292 lines
8.5 KiB
C#
292 lines
8.5 KiB
C#
using System;
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using Server.Commands;
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using Server.Mobiles;
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using Server.Network;
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using System.Linq;
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namespace Server.Items
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{
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public class NavreysController : Item
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{
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#region Generation
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public static void Initialize()
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{
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CommandSystem.Register("GenNavrey", AccessLevel.Developer, new CommandEventHandler(GenNavrey_Command));
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}
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[Usage("GenNavrey")]
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private static void GenNavrey_Command(CommandEventArgs e)
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{
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GenNavery(e.Mobile);
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}
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public static void GenNavery(Mobile m)
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{
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if (Check())
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{
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m.SendMessage("Navrey spawner is already present.");
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}
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else
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{
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m.SendMessage("Creating Navrey Night-Eyes Lair...");
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NavreysController controller = new NavreysController();
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m.SendMessage("Generation completed!");
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}
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}
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private static bool Check()
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{
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foreach (Item item in World.Items.Values)
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if (item is NavreysController && !item.Deleted)
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return true;
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return false;
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}
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#endregion
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private NavreysPillar[] m_Pillars;
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private Navrey m_Navrey;
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private DateTime m_TypeRestart;
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan TypeRestart
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{
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get
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{
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TimeSpan ts = m_TypeRestart - DateTime.UtcNow;
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if (ts < TimeSpan.Zero)
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{
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ts = TimeSpan.Zero;
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for (int i = 0; i < m_Pillars.Length; i++)
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{
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NavreysPillar pillar = m_Pillars[i];
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if (pillar.Type != PillarType.Nine)
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pillar.m_Type++;
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else
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pillar.Type = PillarType.Three;
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}
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this.TypeRestart = TimeSpan.FromHours(24.0); // The timers rotate among the three stone ruins randomly once a day
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}
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return ts;
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}
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set
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{
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try
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{
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m_TypeRestart = DateTime.UtcNow + value;
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}
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catch
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{ }
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}
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}
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public bool AllPillarsHot
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{
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get
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{
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for (int i = 0; i < m_Pillars.Length; i++)
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{
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NavreysPillar pillar = m_Pillars[i];
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if (pillar == null || pillar.Deleted || pillar.State != NavreysPillarState.Hot)
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return false;
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}
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return true;
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}
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}
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public NavreysController()
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: base(0x1F13)
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{
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Name = "Navrey Spawner - Do not remove !!";
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Visible = false;
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Movable = false;
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MoveToWorld(new Point3D(1054, 861, -31), Map.TerMur);
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m_Pillars = new NavreysPillar[3];
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m_Pillars[0] = new NavreysPillar(this, PillarType.Three);
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m_Pillars[0].MoveToWorld(new Point3D(1071, 847, 0), Map.TerMur);
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m_Pillars[1] = new NavreysPillar(this, PillarType.Six);
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m_Pillars[1].MoveToWorld(new Point3D(1039, 879, 0), Map.TerMur);
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m_Pillars[2] = new NavreysPillar(this, PillarType.Nine);
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m_Pillars[2].MoveToWorld(new Point3D(1039, 850, 0), Map.TerMur);
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Respawn();
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}
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public void OnNavreyKilled()
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{
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SetAllPillars(NavreysPillarState.Off);
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Timer.DelayCall(TimeSpan.FromMinutes(10.0), new TimerCallback(Respawn));
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}
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public void Respawn()
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{
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Navrey navrey = new Navrey(this);
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navrey.RangeHome = 20;
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navrey.MoveToWorld(Map.GetSpawnPosition(Location, 10), Map);
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SetAllPillars(NavreysPillarState.On);
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m_Navrey = navrey;
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}
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public void ResetPillars()
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{
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if (m_Navrey != null && !m_Navrey.Deleted && m_Navrey.Alive)
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SetAllPillars(NavreysPillarState.On);
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}
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public override void Delete()
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{
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base.Delete();
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for (int i = 0; i < m_Pillars.Length; i++)
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{
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NavreysPillar pillar = m_Pillars[i];
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pillar.Delete();
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}
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m_Navrey.Delete();
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}
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public void CheckPillars()
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{
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if (AllPillarsHot)
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{
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m_Navrey.UsedPillars = true;
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Timer t = new RockRainTimer(m_Navrey);
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t.Start();
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SetAllPillars(NavreysPillarState.Off);
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Timer.DelayCall(TimeSpan.FromMinutes(5.0), new TimerCallback(ResetPillars));
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}
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}
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private void SetAllPillars(NavreysPillarState state)
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{
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for (int i = 0; i < m_Pillars.Length; i++)
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{
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NavreysPillar pillar = m_Pillars[i];
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pillar.State = state;
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}
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}
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public NavreysController(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((Mobile)m_Navrey);
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writer.Write((Item)m_Pillars[0]);
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writer.Write((Item)m_Pillars[1]);
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writer.Write((Item)m_Pillars[2]);
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writer.Write(TypeRestart);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Navrey = (Navrey)reader.ReadMobile();
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m_Pillars = new NavreysPillar[3];
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m_Pillars[0] = (NavreysPillar)reader.ReadItem();
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m_Pillars[1] = (NavreysPillar)reader.ReadItem();
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m_Pillars[2] = (NavreysPillar)reader.ReadItem();
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TypeRestart = reader.ReadTimeSpan();
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if (m_Navrey == null)
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Respawn));
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else
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SetAllPillars(NavreysPillarState.On);
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}
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private class RockRainTimer : Timer
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{
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private Navrey m_Navrey;
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private int m_Ticks;
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public RockRainTimer(Navrey navrey)
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: base(TimeSpan.Zero, TimeSpan.FromSeconds(0.25))
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{
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m_Navrey = navrey;
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m_Ticks = 120;
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m_Navrey.CantWalk = true;
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}
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protected override void OnTick()
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{
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m_Ticks--;
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Point3D dest = m_Navrey.Location;
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Point3D orig = new Point3D(dest.X - Utility.RandomMinMax(3, 4), dest.Y - Utility.RandomMinMax(8, 9), dest.Z + Utility.RandomMinMax(41, 43));
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int itemId = Utility.RandomMinMax(0x1362, 0x136D);
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int speed = Utility.RandomMinMax(5, 10);
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int hue = Utility.RandomBool() ? 0 : Utility.RandomMinMax(0x456, 0x45F);
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Effects.SendPacket(orig, m_Navrey.Map, new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, itemId, orig, dest, speed, 0, false, false, hue, 4));
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Effects.SendPacket(orig, m_Navrey.Map, new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, itemId, orig, dest, speed, 0, false, false, hue, 4));
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Effects.PlaySound(m_Navrey.Location, m_Navrey.Map, 0x15E + Utility.Random(3));
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Effects.PlaySound(m_Navrey.Location, m_Navrey.Map, Utility.RandomList(0x305, 0x306, 0x307, 0x309));
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int amount = Utility.RandomMinMax(100, 150);
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IPooledEnumerable eable = m_Navrey.GetMobilesInRange(1);
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foreach (Mobile m in eable)
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{
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if (m == null || !m.Alive)
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continue;
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if (m is Navrey)
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{
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m.Damage(amount);
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m.SendDamageToAll(amount);
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}
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else
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{
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m.RevealingAction();
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AOS.Damage(m, amount, 100, 0, 0, 0, 0);
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}
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}
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eable.Free();
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if (m_Ticks == 0 || !m_Navrey.Alive)
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{
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m_Navrey.CantWalk = false;
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Stop();
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}
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}
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}
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}
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}
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