Files
abysmal-isle/Server/Gumps/GumpRadio.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

135 lines
2.5 KiB
C#

/***************************************************************************
* GumpRadio.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Gumps
{
public class GumpRadio : GumpEntry
{
private int m_X, m_Y;
private int m_ID1, m_ID2;
private bool m_InitialState;
private int m_SwitchID;
public int X
{
get
{
return m_X;
}
set
{
Delta( ref m_X, value );
}
}
public int Y
{
get
{
return m_Y;
}
set
{
Delta( ref m_Y, value );
}
}
public int InactiveID
{
get
{
return m_ID1;
}
set
{
Delta( ref m_ID1, value );
}
}
public int ActiveID
{
get
{
return m_ID2;
}
set
{
Delta( ref m_ID2, value );
}
}
public bool InitialState
{
get
{
return m_InitialState;
}
set
{
Delta( ref m_InitialState, value );
}
}
public int SwitchID
{
get
{
return m_SwitchID;
}
set
{
Delta( ref m_SwitchID, value );
}
}
public GumpRadio( int x, int y, int inactiveID, int activeID, bool initialState, int switchID )
{
m_X = x;
m_Y = y;
m_ID1 = inactiveID;
m_ID2 = activeID;
m_InitialState = initialState;
m_SwitchID = switchID;
}
public override string Compile()
{
return String.Format( "{{ radio {0} {1} {2} {3} {4} {5} }}", m_X, m_Y, m_ID1, m_ID2, m_InitialState ? 1 : 0, m_SwitchID );
}
private static byte[] m_LayoutName = Gump.StringToBuffer( "radio" );
public override void AppendTo( IGumpWriter disp )
{
disp.AppendLayout( m_LayoutName );
disp.AppendLayout( m_X );
disp.AppendLayout( m_Y );
disp.AppendLayout( m_ID1 );
disp.AppendLayout( m_ID2 );
disp.AppendLayout( m_InitialState );
disp.AppendLayout( m_SwitchID );
disp.Switches++;
}
}
}