95 lines
2.3 KiB
C#
95 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Bard
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{
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public class BardMagesBalladSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Mage's Ballad", "Mentus",
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//SpellCircle.First,
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212,9041
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay{ get{ return 3; } }
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public override double RequiredSkill{ get{ return 65; } }
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public override int RequiredMana{ get{ return 15; } }
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public BardMagesBalladSpell( Mobile caster, Item scroll) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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if( CheckSequence() )
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{
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
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{
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if ( Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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targets.Add( m );
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Musicianship].Value * 0.2 );
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int rounds = (int)( Caster.Skills[SkillName.Musicianship].Value * .16 );
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new ExpireTimer( m, 0, rounds, TimeSpan.FromSeconds( 2 ) ).Start();
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m.FixedParticles( 0x376A, 9, 32, 5030, 0x256, 3, EffectLayer.Waist );
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m.PlaySound( 0x1F2 );
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}
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}
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FinishSequence();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private int m_Round;
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private int m_Totalrounds;
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public ExpireTimer( Mobile m, int round, int totalrounds, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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m_Round = round;
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m_Totalrounds = totalrounds;
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}
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protected override void OnTick()
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{
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if ( m_Mobile != null )
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{
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m_Mobile.Mana += 10;
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if ( m_Round >= m_Totalrounds )
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{
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m_Mobile.SendMessage( "The effect of Mage's Ballad wears off." );
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}
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else
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{
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m_Round += 1;
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new ExpireTimer( m_Mobile, m_Round, m_Totalrounds, TimeSpan.FromSeconds( 2 ) ).Start();
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}
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}
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}
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}
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}
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}
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