74 lines
1.2 KiB
C#
74 lines
1.2 KiB
C#
namespace Server
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{
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public class TileList
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{
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private StaticTile[] m_Tiles;
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private int m_Count;
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public TileList()
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{
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m_Tiles = new StaticTile[8];
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m_Count = 0;
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}
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public int Count { get { return m_Count; } }
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public void AddRange(StaticTile[] tiles)
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{
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if ((m_Count + tiles.Length) > m_Tiles.Length)
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{
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var old = m_Tiles;
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m_Tiles = new StaticTile[(m_Count + tiles.Length) * 2];
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for (int i = 0; i < old.Length; ++i)
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{
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m_Tiles[i] = old[i];
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}
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}
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for (int i = 0; i < tiles.Length; ++i)
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{
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m_Tiles[m_Count++] = tiles[i];
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}
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}
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public void Add(ushort id, sbyte z)
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{
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if ((m_Count + 1) > m_Tiles.Length)
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{
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var old = m_Tiles;
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m_Tiles = new StaticTile[old.Length * 2];
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for (int i = 0; i < old.Length; ++i)
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{
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m_Tiles[i] = old[i];
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}
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}
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m_Tiles[m_Count].m_ID = id;
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m_Tiles[m_Count].m_Z = z;
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++m_Count;
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}
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private static readonly StaticTile[] m_EmptyTiles = new StaticTile[0];
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public StaticTile[] ToArray()
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{
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if (m_Count == 0)
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{
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return m_EmptyTiles;
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}
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var tiles = new StaticTile[m_Count];
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for (int i = 0; i < m_Count; ++i)
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{
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tiles[i] = m_Tiles[i];
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}
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m_Count = 0;
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return tiles;
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}
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}
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} |