoneAndPlaster)
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{
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}
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[Constructable]
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public MiniHouseAddon(MiniHouseType type)
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{
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m_Type = type;
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Construct();
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}
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public MiniHouseAddon(Serial serial)
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: base(serial)
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{
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}
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public override BaseAddonDeed Deed
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{
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get { return new MiniHouseDeed(m_Type); }
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}
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public void Construct()
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{
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foreach (AddonComponent c in Components)
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{
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c.Addon = null;
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c.Delete();
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}
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Components.Clear();
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MiniHouseInfo info = MiniHouseInfo.GetInfo(m_Type);
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int size = (int)Math.Sqrt(info.Graphics.Length);
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int num = 0;
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for (int y = 0; y < size; ++y)
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for (int x = 0; x < size; ++x)
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if (info.Graphics[num] != 0x1) // Veteran Rewards Mod
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AddComponent(new MiniHouseAddonComponent(info.Graphics[num++]), size - x - 1, size - y - 1, 0);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)m_Type);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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case 0:
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{
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m_Type = (MiniHouseType)reader.ReadInt();
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break;
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}
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}
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if (version == 0)
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Timer.DelayCall(TimeSpan.FromSeconds(30.0), new TimerCallback(Construct));
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}
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}
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public class MiniHouseDeed : BaseAddonDeed
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{
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public override int LabelNumber
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{
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get
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{
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switch (m_Type)
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{
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case MiniHouseType.MalasMountainPass:
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return 1062692; // Mini House: Contest Winning House Design
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case MiniHouseType.ChurchAtNight:
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return 1072216; // Mini House: Contest 2004 Winning House Design
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default:
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return 1062096; // a mini house deed
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}
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}
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}
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private MiniHouseType m_Type;
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[CommandProperty(AccessLevel.GameMaster)]
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public MiniHouseType Type
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{
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get { return m_Type; }
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set
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{
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m_Type = value;
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InvalidateProperties();
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}
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}
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public override BaseAddon Addon { get { return new MiniHouseAddon(m_Type); } }
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[Constructable]
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public MiniHouseDeed()
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: this(MiniHouseType.StoneAndPlaster)
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{
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}
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[Constructable]
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public MiniHouseDeed(MiniHouseType type)
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{
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m_Type = type;
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public MiniHouseDeed(Serial serial)
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: base(serial)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(MiniHouseInfo.GetInfo(m_Type).LabelNumber);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)m_Type);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Type = (MiniHouseType)reader.ReadInt();
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break;
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}
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}
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if (Weight == 0.0)
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Weight = 1.0;
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}
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}
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public class MiniHouseInfo
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{
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public static MiniHouseInfo[] Info { get { return m_Info; } }
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private static readonly MiniHouseInfo[] m_Info = new MiniHouseInfo[]
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{
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/* Stone and plaster house */ new MiniHouseInfo(0x22C4, 1, 1011303),
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/* Field stone house */ new MiniHouseInfo(0x22DE, 1, 1011304),
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/* Small brick house */ new MiniHouseInfo(0x22DF, 1, 1011305),
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/* Wooden house */ new MiniHouseInfo(0x22C9, 1, 1011306),
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/* Wood and plaster house */ new MiniHouseInfo(0x22E0, 1, 1011307),
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/* Thatched-roof cottage */ new MiniHouseInfo(0x22E1, 1, 1011308),
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/* Brick house */ new MiniHouseInfo(1011309, 0x22CD, 0x22CB, 0x22CC, 0x22CA),
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/* Two-story wood and plaster house */ new MiniHouseInfo(1011310, 0x2301, 0x2302, 0x2304, 0x2303),
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/* Two-story stone and plaster house */ new MiniHouseInfo(1011311, 0x22FC, 0x22FD, 0x22FF, 0x22FE),
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/* Tower */ new MiniHouseInfo(1011312, 0x22F7, 0x22F8, 0x22FA, 0x22F9),
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/* Small stone keep */ new MiniHouseInfo(0x22E6, 9, 1011313),
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/* Castle */ new MiniHouseInfo(1011314, 0x22CE, 0x22D0, 0x22D2, 0x22D7, 0x22CF, 0x22D1, 0x22D4, 0x22D9, 0x22D3, 0x22D5, 0x22D6, 0x22DB, 0x22D8, 0x22DA, 0x22DC, 0x22DD),
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/* Large house with patio */ new MiniHouseInfo(0x22E2, 4, 1011315),
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/* Marble house with patio */ new MiniHouseInfo(0x22EF, 4, 1011316),
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/* Small stone tower */ new MiniHouseInfo(0x22F5, 1, 1011317),
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/* Two-story log cabin */ new MiniHouseInfo(0x22FB, 1, 1011318),
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/* Two-story villa */ new MiniHouseInfo(0x2300, 1, 1011319),
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/* Sandstone house with patio */ new MiniHouseInfo(0x22F3, 1, 1011320),
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/* Small stone workshop */ new MiniHouseInfo(0x22F6, 1, 1011321),
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/* Small marble workshop */ new MiniHouseInfo(0x22F4, 1, 1011322),
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/* Malas Mountain Pass */ new MiniHouseInfo(1062692, 0x2316, 0x2315, 0x2314, 0x2313),
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/* Church At Night */ new MiniHouseInfo(1072215, 0x2318, 0x2317, 0x2319, 0x1)
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};
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private readonly int[] m_Graphics;
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private readonly int m_LabelNumber;
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public MiniHouseInfo(int start, int count, int labelNumber)
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{
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m_Graphics = new int[count];
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for (int i = 0; i < count; ++i)
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m_Graphics[i] = start + i;
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m_LabelNumber = labelNumber;
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}
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public MiniHouseInfo(int labelNumber, params int[] graphics)
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{
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m_LabelNumber = labelNumber;
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m_Graphics = graphics;
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}
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public int[] Graphics { get { return m_Graphics; } }
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public int LabelNumber { get { return m_LabelNumber; } }
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public static MiniHouseInfo GetInfo(MiniHouseType type)
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{
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int v = (int)type;
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if (v < 0 || v >= m_Info.Length)
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v = 0;
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return m_Info[v];
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}
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}
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}
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