413 lines
13 KiB
C#
413 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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[FlipableAttribute(0x14E7, 0x14E8)]
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public class DungeonHitchingPost : Item
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{
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public override int LabelNumber { get { return 1025351; } }// hitching post
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[Constructable]
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public DungeonHitchingPost()
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: base(0x14E7)
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{
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this.Movable = false;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.Alive)
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{
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list.Add(new StableEntry(this, from));
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if (from.Stabled.Count > 0)
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{
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list.Add(new ClaimAllEntry(this, from));
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}
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}
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}
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public DungeonHitchingPost(Serial serial)
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: base(serial)
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{
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}
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public override bool ForceShowProperties
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{
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get
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{
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return ObjectPropertyList.Enabled;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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}
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private class StableEntry : ContextMenuEntry
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{
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private readonly DungeonHitchingPost m_Post;
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private readonly Mobile m_From;
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public StableEntry(DungeonHitchingPost post, Mobile from)
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: base(6126, 12)
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{
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this.m_Post = post;
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this.m_From = from;
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}
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public override void OnClick()
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{
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m_Post.BeginStable(m_From);
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}
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}
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private class ClaimAllEntry : ContextMenuEntry
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{
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private readonly DungeonHitchingPost m_Post;
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private readonly Mobile m_From;
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public ClaimAllEntry(DungeonHitchingPost post, Mobile from)
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: base(6127, 12)
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{
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this.m_Post = post;
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this.m_From = from;
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}
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public override void OnClick()
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{
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m_Post.Claim(m_From);
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}
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}
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private class StableTarget : Target
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{
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private readonly DungeonHitchingPost m_Post;
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public StableTarget(DungeonHitchingPost post)
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: base(12, false, TargetFlags.None)
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{
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this.m_Post = post;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is BaseCreature)
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this.m_Post.EndStable(from, (BaseCreature)targeted);
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else if (targeted == from)
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from.SendLocalizedMessage(502672); // HA HA HA! Sorry, I am not an inn.
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else
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from.SendLocalizedMessage(1048053); // You can't stable that!
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}
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}
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public void BeginStable(Mobile from)
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{
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if (this.Deleted || !from.CheckAlive())
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return;
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if ((from.Backpack == null || from.Backpack.GetAmount(typeof(Gold)) < 30) && Banker.GetBalance(from) < 30)
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{
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from.SendLocalizedMessage(502677); // But thou hast not the funds in thy bank account!
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}
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else
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{
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from.SendLocalizedMessage(1042558); /* I charge 30 gold per pet for a real week's stable time.
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* I will withdraw it from thy bank account.
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* Which animal wouldst thou like to stable here?
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*/
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from.Target = new StableTarget(this);
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}
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}
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public void EndStable(Mobile from, BaseCreature pet)
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{
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if (Deleted || !from.CheckAlive())
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{
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return;
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}
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if (pet.Body.IsHuman)
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{
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from.SendLocalizedMessage(502672); // HA HA HA! Sorry, I am not an inn.
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}
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else if (!pet.Controlled)
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{
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from.SendLocalizedMessage(1048053); // You can't stable that!
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}
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else if (pet.ControlMaster != from)
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{
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from.SendLocalizedMessage(1042562); // You do not own that pet!
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}
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else if (pet.IsDeadPet)
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{
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from.SendLocalizedMessage(1049668); // Living pets only, please.
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}
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else if (pet.Summoned)
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{
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from.SendLocalizedMessage(502673); // I can not stable summoned creatures.
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}
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else if (pet.Allured)
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{
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from.SendLocalizedMessage(1048053); // You can't stable that!
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}
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else if ((pet is PackLlama || pet is PackHorse || pet is Beetle) &&
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(pet.Backpack != null && pet.Backpack.Items.Count > 0))
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{
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from.SendLocalizedMessage(1042563); // You need to unload your pet.
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}
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else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
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{
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from.SendLocalizedMessage(1042564); // I'm sorry. Your pet seems to be busy.
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}
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else if (from.Stabled.Count >= AnimalTrainer.GetMaxStabled(from))
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{
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from.SendLocalizedMessage(1042565); // You have too many pets in the stables!
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}
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else if ((from.Backpack != null && from.Backpack.ConsumeTotal(typeof(Gold), 30)) || Banker.Withdraw(from, 30))
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{
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pet.ControlTarget = null;
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pet.ControlOrder = OrderType.Stay;
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pet.Internalize();
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pet.SetControlMaster(null);
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pet.SummonMaster = null;
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pet.IsStabled = true;
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pet.StabledBy = from;
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if (Core.SE)
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{
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pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy
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}
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from.Stabled.Add(pet);
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from.SendLocalizedMessage(Core.AOS ? 1049677 : 502679);
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// [AOS: Your pet has been stabled.] Very well, thy pet is stabled.
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// Thou mayst recover it by saying 'claim' to me. In one real world week,
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// I shall sell it off if it is not claimed!
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}
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else
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{
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from.SendLocalizedMessage(502677); // But thou hast not the funds in thy bank account!
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}
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}
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public void Claim(Mobile from)
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{
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if (this.Deleted || !from.CheckAlive())
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return;
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bool claimed = false;
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int stabled = 0;
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List<Mobile> list = new List<Mobile>(from.Stabled);
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foreach (Mobile m in list)
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{
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BaseCreature pet = m as BaseCreature;
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if (pet == null || pet.Deleted)
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{
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pet.IsStabled = false;
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from.Stabled.Remove(pet);
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}
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else
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{
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++stabled;
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if ((from.Followers + pet.ControlSlots) <= from.FollowersMax)
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{
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pet.SetControlMaster(from);
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if (pet.Summoned)
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pet.SummonMaster = from;
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pet.ControlTarget = from;
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pet.ControlOrder = OrderType.Follow;
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pet.MoveToWorld(from.Location, from.Map);
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pet.IsStabled = false;
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if (Core.SE)
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pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
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from.Stabled.Remove(pet);
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claimed = true;
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}
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else
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{
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from.SendLocalizedMessage(1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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}
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list.Clear();
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list.TrimExcess();
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if (claimed)
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{
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from.SendLocalizedMessage(1042559); // Here you go... and good day to you!
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}
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else if (stabled == 0)
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from.SendLocalizedMessage(502671); // But I have no animals stabled with me at the moment!
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}
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public void BeginClaimList(Mobile from)
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{
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if (this.Deleted || !from.CheckAlive())
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return;
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List<BaseCreature> list = new List<BaseCreature>();
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for (int i = 0; i < from.Stabled.Count; ++i)
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{
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BaseCreature pet = from.Stabled[i] as BaseCreature;
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if (pet == null || pet.Deleted)
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{
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pet.IsStabled = false;
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from.Stabled.RemoveAt(i);
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--i;
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continue;
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}
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list.Add(pet);
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}
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if (list.Count > 0)
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from.SendGump(new ClaimListGump(this, from, list));
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else
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from.SendLocalizedMessage(502671); // But I have no animals stabled with me at the moment!
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}
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public void EndClaimList(Mobile from, BaseCreature pet)
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{
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if (pet == null || pet.Deleted || from.Map != this.Map || !from.InRange(this, 14) || !from.Stabled.Contains(pet) || !from.CheckAlive())
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return;
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if ((from.Followers + pet.ControlSlots) <= from.FollowersMax)
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{
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pet.SetControlMaster(from);
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if (pet.Summoned)
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pet.SummonMaster = from;
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pet.ControlTarget = from;
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pet.ControlOrder = OrderType.Follow;
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pet.MoveToWorld(from.Location, from.Map);
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pet.IsStabled = false;
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from.Stabled.Remove(pet);
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from.SendLocalizedMessage(1042559); // Here you go... and good day to you!
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}
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else
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{
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from.SendLocalizedMessage(1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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public override bool HandlesOnSpeech
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{
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get
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{
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return true;
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}
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}
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public override void OnSpeech(SpeechEventArgs e)
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{
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if (!e.Handled && e.HasKeyword(0x0008))
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{
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e.Handled = true;
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this.BeginStable(e.Mobile);
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}
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else if (!e.Handled && e.HasKeyword(0x0009))
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{
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e.Handled = true;
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if (!Insensitive.Equals(e.Speech, "claim"))
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this.BeginClaimList(e.Mobile);
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else
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this.Claim(e.Mobile);
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}
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else
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{
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base.OnSpeech(e);
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}
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}
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private class ClaimListGump : Gump
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{
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private readonly DungeonHitchingPost m_Post;
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private readonly Mobile m_From;
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private readonly List<BaseCreature> m_List;
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public ClaimListGump(DungeonHitchingPost post, Mobile from, List<BaseCreature> list)
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: base(50, 50)
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{
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this.m_Post = post;
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this.m_From = from;
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this.m_List = list;
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from.CloseGump(typeof(ClaimListGump));
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this.AddPage(0);
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this.AddBackground(0, 0, 325, 50 + (list.Count * 20), 9250);
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this.AddAlphaRegion(5, 5, 315, 40 + (list.Count * 20));
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this.AddHtml(15, 15, 275, 20, "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>", false, false);
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for (int i = 0; i < list.Count; ++i)
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{
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BaseCreature pet = list[i];
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if (pet == null || pet.Deleted)
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continue;
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this.AddButton(15, 39 + (i * 20), 10006, 10006, i + 1, GumpButtonType.Reply, 0);
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this.AddHtml(32, 35 + (i * 20), 275, 18, String.Format("<BASEFONT COLOR=#C0C0EE>{0}</BASEFONT>", pet.Name), false, false);
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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int index = info.ButtonID - 1;
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if (index >= 0 && index < this.m_List.Count)
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{
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this.m_Post.EndClaimList(this.m_From, this.m_List[index]);
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |