206 lines
6.6 KiB
C#
206 lines
6.6 KiB
C#
using Server;
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using System;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Engines.LotterySystem;
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using Server.Gumps;
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using Server.Items;
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namespace Server.Items
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{
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public class CrazedCrafting : BaseLottoTicket
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{
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private int[] m_WinAmounts = new int[] { 1000, 2500, 7500, 25000, 150000, 2 };
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private int[] m_WildCards = new int[] { 0x15AF, 0x15B3, 0x15B7, 0x15CB, 0x15CD };
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public int[] WildCards { get { return m_WildCards; } }
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public static readonly int TicketCost = 1000;
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[Constructable]
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public CrazedCrafting() : this(null, false)
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{
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}
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[Constructable]
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public CrazedCrafting(Mobile owner, bool quickScratch) : base (owner, TicketType.CrazedCrafting, quickScratch)
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{
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Name = "a crazed crafting ticket";
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LootType = LootType.Blessed;
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Hue = 0x972;
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}
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public override bool DoScratch(int scratch, Mobile from)
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{
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if (scratch > 3 || scratch < 0 || from == null)
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return false;
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int pick;
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int pickAmount;
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try
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{
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if (.08 > Utility.RandomDouble())
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pickAmount = m_WildCards[Utility.Random(m_WildCards.Length)];
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else
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{
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int[] odds = ReturnOdds(from);
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pick = odds[Utility.Random(odds.Length)];
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pickAmount = m_WinAmounts[pick];
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}
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}
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catch
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{
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return false;
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}
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switch (scratch)
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{
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case 1: Scratch1 = pickAmount; break;
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case 2: Scratch2 = pickAmount; break;
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case 3: Scratch3 = pickAmount; break;
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default: return false;
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}
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CheckScratches();
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return true;
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}
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private int[] ReturnOdds(Mobile from)
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{
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if (CraftingSkill(from) > 120 || (CraftingSkill(from) > 100 && Utility.RandomBool()))
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return new int[] { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 5 };
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return new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 5 };
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}
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public override void CheckScratches()
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{
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/*Multipler = 3 same wildcards = 10x
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2 same wildcards = 2x*/
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if (Scratch1 > 0 && Scratch2 > 0 && Scratch3 > 0)
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{
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Checked = true;
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bool wild1 = false;
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bool wild2 = false;
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bool wild3 = false;
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foreach(int num in m_WildCards)
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{
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if (Scratch1 == num)
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wild1 = true;
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if (Scratch2 == num)
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wild2 = true;
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if (Scratch3 == num)
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wild3 = true;
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}
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if (Scratch1 == 2 || Scratch2 == 2 || Scratch3 == 2)
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FreeTicket = true;
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else if ((Scratch1 == Scratch2 && Scratch2 == Scratch3) || (wild1 && Scratch2 == Scratch3) || (wild2 && Scratch1 == Scratch3)
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|| (wild3 && Scratch1 == Scratch2) || (wild1 && wild2) || (wild2 && wild3) || (wild1 && wild3))
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{
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int payOut = 0;
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if (!wild1)
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{
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payOut = Scratch1;
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if (wild2 && wild3 && Scratch2 == Scratch3)
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payOut *= 2;
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}
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else if (!wild2)
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{
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payOut = Scratch2;
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if (wild1 && wild3 && Scratch1 == Scratch3)
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payOut *= 2;
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}
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else if (!wild3)
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{
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payOut = Scratch3;
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if (wild1 && wild2 && Scratch1 == Scratch2)
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payOut *= 2;
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}
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else
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{
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payOut = 150000;
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if (Scratch1 == Scratch2 && Scratch2 == Scratch3)
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payOut *= 10;
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else if (Scratch1 == Scratch2 || Scratch2 == Scratch3 || Scratch1 == Scratch3)
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payOut *= 2;
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}
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Payout = payOut;
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DoWin(Payout);
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if (ScratcherLotto.Stone != null)
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ScratcherLotto.Stone.GoldSink -= Payout;
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}
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}
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InvalidateProperties();
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}
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private void DoWin(int amount)
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{
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if (Owner != null)
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Owner.PlaySound(Owner.Female ? 0x337 : 0x449);
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if (amount >= 100000) //Jackpot
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{
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new ScratcherStats(Owner, amount, this.Type);
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if (ScratcherLotto.Stone != null)
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{
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ScratcherLotto.Stone.InvalidateProperties();
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ScratcherLotto.Stone.UpdateSatellites();
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}
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}
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if (Owner != null)
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Owner.SendMessage(42, "It looks like you have a winning ticket!");
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}
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private double CraftingSkill(Mobile from)
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{
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double topSkill = from.Skills[SkillName.Alchemy].Value;
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if (from.Skills[SkillName.Fletching].Value > topSkill)
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topSkill = from.Skills[SkillName.Fletching].Value;
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if (from.Skills[SkillName.Blacksmith].Value > topSkill)
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topSkill = from.Skills[SkillName.Blacksmith].Value;
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if (from.Skills[SkillName.Tailoring].Value > topSkill)
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topSkill = from.Skills[SkillName.Tailoring].Value;
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if (from.Skills[SkillName.Inscribe].Value > topSkill)
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topSkill = from.Skills[SkillName.Inscribe].Value;
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if (from.Skills[SkillName.Carpentry].Value > topSkill)
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topSkill = from.Skills[SkillName.Carpentry].Value;
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if (from.Skills[SkillName.Tinkering].Value > topSkill)
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topSkill = from.Skills[SkillName.Tinkering].Value;
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return topSkill;
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}
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public CrazedCrafting(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); //Version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |