71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
using System;
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using Server.Spells;
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using Server.Items;
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namespace Server.ACC.CSS.Systems.Necromancy
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{
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public class NecroSpellbook : CSpellbook
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{
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public override School School{ get{ return School.Necro; } }
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/* public override Item Dupe( int amount )
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{
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CSpellbook book = new NecroSpellbook();
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book.Content = this.Content;
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return base.Dupe( book, amount );
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}
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*/
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[Constructable]
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public NecroSpellbook() : this( (ulong)0, CSSettings.FullSpellbooks )
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{
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}
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[Constructable]
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public NecroSpellbook( bool full ) : this( (ulong)0, full )
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{
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}
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[Constructable]
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public NecroSpellbook( ulong content, bool full ) : base( content, 0xEFA, full )
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{
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ItemID = 8787;
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Name = "Necro Spellbook";
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel == AccessLevel.Player )
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{
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Container pack = from.Backpack;
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if( !(Parent == from || (pack != null && Parent == pack)) )
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{
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from.SendMessage( "The spellbook must be in your backpack [and not in a container within] to open." );
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return;
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}
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else if( SpellRestrictions.UseRestrictions && !SpellRestrictions.CheckRestrictions( from, this.School ) )
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{
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return;
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}
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}
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from.CloseGump( typeof( NecroSpellbookGump ) );
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from.SendGump( new NecroSpellbookGump( this ) );
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}
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public NecroSpellbook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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