Files
abysmal-isle/Scripts/SubSystem/blackjack/CEOBlackJack.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

2609 lines
80 KiB
C#

/*
Script Name: CEOBlackJack.cs
Author: CEO
Version: 1.1
Donations Accepted! Using this regularly on your shard? Feel free to drop me a few bucks via Paypal!
https://www.paypal.com/xclick/business=ceo%40easyuo%2ecom&item_name=CEO%20BlackJack%20Donation&no_shipping=0&no_note=
*/
//Use this if you're created a new machine with an untested ruleset that you need to profile
//#define PROFILE
// If you're using an SVN that supports List<> methods (remove the //s) to use those instead of arrays or add them for RC1.
#define RC2
// If you have XMLSpawner installed this definition will give you a larger property gump
//#define XMLSPAWNER
#undef XMLSPAWNER
using System;
using Server.Accounting;
using Server.Network;
using Server;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
using Server.Gumps;
#if RC2
using System.Collections.Generic;
#endif
using System.Collections;
namespace Server.Items
{
[DynamicFliping]
[Flipable(4465, 4466)]
public class CEOBlackJack : Item
{
private bool m_Active = true;
private int m_ErrorCode;
private int m_OrigHue;
//Stats and Totals
private int m_Won = 0;
private ulong m_TotalCollected = 0;
private ulong m_TotalWon = 0;
//private long m_TotalNetProfit = 0;
private ulong m_TotalPlays = 0;
private int m_OnCredit;
private int m_CurrentBet = 100;
private int m_Bet = 2;
private int m_Escrow = 0;
public int[] m_BetTable = new int[] { 10, 50, 100, 250, 500, 1000, 5000, 10000, 25000};
public enum BetValues { bet10, bet50, bet100, bet250, bet500, bet1000, bet5000, bet10000, bet25000 }
private Mobile m_SecurityCamMobile = null; // Set to a mobile to "watch" people playing
private VerboseType m_SecurityChatter = VerboseType.Low;
public enum VerboseType { Low, Medium, High }
private CardDeck carddeck;
private const int HANDSIZE = 12;
private int m_SplitCount = 0;
private int m_SplitAceCount = 0;
//Mobile & timeout
private Mobile m_InUseBy = null;
private DateTime m_LastPlayed = DateTime.Now;
private TimeSpan m_TimeOut;
private TimeSpan m_IdleTimer = TimeSpan.FromMinutes(5); // How long can a person be standing at the machine not playing?
//ATM Stuff
private int m_CreditCashOut = 750000;
private int m_CreditATMLimit = 500000;
private int m_CreditATMIncrements = 10000;
//Config type stuff
private bool m_HelpGump = false;
private bool m_TestMode = false; // Make the game essentially free (no payouts!).
private bool m_DealerDelay = true; // Dealer's cards are dealt one at a time
private Casino m_Casino;
private string m_CasinoName;
private bool m_DoubleAfterSplit = true; // Can you double down after splitting a pair?
private bool m_DealerHitsSoft17 = true; // Dealer must hit on soft 17 (Ace and six).
private bool m_DealerTakesPush = true; // Dealer takes pushes (usually used with all cards up)
private bool m_OfferInsurance = true; // Does Dealer offer insurance with ace showing?
private bool m_Resplits = true; // Can a player split again? True = 3 resplits (4 hands allowed)
private SplitAces m_SplitAces = SplitAces.Once; // Can player's split aces?
private bool m_BJSplitAces21 = true; // Split Ace and 10 count as 21 and not BJ!
private bool m_BJSplitAcesPaysEven = true; // A blackjack from split aces pays even money
private bool m_PlayerCardsFaceUp = true; // Player cards are dealt face up.
private bool m_DealerCardsFaceUp = false; // Dealer cards are dealt face up.
private DoubleDown m_DoubleDown = DoubleDown.Nine211;
private BlackJackPays m_BlackJackPays = BlackJackPays.Three2Two;
private short m_NumberOfDecks = 2;
private bool m_ContinuousShuffle = false; // Shuffle after every turn.
private bool m_CardSounds = true;
private BetValues m_MinBet = BetValues.bet10;
private BetValues m_MaxBet = BetValues.bet500;
//Timers for Dealer Delayf
private DealerTimer m_DealerTimer;
public enum HandStatus { Waiting, InPlay, BlackJack, Win, Lose, Push, Bust, Double, Split, SplitAces }
public enum GameStatus { Waiting, PlayerTurn, DealerTurn }
public enum BlackJackPays { EvenMoney, Three2Two, Six2Five }
public enum DoubleDown { AnyPair, Nine211, Ten11Only, ElevenOnly }
public enum SplitAces { No, Once, NoLimit }
public enum Casino { Other, CalNeva1, Reno2, Reno4, AtlanticCity1, AtlanticCity8, AtlanticCity8u, Circus2, Luxor5, Belagio6, Palms8 }
// Use http://wizardofodds.com/blackjack/vegas.html to see calulated odds. Blackjack has very
// low casino odds for the house, usually less then 1%. Make sure you don't inadvertantly create
// a gold mine instead of a gold sink!
public struct BJStruct
{
public GameStatus status;
public bool doubleOn;
public bool splitOn;
public bool hitOn;
public bool askInsurance;
public short activehand;
public short totalhands;
public short largesthand;
public short nextcard;
public bool insured;
public HandStruct[] HandInfo;
}
public struct HandStruct
{
public HandStatus status;
public short totalcards;
public int bet;
public short bestscore;
public short altscore;
public short[] card;
}
public BJStruct m_BJInfo;
public bool HelpGump
{
get { return m_HelpGump; }
set
{
m_HelpGump = value;
}
}
[CommandProperty(AccessLevel.Administrator)]
public bool TestMode
{
get { return m_TestMode; }
set
{
if (m_InUseBy != null)
{
this.PublicOverheadMessage(0, (this.Hue == 907 ? 0 : this.Hue), false, "Can not alter Test Mode while in use.");
return;
}
m_TestMode = value;
if (!m_TestMode)
{
m_OnCredit = 0;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get { return m_Active; }
set
{
if (!m_Active && value)
{
if (m_OrigHue != -1)
{
this.Hue = m_OrigHue;
m_OrigHue = -1;
}
Effects.SendLocationEffect(new Point3D(this.X, this.Y + 1, this.Z), this.Map, 0x373A, 15, this.Hue - 1, 0);
Effects.SendLocationEffect(new Point3D(this.X + 1, this.Y, this.Z), this.Map, 0x373A, 15, this.Hue - 1, 0);
Effects.SendLocationEffect(new Point3D(this.X, this.Y, this.Z - 1), this.Map, 0x373A, 15, this.Hue - 1, 0);
Effects.PlaySound(new Point3D(this.X, this.Y, this.Z), this.Map, 1481);
this.PublicOverheadMessage(0, (this.Hue == 907 ? 0 : this.Hue), false, "CEOBlackJack online!");
}
else if (m_Active && !value)
{
m_OrigHue = this.Hue;
this.Hue = 1001;
this.PublicOverheadMessage(0, this.Hue, false, "CEOBlackJack offline.");
}
m_Active = value;
InvalidateProperties();
}
}
private void BlackJackOffline(int error)
{
if (m_InUseBy != null)
{
m_InUseBy.SendMessage("A critical error has forced this game offline, notify a GameMaster please.");
m_InUseBy = null;
}
string text = String.Format("Critical Error: {0}", error);
SecurityCamera(0, text);
m_ErrorCode = error;
Active = false;
}
[CommandProperty(AccessLevel.GameMaster)]
public int OrigHue
{
get { return m_OrigHue; }
set { m_OrigHue = value; if (Active) Hue = m_OrigHue; }
}
[CommandProperty(AccessLevel.GameMaster)]
public Casino CasinoTheme
{
get { return m_Casino; }
set
{
m_Casino = value;
switch (m_Casino)
{
case Casino.CalNeva1:
m_CasinoName = "Cal-Neva";
m_DoubleAfterSplit = false; // Can you double down after splitting a pair?
m_DealerHitsSoft17 = true; // Dealer must hit on soft 17 (Ace and six).
m_DealerTakesPush = false; // Dealer takes pushes (usually used with all cards up)
m_OfferInsurance = false; // Does Dealer offer insurance with ace showing?
m_Resplits = true; // Can a player split again? True = 3 resplits (4 hands allowed)
m_SplitAces = SplitAces.No; // Can player's split aces?
m_BJSplitAces21 = true; // Split Ace and 10 count as 21 and not BJ!
m_BJSplitAcesPaysEven = true; // A blackjack from split aces pays even money
m_PlayerCardsFaceUp = false; // Player cards are dealt face up.
m_DealerCardsFaceUp = false; // Dealer cards are dealt face up.
m_DoubleDown = DoubleDown.Ten11Only;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 1;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet10;
m_MaxBet = BetValues.bet100;
OrigHue = 83;
break;
case Casino.Reno2:
m_CasinoName = "Reno Hilton";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = true;
m_SplitAces = SplitAces.NoLimit;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = false;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 2;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet10;
m_MaxBet = BetValues.bet500;
OrigHue = 73;
break;
case Casino.Reno4:
m_CasinoName = "Reno Atlantis";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = true;
m_SplitAces = SplitAces.NoLimit;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = true;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 4;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet50;
m_MaxBet = BetValues.bet500;
OrigHue = 88;
break;
case Casino.AtlanticCity1:
m_CasinoName = "Harrah's Atlantic City";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = false;
m_SplitAces = SplitAces.Once;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = false;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Six2Five;
m_NumberOfDecks = 1;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet500;
m_MaxBet = BetValues.bet5000;
OrigHue = 23;
break;
case Casino.AtlanticCity8:
m_CasinoName = "Taj Mahal";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = false;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = true;
m_SplitAces = SplitAces.Once;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = true;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 8;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet10;
m_MaxBet = BetValues.bet1000;
OrigHue = 53;
break;
case Casino.AtlanticCity8u:
m_CasinoName = "Trump Plaza";
m_DoubleAfterSplit = false;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = true;
m_OfferInsurance = false;
m_Resplits = false;
m_SplitAces = SplitAces.Once;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = true;
m_DealerCardsFaceUp = true;
m_DoubleDown = DoubleDown.ElevenOnly;
m_BlackJackPays = BlackJackPays.Six2Five;
m_NumberOfDecks = 8;
m_ContinuousShuffle = true;
m_MinBet = BetValues.bet100;
m_MaxBet = BetValues.bet10000;
OrigHue = 28;
break;
case Casino.Circus2:
m_CasinoName = "Las Vegas Circus Circus";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = true;
m_SplitAces = SplitAces.Once;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = false;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 2;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet10;
m_MaxBet = BetValues.bet500;
OrigHue = 36;
break;
case Casino.Luxor5:
m_CasinoName = "Luxor";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = true;
m_SplitAces = SplitAces.NoLimit;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = true;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 5;
m_ContinuousShuffle = true;
m_MinBet = BetValues.bet100;
m_MaxBet = BetValues.bet1000;
OrigHue = 313;
break;
case Casino.Belagio6:
m_CasinoName = "Belagio";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = true;
m_SplitAces = SplitAces.Once;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = true;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 6;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet100;
m_MaxBet = BetValues.bet1000;
OrigHue = 46;
break;
case Casino.Palms8:
m_CasinoName = "The Palms";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = true;
m_SplitAces = SplitAces.Once;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = true;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 8;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet10;
m_MaxBet = BetValues.bet1000;
OrigHue = 672;
break;
default:
m_CasinoName = "Stock";
m_DoubleAfterSplit = true;
m_DealerHitsSoft17 = true;
m_DealerTakesPush = false;
m_OfferInsurance = true;
m_Resplits = true;
m_SplitAces = SplitAces.Once;
m_BJSplitAces21 = true;
m_BJSplitAcesPaysEven = true;
m_PlayerCardsFaceUp = false;
m_DealerCardsFaceUp = false;
m_DoubleDown = DoubleDown.AnyPair;
m_BlackJackPays = BlackJackPays.Three2Two;
m_NumberOfDecks = 2;
m_ContinuousShuffle = false;
m_MinBet = BetValues.bet10;
m_MaxBet = BetValues.bet100;
OrigHue = 501;
break;
}
Name = m_CasinoName + " Blackjack";
m_Bet = (int)m_MinBet;
m_CurrentBet = m_BetTable[m_Bet];
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string CasinoName
{
get { return m_CasinoName; }
set
{
m_CasinoName = value;
Name = m_CasinoName + " Blackjack";
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile SecurityCamMob
{
get { return m_SecurityCamMobile; }
set { m_SecurityCamMobile = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CardSounds
{
get { return m_CardSounds; }
set { m_CardSounds = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public VerboseType SecurityChatter
{
get { return m_SecurityChatter; }
set { m_SecurityChatter = value; }
}
public int Won
{
get { return m_Won; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ResetStats
{
get { return true; }
set
{
if (value)
{
m_TotalWon = 0;
m_TotalCollected = 0;
m_TotalPlays = 0;
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int CurrentBet
{
get { return m_CurrentBet; }
}
[CommandProperty(AccessLevel.GameMaster)]
public int Escrow
{
get { return m_Escrow; }
}
[CommandProperty(AccessLevel.GameMaster)]
public BetValues MinBet
{
get { return m_MinBet; }
set
{
m_MinBet = value;
if (m_MinBet > m_MaxBet)
m_MinBet = m_MaxBet;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BetValues MaxBet
{
get { return m_MaxBet; }
set
{
m_MaxBet = value;
if (m_MaxBet < m_MinBet)
m_MaxBet = m_MinBet;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ulong TotalPlays
{
get { return m_TotalPlays; }
}
[CommandProperty(AccessLevel.GameMaster)]
public long TotalNetProfit
{
get { return (long)(m_TotalCollected - m_TotalWon); }
}
[CommandProperty(AccessLevel.GameMaster)]
public ulong TotalCollected
{
get { return m_TotalCollected; }
#if PROFILE
set { m_TotalCollected = value; }
#endif
}
[CommandProperty(AccessLevel.GameMaster)]
public ulong TotalWon
{
get { return m_TotalWon; }
}
[CommandProperty(AccessLevel.GameMaster)]
public float WinningPercentage
{
get
{
if (m_TotalWon == 0 || m_TotalCollected == 0)
return 0;
if (m_TotalCollected == 0)
return (float)0;
return ((float)(m_TotalWon / (float)m_TotalCollected) * 100.00f);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int CreditCashOutAt
{
get { return m_CreditCashOut; }
set { m_CreditCashOut = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public int CreditATMLimit
{
get { return m_CreditATMLimit; }
set { m_CreditATMLimit = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public int CreditATMIncrements
{
get { return m_CreditATMIncrements; }
set { m_CreditATMIncrements = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile InUseBy
{
get { return m_InUseBy; }
set { m_InUseBy = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int ErrorCode
{
get { return m_ErrorCode; }
set { m_ErrorCode = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public short NumberOfDecks
{
get { return m_NumberOfDecks; }
set
{
if (value > 10)
value = 10;
if (value < 1)
value = 1;
m_NumberOfDecks = value;
carddeck = new CardDeck(m_NumberOfDecks, 0);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ContinuousShuffle
{
get { return m_ContinuousShuffle; }
set { m_ContinuousShuffle = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool PlayerCardsFaceUp
{
get { return m_PlayerCardsFaceUp; }
set { m_PlayerCardsFaceUp = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DealerCardsFaceUp
{
get { return m_DealerCardsFaceUp; }
set { m_DealerCardsFaceUp = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DealerTakesPush
{
get { return m_DealerTakesPush; }
set { m_DealerTakesPush = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool OfferInsurance
{
get { return m_OfferInsurance; }
set { m_OfferInsurance = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public DoubleDown DoubleRule
{
get { return m_DoubleDown; }
set { m_DoubleDown = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DoubleAfterSplit
{
get { return m_DoubleAfterSplit; }
set { m_DoubleAfterSplit = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Resplits
{
get { return m_Resplits; }
set { m_Resplits = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public SplitAces SplitAcesRule
{
get { return m_SplitAces; }
set { m_SplitAces = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool BJSplitAces21
{
get { return m_BJSplitAces21; }
set { m_BJSplitAces21 = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool BJSplitAPaysEven
{
get { return m_BJSplitAcesPaysEven; }
set { m_BJSplitAcesPaysEven = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public BlackJackPays BJMultiplier
{
get { return m_BlackJackPays; }
set { m_BlackJackPays = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DealerHitsSoft17
{
get { return m_DealerHitsSoft17; }
set { m_DealerHitsSoft17 = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DealerDelay
{
get { return m_DealerDelay; }
set { m_DealerDelay = value; }
}
[Constructable]
public CEOBlackJack()
: base(4465)
{
Movable = false;
CasinoTheme = Casino.Other;
carddeck = new CardDeck(m_NumberOfDecks, 0);
Hue = m_OrigHue;
Active = false;
m_BJInfo.HandInfo = new HandStruct[5];
for (int h = 0; h < 5; h++)
{
m_BJInfo.HandInfo[h].bet = 0;
m_BJInfo.HandInfo[h].totalcards = 0;
m_BJInfo.HandInfo[h].card = new short[12];
for (int c = 0; c < 12; c++)
m_BJInfo.HandInfo[h].card[c] = -1;
m_BJInfo.HandInfo[h].bestscore = 0;
m_BJInfo.HandInfo[h].altscore = 0;
}
}
public CEOBlackJack(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(m_Active);
writer.Write((int)m_Casino);
writer.Write(m_CasinoName);
writer.Write(m_TotalPlays);
writer.Write(m_TotalCollected);
writer.Write(m_TotalWon);
writer.Write(m_ErrorCode);
writer.Write(m_OrigHue);
writer.Write(m_InUseBy);
writer.Write(m_OnCredit);
writer.Write(m_Escrow);
writer.Write(m_SecurityCamMobile);
writer.Write((int)m_SecurityChatter);
writer.Write(m_Bet);
writer.Write(m_TestMode);
// Configs
writer.Write(m_DealerDelay);
writer.Write(m_DoubleAfterSplit);
writer.Write(m_DealerHitsSoft17);
writer.Write(m_DealerTakesPush);
writer.Write(m_Resplits);
writer.Write((int)m_SplitAces);
writer.Write(m_BJSplitAces21);
writer.Write(m_BJSplitAcesPaysEven);
writer.Write((int)m_DoubleDown);
writer.Write(m_PlayerCardsFaceUp);
writer.Write(m_DealerCardsFaceUp);
writer.Write(m_NumberOfDecks);
writer.Write(m_ContinuousShuffle);
writer.Write((int)m_MinBet);
writer.Write((int)m_MaxBet);
writer.Write((int)m_BlackJackPays);
writer.Write(m_CardSounds);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Active = reader.ReadBool();
m_Casino = (Casino)reader.ReadInt();
m_CasinoName = reader.ReadString();
m_TotalPlays = reader.ReadULong();
m_TotalCollected = reader.ReadULong();
m_TotalWon = reader.ReadULong();
m_ErrorCode = reader.ReadInt();
m_OrigHue = reader.ReadInt();
m_InUseBy = reader.ReadMobile();
m_OnCredit = reader.ReadInt();
m_Escrow = reader.ReadInt();
m_SecurityCamMobile = reader.ReadMobile();
m_SecurityChatter = (VerboseType)reader.ReadInt();
m_Bet = reader.ReadInt();
m_TestMode = reader.ReadBool();
m_DealerDelay = reader.ReadBool();
m_DoubleAfterSplit = reader.ReadBool();
m_DealerHitsSoft17 = reader.ReadBool();
m_DealerTakesPush = reader.ReadBool();
m_Resplits = reader.ReadBool();
m_SplitAces = (SplitAces)reader.ReadInt();
m_BJSplitAces21 = reader.ReadBool();
m_BJSplitAcesPaysEven = reader.ReadBool();
m_DoubleDown = (DoubleDown)reader.ReadInt();
m_PlayerCardsFaceUp = reader.ReadBool();
m_DealerCardsFaceUp = reader.ReadBool();
m_NumberOfDecks = reader.ReadShort();
m_ContinuousShuffle = reader.ReadBool();
m_MinBet = (BetValues)reader.ReadInt();
m_MaxBet = (BetValues)reader.ReadInt();
m_BlackJackPays = (BlackJackPays)reader.ReadInt();
m_CardSounds = reader.ReadBool();
carddeck = new CardDeck(m_NumberOfDecks,0);
m_BJInfo.HandInfo = new HandStruct[5];
for (int h = 0; h < 5; h++)
{
m_BJInfo.HandInfo[h].bet = 0;
m_BJInfo.HandInfo[h].totalcards = 0;
m_BJInfo.HandInfo[h].card = new short[12];
for (int c = 0; c < 12; c++)
m_BJInfo.HandInfo[h].card[c] = -1;
m_BJInfo.HandInfo[h].bestscore = 0;
m_BJInfo.HandInfo[h].altscore = 0;
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!m_Active)
{
if (m_ErrorCode == 0)
list.Add(1060658, "Status\tOffline");
else
list.Add(1060658, "Status\tMaintenance Required({0})", m_ErrorCode);
return;
}
else if (m_InUseBy == null)
list.Add(1060658, "Status\tAvailable");
else
{
list.Add(1060658, "Status\tIn Use");
list.Add(1060659, "Player\t{0}", m_InUseBy.Name);
}
}
public override bool HandlesOnMovement { get { return (m_InUseBy != null && m_Active); } }// Tell the core that we implement OnMovement
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m_InUseBy != null)
{
if (!m_InUseBy.InRange(GetWorldLocation(), 3) || m_InUseBy.Map == Map.Internal)
{
m_InUseBy.CloseGump(typeof(BlackJackCardGump),1);
if (m_OnCredit != 0 && !m_TestMode)
{
m_InUseBy.PlaySound(52);
m_InUseBy.SendMessage("Hey, you left some cash in the machine! Cashing out.");
if (m_Escrow > 0)
{
Credit(0, 0, m_Escrow); // Take their bet, too bad, so sad.
m_Escrow = 0;
}
DoCashOut(m_InUseBy); // Give them their winnings
}
else
m_InUseBy.SendMessage("You walk away from this machine.");
InUseBy = null;
InvalidateProperties();
}
}
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2) && (from.AccessLevel >= AccessLevel.GameMaster))
{
#if XMLSPAWNER
from.SendGump(new XmlPropertiesGump(from, this));
#else
from.SendGump(new PropertiesGump(from, this));
#endif
return;
}
if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this))
{
from.SendLocalizedMessage(500446); // That is too far away.
return;
}
if (!m_Active)
{
if (m_InUseBy != null && (from == InUseBy))
{
from.CloseGump(typeof(BlackJackCardGump),1);
if (m_OnCredit != 0)
DoCashOut(from);
}
from.SendMessage("Sorry, this machine is currently down for maintenance.");
return;
}
m_TimeOut = DateTime.Now - m_LastPlayed;
string message = null;
m_DealerTimer = null;
if (m_InUseBy == null || m_InUseBy.Deleted)
{
m_Bet = (int)m_MinBet;
m_CurrentBet = m_BetTable[m_Bet];
message = "Welcome to CEOBlackJack!";
m_BJInfo.status = GameStatus.Waiting;
m_BJInfo.askInsurance = false;
m_BJInfo.totalhands = m_BJInfo.largesthand = 0;
m_OnCredit = m_Escrow = 0;
InUseBy = from;
}
else
{
if (m_IdleTimer < m_TimeOut)
{
if (m_Escrow > 0)
m_OnCredit += m_Escrow;
string tempName = m_InUseBy != null ? m_InUseBy.Name : "Someone";
if (m_InUseBy != null && m_InUseBy != from && m_OnCredit != 0)
DoCashOut(m_InUseBy); // Previous user disconnected or something? Give them their cash before releasing.
from.SendMessage("{0} has left this machine idle too long, it is yours to play.", tempName);
InUseBy = from;
m_BJInfo.status = GameStatus.Waiting;
m_BJInfo.totalhands = m_BJInfo.largesthand = 0;
m_OnCredit = m_Escrow = 0;
}
}
if (from == m_InUseBy)
{
if (message == null)
message = "Welcome back.";
from.CloseGump(typeof(BlackJackCardGump),1);
}
else
{
string text = String.Format("{0} is currently using this machine.", m_InUseBy.Name);
from.SendMessage(text);
return;
}
if (m_TestMode)
{
m_OnCredit = 100000;
}
m_HelpGump = false;
from.CloseGump(typeof(BlackJackCardGump),1);
from.SendGump(new BlackJackCardGump(from, this, message));
}
public void PlayBlackJack(Mobile from)
{
PlayBlackJack(from, m_CurrentBet);
}
private void PlayBlackJack(Mobile from, int cost)
{
if (!from.InRange(this.GetWorldLocation(), 10) || !from.InLOS(this))
{
from.SendMessage("You are too far away from CEOBlackJack to play.");
RemovePlayer(from);
return;
}
m_Escrow = 0;
if (m_TestMode)
{
if (m_OnCredit < m_CurrentBet)
m_OnCredit = 100000;
}
if (from.Backpack.ConsumeTotal(typeof(CasinoToken), 1))
{
m_Bet = 0;
m_CurrentBet = cost = 100;
Credit(m_CurrentBet); // Accounting mumbo jumbo to asure 100gp is recorded
Debit(m_CurrentBet, true);
}
if (!GetBet(from, m_CurrentBet))
{
from.SendGump(new BlackJackCardGump(from, this, "Insufficient funds to play!"));
return;
}
if (m_ContinuousShuffle || carddeck.Remaining < 16)
carddeck.QuickShuffle();
m_LastPlayed = DateTime.Now;
m_TotalPlays++;
m_Won = m_SplitCount = m_SplitAceCount;
m_BJInfo.status = GameStatus.PlayerTurn;
m_BJInfo.totalhands = m_BJInfo.largesthand = 2;
m_BJInfo.askInsurance = false;
m_BJInfo.splitOn = false;
m_BJInfo.doubleOn = false;
m_BJInfo.hitOn = true;
m_BJInfo.activehand = 1;
m_BJInfo.HandInfo[m_BJInfo.activehand].bet = m_CurrentBet;
for (int c = 0; c < 12; c++)
for (int h = 0; h < 4; h++)
m_BJInfo.HandInfo[h].card[c] = -1;
for (int c = 0; c < 2; c++)
for (int h = 0; h < 2; h++)
m_BJInfo.HandInfo[h].card[c] = carddeck.GetOneCard();
m_BJInfo.HandInfo[0].totalcards = 2;
m_BJInfo.HandInfo[1].totalcards = 2;
m_BJInfo.HandInfo[0].status = HandStatus.Waiting;
m_BJInfo.HandInfo[1].status = HandStatus.InPlay;
/*
Testing specific card sets
*/
//m_BJInfo.HandInfo[0].card[0] = 9;
//m_BJInfo.HandInfo[0].card[1] = 9;
//m_BJInfo.HandInfo[1].card[0] = 7;
//m_BJInfo.HandInfo[1].card[1] = 7;
//
from.CloseGump(typeof(BlackJackCardGump),1);
for (int h = 0; h < 2; h++)
m_BJInfo.HandInfo[h] = EvalHand(m_BJInfo.HandInfo[h]);
if (!DealerCardsFaceUp && m_BJInfo.HandInfo[0].card[1] % 13 == 0)
m_BJInfo.askInsurance = m_OfferInsurance ? true : false;
if (!m_BJInfo.askInsurance)
{
string message;
if (CheckForBlackJack(m_BJInfo.HandInfo[0]))
{
m_BJInfo.status = GameStatus.Waiting;
m_BJInfo.HandInfo[0].status = HandStatus.BlackJack;
DoLosingSound(from);
if (CheckForBlackJack(m_BJInfo.HandInfo[1]))
{
if (DealerTakesPush)
{
message = "Sorry, dealer takes pushes.";
m_BJInfo.HandInfo[1].status = HandStatus.Lose;
RecordCollected(m_BJInfo.HandInfo[1].bet);
}
else
{
message = "Lucky you, it's a push.";
m_BJInfo.HandInfo[1].status = HandStatus.Push;
Credit(m_BJInfo.HandInfo[1].bet);
}
}
else
{
message = "Dealer has blackjack!";
m_BJInfo.HandInfo[1].status = HandStatus.Lose;
RecordCollected(m_BJInfo.HandInfo[1].bet);
}
from.SendGump(new BlackJackCardGump(from, this, message));
return;
}
else if (CheckForBlackJack(m_BJInfo.HandInfo[1]))
{
m_BJInfo.HandInfo[1].status = HandStatus.BlackJack;
Credit((int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, false)),
(int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, true)),
(int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, true)));
DoBlackJackSound(from, this);
m_BJInfo.status = GameStatus.Waiting;
message = "You have blackjack!";
from.SendGump(new BlackJackCardGump(from, this, message));
return;
}
}
m_BJInfo.splitOn = OkToSplit(m_BJInfo);
m_BJInfo.doubleOn = OkToDouble(m_BJInfo, m_DoubleDown);
from.SendGump(new BlackJackCardGump(from, this, null));
from.PlaySound(739);
if (from.Hidden && from.AccessLevel == AccessLevel.Player) // Don't let someone sit at the slots and play hidden
{
from.Hidden = false;
from.SendLocalizedMessage(500816); // You have been revealed!
}
}
private bool GetBet(Mobile from, int amount)
{
int checkamount;
if (from.Backpack.ConsumeTotal(typeof(CasinoToken), 1))
{
m_Bet = 0;
m_CurrentBet = amount = 100;
Credit(amount);
Debit(amount, true);
return true;
}
else if (from.Backpack.ConsumeTotal(typeof(Gold), amount))
{
Credit(amount);
Debit(amount, true);
return true;
}
else if (m_OnCredit >= amount)
{
Debit(amount, true);
return true;
}
else if (CashCheck(from, out checkamount))
{
string message = string.Format("Cashing check for {0} from backpack.", checkamount);
Credit(checkamount);
from.SendMessage(message);
return GetBet(from, amount);
}
return false;
}
private bool CashCheck(Mobile m, out int checkamount)
{
checkamount = 0;
if (m == null)
{
m.SendMessage("This game needs maintenance.");
SecurityCamera(0, "This game needs maintenance.");
Active = false;
return false;
}
if (m == null || m.Backpack == null || m_TestMode)
return false;
#if RC2
List<Item> packlist = m.Backpack.Items;
#else
ArrayList packlist = m.Backpack.Items;
#endif
for (int i = 0; i < packlist.Count; ++i)
{
Item item = (Item)packlist[i];
if (item != null && !item.Deleted && item is BankCheck)
{
checkamount = ((BankCheck)item).Worth;
item.Delete();
if (item.Deleted)
{
string text = null;
Effects.PlaySound(new Point3D(this.X, this.Y, this.Z), this.Map, 501);
text = String.Format("{0}:Check={1}.", m.Name, checkamount);
SecurityCamera(checkamount > 5000 ? 0 : 1, text);
text = String.Format("OnCredit={1}.", m.Name, m_OnCredit);
SecurityCamera(m_OnCredit > 10000 ? 1 : 2, text);
}
else
{
m.SendMessage("There's a problem trying to cash a check in your backpack, this game is offline. Page for help.");
BlackJackOffline(9503);
return false;
}
return true;
}
}
return false;
}
public bool RemovePlayer(Mobile from)
{
if (from == null )
{
this.PublicOverheadMessage(0, (this.Hue == 907 ? 0 : this.Hue), false, "This game needs maintenance.");
SecurityCamera(0, "This game needs maintenance.");
Active = false;
return false;
}
string text = String.Format("Removing: {0}.", from.Name);
SecurityCamera(0, text);
if (m_OnCredit != 0)
DoCashOut(from);
m_InUseBy = null;
InvalidateProperties();
return true;
}
private void DoCashOut(Mobile from)
{
if (m_TestMode)
{
m_OnCredit = 0;
return;
}
else if (from == null)
{
this.PublicOverheadMessage(0, (this.Hue == 907 ? 0 : this.Hue), false, "This game needs maintenance.");
SecurityCamera(0, "This game needs maintenance.");
Active = false;
return;
}
else if (m_OnCredit == 0 || from.Deleted)
return;
else if (!m_Active && (m_ErrorCode == 9500 || m_ErrorCode == 9501 || m_ErrorCode == 9502)) // Prevent a loop cashing out
return;
else if (m_OnCredit < 0) // This should never happen but protect against some kind of overflow and a wild payout
{
if (from.AccessLevel >= AccessLevel.GameMaster) // Allow a GM to clear out the invalid amount
{
from.SendMessage("Invalid gold won amount({0}), reset to 0.", m_OnCredit);
m_OnCredit = m_Won = 0;
}
from.SendMessage("There's a problem with this machine's gold amount, this game is offline. Page for help.");
BlackJackOffline(9502);
return;
}
int credit = m_OnCredit;
if (m_OnCredit < 1000)
{
try
{
from.AddToBackpack(new Gold(m_OnCredit));
from.SendMessage("{0} gold has been added to your pack.", m_OnCredit);
}
catch
{
from.SendMessage("There's a problem returning your gold, this game is offline. Page for help.");
BlackJackOffline(9500);
return;
}
}
else
{
try
{
from.AddToBackpack(new BankCheck(m_OnCredit));
from.SendMessage("A bank check for {0} gold has been placed in your pack.", m_OnCredit);
}
catch
{
from.SendMessage("There's a problem returning your gold, this game is offline. Page for help.");
BlackJackOffline(9501);
return;
}
}
m_OnCredit = m_Won = 0;
m_InUseBy = null;
string text = null;
if (credit >= 10000)
{
text = String.Format("{0} is cashing out {1} Gold!", from.Name, credit);
this.PublicOverheadMessage(0, (this.Hue == 907 ? 0 : this.Hue), false, text);
}
text = String.Format("{0} is cashing out {1} Gold!", from.Name, credit);
SecurityCamera(m_OnCredit >= 10000 ? 0 : 1, text);
from.PlaySound(52);
from.PlaySound(53);
from.PlaySound(54);
from.PlaySound(55);
}
public void Hit(Mobile from, bool gump)
{
string message = null;
m_BJInfo.doubleOn = false;
m_BJInfo.HandInfo[m_BJInfo.activehand].status = HandStatus.InPlay;
m_BJInfo.HandInfo[m_BJInfo.activehand].card[m_BJInfo.HandInfo[m_BJInfo.activehand].totalcards] = carddeck.GetOneCard();
m_BJInfo.HandInfo[m_BJInfo.activehand].totalcards++;
if (m_CardSounds && m_BJInfo.status != GameStatus.DealerTurn)
from.PlaySound(85);
if (m_BJInfo.largesthand < m_BJInfo.HandInfo[m_BJInfo.activehand].totalcards)
m_BJInfo.largesthand = m_BJInfo.HandInfo[m_BJInfo.activehand].totalcards;
m_BJInfo.HandInfo[m_BJInfo.activehand] = EvalHand(m_BJInfo.HandInfo[m_BJInfo.activehand]);
if (m_BJInfo.HandInfo[m_BJInfo.activehand].bestscore > 21)
{
RecordCollected(m_BJInfo.HandInfo[m_BJInfo.activehand].bet);
m_BJInfo.HandInfo[m_BJInfo.activehand].status = HandStatus.Bust;
message = m_BJInfo.totalhands > 2 ? string.Format("Hand {0} busted.", m_BJInfo.activehand) : "You busted.";
DoLosingSound(from);
Stand(from, message);
return;
}
if (m_BJInfo.HandInfo[m_BJInfo.activehand].totalcards > 10)
{
m_BJInfo.HandInfo[m_BJInfo.activehand].status = HandStatus.Waiting;
message = (m_BJInfo.totalhands > 2 ? string.Format("Hand {0} ", m_BJInfo.activehand) : "You ") + "must stand at eleven cards.";
Stand(from, message);
return;
}
if (gump)
from.SendGump(new BlackJackCardGump(from, this, message));
}
public void Stand(Mobile from)
{
Stand(from, null);
}
public void Stand(Mobile from, string message)
{
if (m_BJInfo.activehand == 0)
return; // Dealer Standing
m_BJInfo.HandInfo[m_BJInfo.activehand].altscore = 0; // go with the best score
m_BJInfo.activehand--;
if (m_BJInfo.activehand == 0)
{
DealersTurn(from);
return;
}
else
{
if (m_BJInfo.HandInfo[m_BJInfo.activehand].status == HandStatus.Split)
{
Hit(from, false);
if (AcesX2(m_BJInfo))
{
m_BJInfo.doubleOn = false;
m_BJInfo.splitOn = true;
m_BJInfo.hitOn = false;
from.SendGump(new BlackJackCardGump(from, this, message));
return;
}
if (m_DoubleAfterSplit)
m_BJInfo.doubleOn = OkToDouble(m_BJInfo, m_DoubleDown);
if (m_BJInfo.HandInfo[m_BJInfo.activehand].card[0] % 13 == 0)
{
m_BJInfo.HandInfo[m_BJInfo.activehand].status = HandStatus.SplitAces;
if (!m_BJSplitAces21 && CheckForBlackJack(m_BJInfo.HandInfo[m_BJInfo.activehand]))
{
if (PlayerCardsFaceUp)
{
m_BJInfo.HandInfo[m_BJInfo.activehand].status = HandStatus.BlackJack;
DoBlackJackSound(from, this);
}
if (m_BJSplitAcesPaysEven)
{
Credit(m_BJInfo.HandInfo[m_BJInfo.activehand].bet * 2,
m_BJInfo.HandInfo[m_BJInfo.activehand].bet,
m_BJInfo.HandInfo[m_BJInfo.activehand].bet);
}
else
{
Credit((int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, false)),
(int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, true)),
(int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, true)));
}
}
m_BJInfo.hitOn = false;
Stand(from, message);
return;
}
else
{
m_BJInfo.hitOn = true;
m_BJInfo.splitOn = OkToSplit(m_BJInfo);
}
from.SendGump(new BlackJackCardGump(from, this, message));
return;
}
else
{
if (m_CardSounds)
from.PlaySound(85);
Stand(from, message);
}
}
}
public void Double(Mobile from)
{
if (!GetBet(from, m_CurrentBet))
{
from.SendGump(new BlackJackCardGump(from, this, "Insufficient funds to double down."));
return;
}
m_BJInfo = Double(from, m_CurrentBet, m_BJInfo);
m_BJInfo.HandInfo[m_BJInfo.activehand] = EvalHand(m_BJInfo.HandInfo[m_BJInfo.activehand]);
if (m_BJInfo.HandInfo[m_BJInfo.activehand].bestscore > 21)
{
m_BJInfo.HandInfo[m_BJInfo.activehand].status = HandStatus.Bust;
RecordCollected(m_BJInfo.HandInfo[m_BJInfo.activehand].bet);
}
if (m_CardSounds)
from.PlaySound(85);
Stand(from);
}
private BJStruct Double(Mobile from, int bet, BJStruct bj)
{
bj.HandInfo[bj.activehand].bet += bet;
bj.doubleOn = false;
bj.HandInfo[bj.activehand].status = HandStatus.Double;
bj.HandInfo[bj.activehand].card[bj.HandInfo[bj.activehand].totalcards] = carddeck.GetOneCard();
bj.HandInfo[bj.activehand].totalcards++;
if (bj.largesthand < bj.HandInfo[bj.activehand].totalcards)
bj.largesthand = bj.HandInfo[bj.activehand].totalcards;
return bj;
}
public void Split(Mobile from)
{
if (!GetBet(from, m_CurrentBet))
{
from.SendGump(new BlackJackCardGump(from, this, "Insufficient funds to split."));
return;
}
m_BJInfo = Split(from, m_CurrentBet, m_BJInfo);
m_SplitCount++;
Hit(from, false);
if (AcesX2(m_BJInfo))
{
m_BJInfo.doubleOn = false;
m_BJInfo.splitOn = true;
m_BJInfo.hitOn = false;
if (CardSounds)
from.PlaySound(85);
from.SendGump(new BlackJackCardGump(from, this, null));
return;
}
if (m_BJInfo.HandInfo[m_BJInfo.activehand].card[0] % 13 == 0)
{
m_BJInfo.HandInfo[m_BJInfo.activehand].status = HandStatus.SplitAces;
if (!m_BJSplitAces21 && CheckForBlackJack(m_BJInfo.HandInfo[m_BJInfo.activehand]))
{
if (PlayerCardsFaceUp)
{
m_BJInfo.HandInfo[m_BJInfo.activehand].status = HandStatus.BlackJack;
}
if (m_BJSplitAcesPaysEven)
{
Credit(m_BJInfo.HandInfo[m_BJInfo.activehand].bet * 2,
m_BJInfo.HandInfo[m_BJInfo.activehand].bet,
m_BJInfo.HandInfo[m_BJInfo.activehand].bet);
}
else
{
Credit((int)(m_BJInfo.HandInfo[m_BJInfo.activehand].bet * BlackJackMultiplier(m_BlackJackPays, false)),
(int)(m_BJInfo.HandInfo[m_BJInfo.activehand].bet * BlackJackMultiplier(m_BlackJackPays, true)),
(int)(m_BJInfo.HandInfo[m_BJInfo.activehand].bet * BlackJackMultiplier(m_BlackJackPays, true)));
}
}
m_BJInfo.hitOn = false;
Stand(from);
return;
}
if (m_DoubleAfterSplit)
m_BJInfo.doubleOn = OkToDouble(m_BJInfo, m_DoubleDown);
m_BJInfo.splitOn = OkToSplit(m_BJInfo);
from.SendGump(new BlackJackCardGump(from, this, null));
}
private static bool OkToDouble(BJStruct bj, DoubleDown ddRule)
{
if (ddRule == DoubleDown.AnyPair)
return true;
else if (ddRule == DoubleDown.Nine211)
{
if (bj.HandInfo[bj.activehand].bestscore == 9 ||
bj.HandInfo[bj.activehand].bestscore == 10 ||
bj.HandInfo[bj.activehand].bestscore == 11 ||
bj.HandInfo[bj.activehand].altscore == 9 ||
bj.HandInfo[bj.activehand].altscore == 10 ||
bj.HandInfo[bj.activehand].altscore == 11)
return true;
else
return false;
}
else if (ddRule == DoubleDown.Ten11Only)
{
if (bj.HandInfo[bj.activehand].bestscore == 10 ||
bj.HandInfo[bj.activehand].bestscore == 11 ||
bj.HandInfo[bj.activehand].altscore == 10 ||
bj.HandInfo[bj.activehand].altscore == 11)
return true;
else
return false;
}
else if (ddRule == DoubleDown.ElevenOnly)
{
if (bj.HandInfo[bj.activehand].bestscore == 11 ||
bj.HandInfo[bj.activehand].altscore == 11)
return true;
else
return false;
}
return false;
}
private bool OkToSplit(BJStruct bj)
{
if ((bj.HandInfo[bj.activehand].card[0] % 13) == 0 && (bj.HandInfo[bj.activehand].card[1] % 13) == 0)
return AcesX2(bj);
if (!m_Resplits && m_SplitCount != 0)
return false;
if (bj.HandInfo[bj.activehand].card[0] % 13 == bj.HandInfo[bj.activehand].card[1] % 13 && bj.totalhands < 5)
return true;
return false;
}
private bool AcesX2(BJStruct bj)
{
switch (m_SplitAces)
{
case SplitAces.No:
return false;
case SplitAces.Once:
if (m_SplitAceCount != 0)
return false;
break;
default:
break;
}
if (!m_Resplits && m_SplitCount != 0)
return false;
if ((bj.HandInfo[bj.activehand].card[0] % 13) == 0 && (bj.HandInfo[bj.activehand].card[1] % 13) == 0 && bj.totalhands < 5)
{
m_SplitAceCount++;
return true;
}
return false;
}
private static BJStruct Split(Mobile from, int bet, BJStruct bj)
{
short nexthand = bj.totalhands;
bj.HandInfo[nexthand].card[0] = bj.HandInfo[bj.activehand].card[1];
bj.HandInfo[bj.activehand].card[1] = -1;
bj.HandInfo[bj.activehand].totalcards = 1;
bj.HandInfo[bj.activehand] = EvalHand(bj.HandInfo[bj.activehand]);
bj.HandInfo[bj.activehand].status = HandStatus.Split;
bj.HandInfo[nexthand].bet = bet;
bj.totalhands++;
bj.HandInfo[nexthand].totalcards = 1;
bj.activehand = nexthand;
return bj;
}
public void ProcessInsurance(Mobile from, int choice)
{
m_BJInfo.askInsurance = false;
m_BJInfo.insured = false;
string message = "Dealer doesn't have blackjack.";
if (choice != 0)
{
if (CheckForBlackJack(m_BJInfo.HandInfo[0]))
{
m_BJInfo.status = GameStatus.Waiting;
m_BJInfo.HandInfo[0].status = HandStatus.BlackJack;
message = "Should have gotten insurance!";
DoLosingSound(from);
if (CheckForBlackJack(m_BJInfo.HandInfo[1]))
{
if (DealerTakesPush)
{
message += " Dealer takes pushes.";
m_BJInfo.HandInfo[1].status = HandStatus.Lose;
RecordCollected(m_BJInfo.HandInfo[1].bet);
}
else
{
message += " Lucky you! Push!";
m_BJInfo.HandInfo[1].status = HandStatus.Push;
m_OnCredit += (int)(m_BJInfo.HandInfo[1].bet);
}
}
else
{
m_BJInfo.HandInfo[1].status = HandStatus.Lose;
RecordCollected(m_BJInfo.HandInfo[1].bet);
}
}
else if (CheckForBlackJack(m_BJInfo.HandInfo[1]))
{
m_BJInfo.status = GameStatus.Waiting;
m_BJInfo.HandInfo[0].status = HandStatus.Lose;
m_BJInfo.HandInfo[1].status = HandStatus.BlackJack;
Credit((int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, false)),
(int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, true)),
(int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, true)));
message = "Dealer doesn't have Blackjack, but you do!";
DoBlackJackSound(from, this);
}
from.SendGump(new BlackJackCardGump(from, this, message));
return;
}
else if (!GetBet(from, m_CurrentBet/2))
{
from.SendGump(new BlackJackCardGump(from, this, "Insufficient funds for insurance."));
return;
}
m_BJInfo.insured = true;
RecordCollected(m_BJInfo.HandInfo[1].bet/2, false);
if (CheckForBlackJack(m_BJInfo.HandInfo[0]))
{
message = "Insurance pays!";
Credit((int)(m_BJInfo.HandInfo[1].bet * 1.50),
(int)(m_BJInfo.HandInfo[1].bet/2.00),
(int)(m_BJInfo.HandInfo[1].bet * 1.50));
m_BJInfo.status = GameStatus.Waiting;
m_BJInfo.HandInfo[0].status = HandStatus.BlackJack;
m_BJInfo.HandInfo[0].totalcards = 2;
if (CheckForBlackJack(m_BJInfo.HandInfo[1]))
{
if (DealerTakesPush)
{
message += " Dealer takes pushes.";
m_BJInfo.HandInfo[1].status = HandStatus.Lose;
RecordCollected(m_BJInfo.HandInfo[1].bet);
}
else
{
message += " And it's a push!";
m_BJInfo.HandInfo[1].status = HandStatus.Push;
m_OnCredit += (int)(m_BJInfo.HandInfo[1].bet); // and now even money
}
}
else
{
m_BJInfo.HandInfo[1].status = HandStatus.Lose; // Basically loses 1/2 bet
RecordCollected(m_BJInfo.HandInfo[1].bet);
}
from.SendGump(new BlackJackCardGump(from, this, message));
return;
}
else if (CheckForBlackJack(m_BJInfo.HandInfo[1]))
{
m_BJInfo.HandInfo[1].status = HandStatus.BlackJack;
Credit((int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, false)),
(int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, true)),
(int)(m_BJInfo.HandInfo[1].bet * BlackJackMultiplier(m_BlackJackPays, true)));
DoBlackJackSound(from, this);
m_BJInfo.status = GameStatus.Waiting;
message = "Dealer doesn't have Blackjack, but you do!";
}
from.SendGump(new BlackJackCardGump(from, this, message));
}
private static HandStruct EvalHand(HandStruct hand)
{
hand.bestscore = 0;
hand.altscore = 0;
bool AceFound = false;
for (int c = 0; c < hand.totalcards; c++)
{
if ((hand.card[c] % 13) == 0)
AceFound = true;
hand.bestscore += CardValue(hand.card[c], false);
}
if (AceFound)
{
hand.altscore = hand.bestscore;
hand.bestscore = 0;
int Ace = 0;
for (int c = 0; c < hand.totalcards; c++)
{
if ((hand.card[c] % 13) == 0)
Ace++;
if (Ace == 1)
hand.bestscore += CardValue(hand.card[c], true);
else
hand.bestscore += CardValue(hand.card[c], false);
}
if (hand.bestscore > 21)
{
hand.bestscore = hand.altscore;
hand.altscore = 0;
}
}
return hand;
}
private static bool CheckForBlackJack(HandStruct hand)
{
return (CardValue(hand.card[0], true) + CardValue(hand.card[1], true)) == 21 ? true : false;
}
private static short CardValue(short card, bool AceHigh)
{
short c = (short) (card % 13);
if (c == 0)
return (short) (AceHigh ? 11 : 1);
return (short) (c > 8 ? 10 : c + 1);
}
private void DealersTurn(Mobile from)
{
bool DrawCards = false;
for (int h = 1; h < m_BJInfo.totalhands; h++)
{
if (m_BJInfo.HandInfo[h].status != HandStatus.Bust && m_BJInfo.HandInfo[h].status != HandStatus.BlackJack)
DrawCards = true;
}
if (!DrawCards)
{
m_BJInfo.status = GameStatus.Waiting;
from.SendGump(new BlackJackCardGump(from, this, null));
return;
}
if (m_DealerDelay)
{
string message = null;
m_BJInfo.status = GameStatus.DealerTurn;
if (DealerMustHit(m_BJInfo.HandInfo[0], m_DealerHitsSoft17, out message))
{
from.SendGump(new BlackJackCardGump(from, this, message));
Hit(from, false);
if (m_DealerTimer == null)
m_DealerTimer = new DealerTimer(this, from, TimeSpan.FromMilliseconds(750));
m_DealerTimer.Start();
}
else
DealerStands(from, message);
}
else
DealerHits(from);
}
private void DealerHits(Mobile from)
{
string message = null;
bool hitme = true;
while (hitme)
{
m_BJInfo.HandInfo[0] = EvalHand(m_BJInfo.HandInfo[0]);
if (DealerMustHit(m_BJInfo.HandInfo[0], m_DealerHitsSoft17, out message))
Hit(from, false);
else
hitme = false;
if (m_BJInfo.HandInfo[0].totalcards > 10)
{
m_BJInfo.status = GameStatus.Waiting;
message = "Dealer must stand with eleven cards.";
hitme = false;
}
}
DealerStands(from, null);
}
private void DealerChecksCards(Mobile from)
{
if (m_InUseBy != from)
{
m_BJInfo.status = GameStatus.Waiting;
if (m_DealerTimer != null)
m_DealerTimer.Stop();
return;
}
string message = null;
if (m_DealerTimer != null)
m_DealerTimer.Stop();
m_BJInfo.status = GameStatus.DealerTurn;
m_BJInfo.HandInfo[0] = EvalHand(m_BJInfo.HandInfo[0]);
if (CardSounds)
from.PlaySound(85);
if (!DealerMustHit(m_BJInfo.HandInfo[0], m_DealerHitsSoft17, out message))
{
from.CloseGump(typeof(BlackJackCardGump),1);
DealerStands(from, message);
return;
}
from.CloseGump(typeof(BlackJackCardGump),1);
from.SendGump(new BlackJackCardGump(from, this, message));
Hit(from, false);
if (m_DealerTimer == null)
m_DealerTimer = new DealerTimer(this, from, TimeSpan.FromMilliseconds(750));
m_DealerTimer.Start();
}
private static bool DealerMustHit(HandStruct hand, bool DealerHitsSoft17, out string message)
{
if (hand.totalcards > 10)
{
message = "Dealer must stand with eleven cards.";
return false;
}
if (hand.bestscore > 16)
{
if (Soft17(hand) && DealerHitsSoft17)
{
message = "Dealer must hit soft 17.";
return true;
}
else
{
if (hand.bestscore > 21)
message = "Dealer busts.";
else if (hand.bestscore == 21)
message = "Dealer stands at 21.";
else
message = "Dealer stands.";
return false;
}
}
message = DealerHitMessage();
return true;
}
private static string DealerHitMessage()
{
switch (Utility.Random(6))
{
case 0:
return "Dealer hits.";
case 1:
return "Dealer hitting.";
case 2:
return "Dealer must take another card.";
case 3:
return "Dealer takes a hit.";
case 4:
return "Dealer sneaks a card from the bottom of the deck.";
default:
return "Dealer takes another card.";
}
}
private void DealerStands(Mobile from, string message)
{
short dealerscore = m_BJInfo.HandInfo[0].bestscore;
for (int h = 1; h < m_BJInfo.totalhands; h++)
{
if (m_BJInfo.HandInfo[h].status == HandStatus.SplitAces && m_BJInfo.HandInfo[h].bestscore == 21)
{
if (m_BJSplitAces21)
m_BJInfo.HandInfo[h].status = HandStatus.Waiting;
else
m_BJInfo.HandInfo[h].status = HandStatus.BlackJack;
}
if (m_BJInfo.HandInfo[h].status == HandStatus.Double)
{
m_BJInfo.HandInfo[h] = EvalHand(m_BJInfo.HandInfo[h]);
if (m_BJInfo.HandInfo[h].bestscore > 21)
m_BJInfo.HandInfo[h].status = HandStatus.Bust;
}
if (dealerscore > 21)
{
if (m_BJInfo.HandInfo[h].status != HandStatus.Bust && m_BJInfo.HandInfo[h].status != HandStatus.BlackJack)
{
m_BJInfo.HandInfo[h].status = HandStatus.Win;
Credit(m_BJInfo.HandInfo[h].bet * 2,
m_BJInfo.HandInfo[h].bet,
m_BJInfo.HandInfo[h].bet);
}
}
else if (m_BJInfo.HandInfo[h].status == HandStatus.Bust || m_BJInfo.HandInfo[h].status == HandStatus.BlackJack)
{
}
else if (m_BJInfo.HandInfo[h].bestscore < dealerscore)
{
m_BJInfo.HandInfo[h].status = HandStatus.Lose;
RecordCollected(m_BJInfo.HandInfo[h].bet);
}
else if (m_BJInfo.HandInfo[h].bestscore == dealerscore)
{
if (DealerTakesPush)
{
m_BJInfo.HandInfo[h].status = HandStatus.Lose;
RecordCollected(m_BJInfo.HandInfo[h].bet);
}
else
{
m_BJInfo.HandInfo[h].status = HandStatus.Push;
m_OnCredit += (int)(m_BJInfo.HandInfo[h].bet);
}
}
else
{
m_BJInfo.HandInfo[h].status = HandStatus.Win;
Credit(m_BJInfo.HandInfo[h].bet * 2, m_BJInfo.HandInfo[h].bet,
m_BJInfo.HandInfo[h].bet);
}
}
m_BJInfo.status = GameStatus.Waiting;
from.SendGump(new BlackJackCardGump(from, this, message));
}
private static bool Soft17(HandStruct hand)
{
if (hand.totalcards > 2 || hand.bestscore != 17)
return false;
if (hand.card[0] % 13 == 0 || hand.card[1] % 13 == 0)
return true;
return false;
}
private static double BlackJackMultiplier(BlackJackPays bjPays, bool WonAmount)
{
switch(bjPays)
{
case BlackJackPays.EvenMoney:
return (WonAmount ? 1.00 : 2.00);
case BlackJackPays.Six2Five:
return (WonAmount ? 1.20 : 2.20);
default:
return (WonAmount ? 1.50 : 2.50);
}
}
public void IncBet()
{
m_Bet++;
if ( m_Bet > ((int)m_MaxBet))
m_Bet = (int)m_MinBet;
m_CurrentBet = m_BetTable[m_Bet];
}
public void DecBet()
{
m_Bet--;
if (m_Bet < (int)m_MinBet)
m_Bet = (int)m_MaxBet;
m_CurrentBet = m_BetTable[m_Bet];
}
private void RecordCollected(int amount)
{
RecordCollected(amount, true);
}
private void RecordCollected(int amount, bool outEscrow)
{
m_TotalCollected += (ulong)amount;
if (outEscrow)
m_Escrow -= amount;
}
private void Debit(int amount)
{
Debit(amount, false);
}
private void Debit(int amount, bool inEscrow)
{
m_OnCredit -= amount;
if (inEscrow)
m_Escrow += amount;
}
private void Credit(int amount)
{
Credit(amount, 0, 0);
}
private void Credit(int amount, int bet, int won)
{
m_OnCredit += amount;
if (bet != 0)
m_Escrow -= bet;
if (won != 0)
{
m_TotalWon += (ulong)won;
m_Won += won;
}
}
public int OnCredit()
{
return m_OnCredit;
}
public int OnCredit(Mobile from, int amount)
{
if (from == null || from.Deleted || amount < 0)
{
this.PublicOverheadMessage(0, (this.Hue == 907 ? 0 : this.Hue), false, "This game needs maintenance.");
SecurityCamera(0, "This game needs maintenance.");
Active = false;
return m_OnCredit;
}
m_OnCredit += amount;
return m_OnCredit;
}
private void SecurityCamera(int chatter, string text)
{
if (m_SecurityCamMobile == null || m_SecurityCamMobile.Deleted)
return;
if (chatter > (int)m_SecurityChatter)
return;
if (m_SecurityCamMobile.Player)
m_SecurityCamMobile.SendMessage(text);
else
m_SecurityCamMobile.PublicOverheadMessage(0, (this.Hue == 907 ? 0 : this.Hue), false, text);
}
private static void DoBlackJackSound(Mobile from, CEOBlackJack ceobj)
{
ceobj.PublicOverheadMessage(0, (ceobj.Hue == 907 ? 0 : ceobj.Hue), false, "Blackjack!");
if (Utility.RandomDouble() < .005)
DoFireworks(from);
switch (Utility.Random(7))
{
case 0:
from.PlaySound(from.Female ? 794 : 1066);
break;
case 1:
from.PlaySound(from.Female ? 797 : 1069);
break;
case 2:
from.PlaySound(from.Female ? 783 : 1054);
break;
case 3:
from.PlaySound(from.Female ? 823 : 1097);
break;
default:
break;
}
}
private static void DoLosingSound(Mobile from)
{
if (Utility.RandomDouble() > .10)
return;
if (from.Female)
from.PlaySound(Utility.RandomList(1372, 1373, 816, 796, 782));
else
from.PlaySound(Utility.RandomList(1372, 1373, 1090, 1068, 1053));
}
private static void DoFireworks(Mobile m)
{
FireworksWand fwand = new FireworksWand();
if (fwand != null && !fwand.Deleted)
{
try
{
fwand.Parent = m;
fwand.BeginLaunch(m, true);
fwand.Delete();
}
catch { }
}
}
private class DealerTimer : Timer
{
private Mobile m;
private CEOBlackJack m_CEObj;
public DealerTimer(CEOBlackJack CEObj,Mobile from, TimeSpan delay)
: base(delay)
{
Priority = TimerPriority.TwoFiftyMS;
m = from;
m_CEObj = CEObj;
}
protected override void OnTick()
{
if (m.Map != Map.Internal)
{
NetState ns = m.NetState;
if (ns != null)
{
m_CEObj.DealerChecksCards(m);
}
}
}
}
public static string HelpText()
{
const int TC = 0x556B2F;
const int HC = 0x000080;
const int CR = 0x708090;
return Color("Objective: ", HC, false) +
Color("The basic premise of the Blackjack is that you want to have a hand value that is closer to 21 than that of the dealer, without going over 21. Your hand is strictly played out against the hand of the dealer. The rules of play for the dealer are strictly dictated, leaving no decisions up to the dealer. If you're playing at a shoe game(greater then 2 decks), the player cards are usually dealt face up.", TC, false) +
"<p>" + Color("Values of the cards: ", HC, false) +
Color("In blackjack, the cards are valued as follows:", TC, false) +
"<p>" + Color("An Ace can count as either 1 or 11, as demonstrated below.", TC, false) +
"<P>" + Color("The cards from 2 through 9 are valued as indicated.", TC, false) +
"<P>" + Color("The 10, Jack, Queen, and King are all valued at 10.", TC, false) +
"<P>" + Color("The suits of the cards do not have any meaning in the game. The value of a hand is simply the sum of the point counts of each card in the hand. For example, a hand containing (5,7,9) has the value of 21. The Ace can be counted as either 1 or 11. You need not specify which value the Ace has. It's assumed to always have the value that makes the best hand. An example will illustrate: Suppose that you have the beginning hand (Ace, 6). This hand can be either 7 or 17. If you stop there, it will be 17. Let's assume that you draw another card to the hand and now have (Ace, 6, 3). Your total hand is now 20, counting the Ace as 11. Let's backtrack and assume that you had instead drawn a third card which was an 8. The hand is now (Ace, 6, 8) which totals 15. Notice that now the Ace must be counted as only 1 to avoid going over 21.", TC, false) +
"<P>" + Color("A hand that contains an Ace is called a \"soft\" total if the Ace can be counted as either 1 or 11 without the total going over 21. For example (Ace, 6) is a soft 17. The description stems from the fact that the player can always draw another card to a soft total with no danger of \"busting\" by going over 21. The hand (Ace,6,10) on the other hand is a \"hard\" 17, since now the Ace must be counted as only 1, again because counting it as 11 would make the hand go over 21.", TC, false) +
"<P><P>" + Color("Checkout rules and play of Blackjack on the web for more information.", HC, false) +
"</p><p>" + Color(Center("Copyright by ceo@easyuo.com"), 0x696969, false) +
Color("This casino program may not be copied, reproduced, or distributed without", CR, false) +
Color(" the expressed permission of the author. If you run a shard and would like this", CR, false) +
Color(" casino game on your shard, paypal $20 to ceo@easyuo.com, be sure", CR, false) +
Color(" to contact me either via email, easyuo.com, or runuo.com forums FIRST. Thank you!", CR, false) +
"</p></BASEFONT>";
}
private static string Center(string text)
{
return String.Format("<CENTER>{0}</CENTER>", text);
}
private static string Color(string text, int color)
{
return Color(text, color, true);
}
private static string Color(string text, int color, bool usetag)
{
if (usetag)
return String.Format("<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text);
return String.Format("<BASEFONT COLOR=#{0:X6}>{1}</COLOR>", color, text);
}
}
}
namespace Server.Gumps
{
public class BlackJackCardGump : Gump
{
private CEOBlackJack m_CEOBlackJack;
private int[,] m_Card = new int[4, 12];
private int m_xSize;
private int m_ySize;
private bool m_HelpGump;
private int cardsizex = 45;
private int cardsizey = 60;
private int m_Base;
private int buttonx = 100;
private string[] CardFace = new string[] {"A", "2", "3", "4", "5", "6" , "7",
"8", "9", "10", "J", "Q", "K", "A"};
private string[] suit_t = new string[] { "\u2660", "\u25C6", "\u2663", "\u2665" };
private int[] color_t = new int[] { 0, 36, 0, 36 };
public BlackJackCardGump(Mobile player, CEOBlackJack CEOBlackJack, string message)
: base(20, 20)
{
if (CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.DealerTurn)
Closable = false;
else
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
m_CEOBlackJack = CEOBlackJack;
m_ySize = (m_CEOBlackJack.m_BJInfo.totalhands == 0) ? 360 : 115 + (m_CEOBlackJack.m_BJInfo.totalhands * 80);
int m_yButtonStart = m_ySize - 85;
if (m_CEOBlackJack.m_BJInfo.largesthand < 6)
m_xSize = m_CEOBlackJack.m_BJInfo.totalhands == 0 ? 525 : 470;
else
m_xSize = 125 + (m_CEOBlackJack.m_BJInfo.largesthand * 55);
m_Base = Utility.Random(500);
m_HelpGump = m_CEOBlackJack.HelpGump;
m_Base = Utility.Random(2000);
AddBackground(0, 0, m_xSize, m_ySize, 9260);
if (m_HelpGump)
AddBackground(m_xSize, 0, 280, 420, 9260);
if (m_CEOBlackJack.TestMode)
AddLabel(3, 2, 37, "Free Play");
AddLabel(m_xSize / 2 - 60, 15, m_CEOBlackJack.Hue, "CE");
AddLabel(m_xSize / 2 - 45, 16, 136, "\u25C6");
AddLabel(m_xSize / 2 - 20, 15, m_CEOBlackJack.Hue, "Video BlackJack" + "\u00A9");
if (m_CEOBlackJack.m_BJInfo.totalhands == 0)
DisplayRuleInfo();
else
DisplayCards();
if (m_CEOBlackJack.m_BJInfo.askInsurance)
{
AddLabel(buttonx + 170, m_yButtonStart - 70, 97, @"Insurance?");
AddButton(buttonx + 160, m_yButtonStart - 45, 4023, 4025, m_Base + 250, GumpButtonType.Reply, 0); //OK
AddButton(buttonx + 210, m_yButtonStart - 45, 4017, 4019, m_Base + 251, GumpButtonType.Reply, 0); //Cancel
}
else if (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.PlayerTurn)
{
AddButton(buttonx, m_yButtonStart, 4002, 4004, m_Base + 201, GumpButtonType.Reply, 0); //Stand
AddLabel(buttonx + 30, m_yButtonStart, 1149, @"Stand");
if (m_CEOBlackJack.m_BJInfo.hitOn)
{
AddButton(buttonx + 90, m_yButtonStart, 4026, 4028, m_Base + 200, GumpButtonType.Reply, 0); //Hit
AddLabel(buttonx + 120, m_yButtonStart, 1149, @"Hit");
}
if (m_CEOBlackJack.m_BJInfo.doubleOn)
{
AddButton(buttonx + 180, m_yButtonStart, 4008, 4010, m_Base + 202, GumpButtonType.Reply, 0); //Double
AddLabel(buttonx + 210, m_yButtonStart, 1149, @"Double");
}
if (m_CEOBlackJack.m_BJInfo.splitOn)
{
AddButton(buttonx + 270, m_yButtonStart, 4020, 4022, m_Base + 203, GumpButtonType.Reply, 0); //Split
AddLabel(buttonx + 300, m_yButtonStart, 1149, @"Split");
}
}
else if (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting)
{
AddButton(135, 19, 0x983, 0x984, m_Base + 101, GumpButtonType.Reply, 0);
AddButton(135, 31, 0x985, 0x986, m_Base + 102, GumpButtonType.Reply, 0);
AddButton(buttonx - 30, m_yButtonStart, 4020, 4021, m_Base + 300, GumpButtonType.Reply, 0); //PLAY
AddLabel(buttonx, m_yButtonStart, 1149, @"Play");
AddButton(buttonx + 60, m_yButtonStart, 4029, 4030, m_Base + 301, GumpButtonType.Reply, 0); //CASHOUT
if (m_CEOBlackJack.TestMode)
AddLabel(buttonx + 90, m_yButtonStart, 1149, @"Quit");
else
{
if (m_CEOBlackJack.OnCredit() == 0)
AddLabel(buttonx + 90, m_yButtonStart, 1149, @"Quit");
else
AddLabel(buttonx + 90, m_yButtonStart, 1149, @"Cash Out");
AddButton(buttonx + 150, m_yButtonStart - 10, 4037, 4036, m_Base + 302, GumpButtonType.Reply, 0); //ATM
AddLabel(buttonx + 180, m_yButtonStart, 1149, @"ATM");
}
}
string score = null;
int labelcolor;
for (int h = 0; h < m_CEOBlackJack.m_BJInfo.totalhands; h++)
{
if (m_CEOBlackJack.m_BJInfo.activehand != h || m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting)
labelcolor = 912;
else
labelcolor = 57;
AddLabel(15, 40 + h * 80, labelcolor, h == 0 ? "Dealer" : (m_CEOBlackJack.m_BJInfo.totalhands > 2 ? "Hand " + h.ToString() : "You"));
if (h == 0)
{
if (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.BlackJack)
{
AddLabel(15, 55 + h * 80, labelcolor, "21");
AddLabel(15, 75 + h * 80, 2213, "Blackjack!");
}
else if (m_CEOBlackJack.DealerCardsFaceUp)
{
score = String.Format("{0} {1}", m_CEOBlackJack.m_BJInfo.HandInfo[h].bestscore, (m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore == 0 || (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting) || (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.Waiting)) ? null : "or " + m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore.ToString());
AddLabel(15, 55 + h * 80, labelcolor, score);
}
else if (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.PlayerTurn)
{
short c = (short)(m_CEOBlackJack.m_BJInfo.HandInfo[0].card[1] % 13);
if (c == 0)
c = 11;
else
c = (short)(c > 8 ? 10 : c + 1);
AddLabel(15, 55 + h * 80, labelcolor, c.ToString());
}
else
{
score = String.Format("{0} {1}", m_CEOBlackJack.m_BJInfo.HandInfo[h].bestscore, (m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore == 0 || (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting) || (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.Waiting)) ? null : "or " + m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore.ToString());
AddLabel(15, 55 + h * 80, labelcolor, score);
}
}
else
{
if (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.BlackJack)
{
AddLabel(15, 55 + h * 80, labelcolor, "21");
AddLabel(15, 75 + h * 80, 2213, "Blackjack!");
}
else if (m_CEOBlackJack.PlayerCardsFaceUp)
{
score = String.Format("{0} {1}", m_CEOBlackJack.m_BJInfo.HandInfo[h].bestscore, (m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore == 0 || (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting) || (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.Waiting)) ? null : "or " + m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore.ToString());
AddLabel(15, 55 + h * 80, labelcolor, score);
if (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.Bust)
AddLabel(15, 75 + h * 80, 37, "Bust");
}
else if (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.SplitAces)
{
AddLabel(15, 55 + h * 80, labelcolor, "11 or 1");
AddLabel(15, 75 + h * 80, 87, "Good luck!");
}
else if (h > 0 && m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.Double)
{
AddLabel(15, 75 + h * 80, 17, "Good luck!");
score = String.Format("{0} {1}", m_CEOBlackJack.m_BJInfo.HandInfo[h].bestscore, (m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore == 0 || (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting) || (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.Waiting)) ? null : "or " + m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore.ToString());
AddLabel(15, 55 + h * 80, labelcolor, score);
}
else
{
score = String.Format("{0} {1}", m_CEOBlackJack.m_BJInfo.HandInfo[h].bestscore, (m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore == 0 || (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting) || (m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.Waiting)) ? null : "or " + m_CEOBlackJack.m_BJInfo.HandInfo[h].altscore.ToString());
AddLabel(15, 55 + h * 80, labelcolor, score);
}
AddLabel(70, 27 + h * 80, labelcolor, String.Format("Bet: {0}", m_CEOBlackJack.m_BJInfo.HandInfo[h].bet));
}
if (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting)
{
switch (m_CEOBlackJack.m_BJInfo.HandInfo[h].status)
{
case CEOBlackJack.HandStatus.BlackJack:
{
}
break;
case CEOBlackJack.HandStatus.Lose:
{
AddLabel(15, 75 + h * 80, 37, "Lose");
}
break;
case CEOBlackJack.HandStatus.Bust:
{
AddLabel(15, 75 + h * 80, 37, "Bust");
}
break;
case CEOBlackJack.HandStatus.Push:
{
AddLabel(15, 75 + h * 80, 48, "Push");
}
break;
case CEOBlackJack.HandStatus.Win:
{
AddLabel(15, 75 + h * 80, 162, "Win!");
}
break;
default:
{
}
break;
}
}
}
AddLabel(15, 20, 0, "Current bet:");
AddLabel(92, 20, 2213, m_CEOBlackJack.CurrentBet.ToString());
AddLabel(15, m_yButtonStart + 30, 0, "Credits:");
AddLabel(70, m_yButtonStart + 30, 2213, m_CEOBlackJack.OnCredit().ToString());
AddLabel(120, m_yButtonStart + 30, 0, "Last Won:");
AddLabel(195, m_yButtonStart + 30, 2213, CEOBlackJack.Won.ToString());
if (player.AccessLevel >= AccessLevel.GameMaster)
{
int paybackhue = (m_CEOBlackJack.WinningPercentage > 99.0) ? 37 : 66;
AddLabel(m_xSize - 175, 1, 1152, "Payout Percentage:");
string text = String.Format("{0:##0.00%}", m_CEOBlackJack.WinningPercentage / 100);
AddLabel(m_xSize - 62, 1, paybackhue, text);
}
if (message != null)
AddLabel(15, m_ySize - 35, 1150, message);
if (Utility.RandomDouble() < .0008)
CEOCookie(m_CEOBlackJack.Hue, player);
if (m_CEOBlackJack.m_BJInfo.status != CEOBlackJack.GameStatus.DealerTurn)
AddButton(m_xSize - 45, 20, m_HelpGump ? 4014 : 4005, m_HelpGump ? 4016 : 4007, m_Base + 401, GumpButtonType.Reply, 0); //Help
if (m_HelpGump)
DisplayHelpGump();
}
private void DisplayRuleInfo()
{
string text;
AddLabel(15, 40, 0, "Min/Max bet:");
text = string.Format("{0}/{1}", m_CEOBlackJack.m_BetTable[(int)m_CEOBlackJack.MinBet], m_CEOBlackJack.m_BetTable[(int)m_CEOBlackJack.MaxBet]);
AddLabel(100, 40, 2212, text);
AddHtml(40, 55, m_xSize - 80, 25, Center(string.Format("RuleSet: {0}", m_CEOBlackJack.CasinoName)), false, false);
DisplayRule(70, "Number of decks:", m_CEOBlackJack.NumberOfDecks.ToString());
if (m_CEOBlackJack.ContinuousShuffle)
DisplayRule(1, 70, "(Continuous Shuffle)", null);
DisplayRule(85, "Player cards face up:", YesNo(m_CEOBlackJack.PlayerCardsFaceUp));
DisplayRule(1, 85, "Dealer cards face up:", YesNo(m_CEOBlackJack.DealerCardsFaceUp));
DisplayRule(100, "Dealer wins on push:", YesNo(m_CEOBlackJack.DealerTakesPush));
DisplayRule(1, 100, "Dealer hits soft17:", YesNo(m_CEOBlackJack.DealerHitsSoft17));
DisplayRule(115, "Dealer offers insurance:", YesNo(m_CEOBlackJack.OfferInsurance));
text = (m_CEOBlackJack.Resplits) ? "Up to 3 times (4 hands)" : "Once";
DisplayRule(140, "Splitting pairs:", YesNo(m_CEOBlackJack.DealerHitsSoft17));
if (m_CEOBlackJack.SplitAcesRule == CEOBlackJack.SplitAces.No)
text = "No";
else if (m_CEOBlackJack.SplitAcesRule == CEOBlackJack.SplitAces.Once)
text = "Once";
else
text = "No limit";
DisplayRule(1, 140, "Splitting aces:", text);
DisplayRule(155, "Split ace Blackjack counts as 21: ", YesNo(m_CEOBlackJack.BJSplitAces21));
DisplayRule(180, "Otherwise split ace Blackjack pays: ", (m_CEOBlackJack.BJSplitAPaysEven ? "Even money" : "Same as other Blackjacks"));
if (m_CEOBlackJack.DoubleRule == CEOBlackJack.DoubleDown.AnyPair)
text = "Any first two cards";
else if (m_CEOBlackJack.DoubleRule == CEOBlackJack.DoubleDown.Nine211)
text = "9 - 11";
else if (m_CEOBlackJack.DoubleRule == CEOBlackJack.DoubleDown.Ten11Only)
text = "10 and 11 only";
else
text = "11 only";
DisplayRule(205, "Double down on:", text);
DisplayRule(220, "Double down after split:", YesNo(m_CEOBlackJack.DoubleAfterSplit));
if (m_CEOBlackJack.BJMultiplier == CEOBlackJack.BlackJackPays.EvenMoney)
text = "1:1";
else if (m_CEOBlackJack.BJMultiplier == CEOBlackJack.BlackJackPays.Three2Two)
text = "3:2";
else
text = "6:5";
DisplayRule(245, "Blackjack pays", text);
AddImage(230, 100, 1418);
}
private static string YesNo(bool value)
{
return value ? "Yes" : "No";
}
private void DisplayRule(int y, string header, string rule)
{
DisplayRule(0, y, header, rule);
}
private void DisplayRule(int col, int y, string header, string rule)
{
AddLabel(col == 0 ? 20 : 290, y, rule == null ? 1145 : m_CEOBlackJack.Hue - 1, header);
if (rule != null)
AddLabel(col == 0 ? 250 : 460, y, 1149, rule);
}
private void DisplayCards()
{
int cardbasex = 100;
int cardbasey = 45;
for (int h = 0; h < m_CEOBlackJack.m_BJInfo.totalhands; h++)
{
for (int c = 0; c < m_CEOBlackJack.m_BJInfo.HandInfo[h].totalcards; c++)
{
if (m_CEOBlackJack.m_BJInfo.HandInfo[h].card[c] < 0)
break;
else if (h > 0 && m_CEOBlackJack.PlayerCardsFaceUp)
DrawCard(cardbasex + (c * 55), cardbasey + h * 80, m_CEOBlackJack.m_BJInfo.HandInfo[h].card[c]);
else if (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting)
DrawCard(cardbasex + (c * 55), cardbasey + h * 80, m_CEOBlackJack.m_BJInfo.HandInfo[h].card[c]);
else if (h > 0 && c == 2 && m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.Double)
DrawBlankCard(cardbasex + (c * 55), cardbasey + h * 80);
else if (h > 0 && c == 1 && m_CEOBlackJack.m_BJInfo.HandInfo[h].status == CEOBlackJack.HandStatus.SplitAces)
DrawBlankCard(cardbasex + (c * 55), cardbasey + h * 80);
else if (h == 0 && c == 0 && m_CEOBlackJack.DealerCardsFaceUp)
DrawCard(cardbasex + (c * 55), cardbasey + h * 80, m_CEOBlackJack.m_BJInfo.HandInfo[h].card[c]);
else if (h == 0 && c == 0 && (m_CEOBlackJack.m_BJInfo.status != CEOBlackJack.GameStatus.DealerTurn))
DrawBlankCard(cardbasex + (c * 55), cardbasey + h * 80);
else
DrawCard(cardbasex + (c * 55), cardbasey + h * 80, m_CEOBlackJack.m_BJInfo.HandInfo[h].card[c]);
}
}
}
private void DisplayHelpGump()
{
AddHtml(m_xSize + 15, 15, 250, 400, CEOBlackJack.HelpText(), true, true);
}
private string Center(string text)
{
return String.Format("<CENTER>{0}</CENTER>", text);
}
private string Color(string text, int color)
{
return Color(text, color, true);
}
private string Color(string text, int color, bool usetag)
{
if (usetag)
return String.Format("<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text);
return String.Format("<BASEFONT COLOR=#{0:X6}>{1}</COLOR>", color, text);
}
private void CEOCookie(int hue, Mobile m)
{
AddImage(m_xSize - 90, 100, 990);
AddLabel(15, m_ySize - 20, hue, "CEO says, \"Hello! Enjoying my BlackJack Cards?\" :)");
m.PlaySound(Utility.RandomList(1358, 1359, 1360, 1361, 1362, 1363, 1368, 1382));
}
private void DrawBlankCard(int x, int y)
{
AddImageTiled(x, y, cardsizex, cardsizey, 2624);
AddImageTiled(x + 2, y + 2, cardsizex - 4, cardsizey - 4, 9384); // or 9304
AddItem(x + 10, y + 7, 5367);
}
private void DrawCard(int x, int y, int card)
{
int suit_i = card / 13;
int color = color_t[suit_i];
AddImageTiled(x, y, cardsizex, cardsizey, 2624);
AddImageTiled(x + 2, y + 2, cardsizex - 4, cardsizey - 4, 0xBBC);
AddLabel(x + cardsizex / 2 - 5, y + cardsizey / 2 - 10, color, CardFace[card % 13]);
AddLabel(x + 3, y + 3, color, suit_t[suit_i]);
AddLabel(x + cardsizex - 21, y + cardsizey - 20, color, suit_t[suit_i]);
}
public override void OnResponse(NetState state, RelayInfo info)
{
Mobile from = state.Mobile;
string message = null;
if (from == null)
return;
else if (info.ButtonID == 0) // CashOut
{
Console.WriteLine("Closing");
m_CEOBlackJack.RemovePlayer(from);
return;
}
else if (info.ButtonID == 1) // Close by machine
{
return;
}
else if (info.ButtonID == m_Base + 401) // HelpGump
{
m_CEOBlackJack.HelpGump = !m_CEOBlackJack.HelpGump;
from.SendGump(new BlackJackCardGump(from, m_CEOBlackJack, null));
return;
}
else if (m_CEOBlackJack.m_BJInfo.askInsurance)
{
m_CEOBlackJack.ProcessInsurance(from, info.ButtonID - m_Base - 250);
return;
}
else if (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.PlayerTurn)
{
if (info.ButtonID == m_Base + 200) // Hit
{
if (m_CEOBlackJack.m_BJInfo.hitOn)
{
m_CEOBlackJack.Hit(from, true);
return;
}
}
else if (info.ButtonID == m_Base + 201) // Stand
{
m_CEOBlackJack.Stand(from,null);
return;
}
else if (info.ButtonID == m_Base + 202) // Double
{
if (m_CEOBlackJack.m_BJInfo.doubleOn)
{
m_CEOBlackJack.Double(from);
return;
}
}
else if (info.ButtonID == m_Base + 203) // Split
{
if (m_CEOBlackJack.m_BJInfo.splitOn)
{
m_CEOBlackJack.Split(from);
return;
}
}
}
else if (m_CEOBlackJack.m_BJInfo.status == CEOBlackJack.GameStatus.Waiting)
{
if (info.ButtonID == m_Base + 300) // Play
{
m_CEOBlackJack.PlayBlackJack(from);
return;
}
else if (info.ButtonID == m_Base + 301) // CashOut
{
m_CEOBlackJack.RemovePlayer(from);
return;
}
else if (info.ButtonID == m_Base + 302) // ATM
{
if (m_CEOBlackJack.OnCredit() >= m_CEOBlackJack.CreditATMLimit)
{
message = "This machine is at or over its credit limit.";
}
else if (m_CEOBlackJack.TestMode)
{
message = "Machine in test mode, doubleclick for credits.";
}
else
{
int amount = (m_CEOBlackJack.CreditATMLimit - m_CEOBlackJack.OnCredit() < m_CEOBlackJack.CreditATMIncrements) ? m_CEOBlackJack.CreditATMLimit - m_CEOBlackJack.OnCredit() : m_CEOBlackJack.CreditATMIncrements;
if (from.BankBox.ConsumeTotal(typeof(Gold), amount))
{
m_CEOBlackJack.OnCredit(from, amount);
message = string.Format("{0} gold withdrawn from bank.", amount);
Effects.PlaySound(new Point3D(m_CEOBlackJack.X, m_CEOBlackJack.Y, m_CEOBlackJack.Z), m_CEOBlackJack.Map, 501);
//string text = String.Format("{0}:ATM={1}.", from.Name, amount);
//m_Keno.SecurityCamera(amount > 5000 ? 0 : 1, text);
//text = String.Format("OnCredit={1}.", from.Name, m_CEOBlackJack.OnCredit());
//m_Keno.SecurityCamera(m_Player.OnCredit > 10000 ? 1 : 2, text);
}
else
message = "Insufficient funds for ATM withdrawal.";
}
from.SendGump(new BlackJackCardGump(from, m_CEOBlackJack, message));
return;
}
else if ((info.ButtonID == m_Base + 101))
{
m_CEOBlackJack.IncBet();
}
else if ((info.ButtonID == m_Base + 102))
{
m_CEOBlackJack.DecBet();
}
from.SendGump(new BlackJackCardGump(from, m_CEOBlackJack, null));
}
}
}
}