35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Server.ACC.YS
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{
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public class YardSettings
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{
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//Demensions of the yard can be set here.
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//Set all to 0 if you only want the player to place inside their house.
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// Spaces to left of house allowed for placement.
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public const int Left = 10;
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// Spaces to right of house allowed for placement.
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public const int Right = 10;
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// Spaces to front of house allowed for placement.
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public const int Front = 10;
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// Spaces to back of house allowed for placement.
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public const int Back = 10;
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//This variable is used to tell the system how many seconds after
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//the World.Save the cleanup of any orphaned YardItems happens.
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//Set it so it runs after the save is complete, so if your saves
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//take 10 seconds, set it to 15.
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public const int SecondsToCleanup = 30;
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//This variable is used to tell the system if it allows placement
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//in other player's house.
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public const bool AllowOtherHouses = false;
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}
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}
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