268 lines
10 KiB
C#
268 lines
10 KiB
C#
using Server;
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using System;
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namespace Server.Engines.ArenaSystem
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{
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[PropertyObject]
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public class ArenaDefinition
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public string Name { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D StoneLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D ManagerLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D BannerLocation1 { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D BannerLocation2 { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D GateLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int BannerID1 { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int BannerID2 { get; private set; }
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public Rectangle2D[] EffectAreas { get; private set; }
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public Rectangle2D[] RegionBounds { get; private set; }
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public Rectangle2D[] GuardBounds { get; private set; }
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public Rectangle2D[] StartLocations { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D StartLocation1 { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D StartLocation2 { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D EjectLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D DeadEjectLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int MapIndex { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Map Map { get { return Map.Maps[MapIndex]; } }
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public ArenaDefinition(
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string name,
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int mapIndex,
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Point3D stoneLoc,
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Point3D manLoc,
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Point3D banloc1,
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Point3D banloc2,
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int id1,
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int id2,
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Rectangle2D[] effectAreas,
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Rectangle2D[] startLocs,
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Point3D gateLoc,
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Rectangle2D[] bounds,
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Rectangle2D[] guardbounds,
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Rectangle2D eject,
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Rectangle2D deadEject)
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{
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Name = name;
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MapIndex = mapIndex;
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StoneLocation = stoneLoc;
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ManagerLocation = manLoc;
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BannerLocation1 = banloc1;
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BannerLocation2 = banloc2;
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BannerID1 = id1;
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BannerID2 = id2;
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EffectAreas = effectAreas;
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StartLocations = startLocs;
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StartLocation1 = startLocs[0];
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StartLocation2 = startLocs[1];
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GateLocation = gateLoc;
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RegionBounds = bounds;
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GuardBounds = guardbounds;
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EjectLocation = eject;
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DeadEjectLocation = deadEject;
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}
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public static ArenaDefinition LostLandsTrammel { get; set; }
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public static ArenaDefinition LostLandsFelucca { get; set; }
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public static ArenaDefinition HavenTrammel { get; set; }
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public static ArenaDefinition HavenFelucca { get; set; }
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public static ArenaDefinition[] Definitions { get { return _Definitions; } }
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private static ArenaDefinition[] _Definitions = new ArenaDefinition[4];
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static ArenaDefinition()
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{
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LostLandsTrammel = new ArenaDefinition("Lostland (T)", 1,
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new Point3D(6102, 3721, 25),
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new Point3D(6097, 3730, 20),
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new Point3D(6081, 3713, 26),
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new Point3D(6087, 3713, 26),
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17101,
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17099,
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new Rectangle2D[]
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{
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new Rectangle2D(6072, 3718, 24, 1),
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new Rectangle2D(6072, 3723, 24, 1),
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new Rectangle2D(6075, 3714, 1, 14),
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new Rectangle2D(6083, 3713, 1, 16),
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new Rectangle2D(6091, 3714, 1, 14),
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},
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new Rectangle2D[]
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{
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new Rectangle2D(6071, 3719, 4, 3),
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new Rectangle2D(6092, 3719, 4, 3),
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new Rectangle2D(6077, 3713, 5, 4),
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new Rectangle2D(6084, 3713, 5, 4),
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new Rectangle2D(6076, 3724, 5, 4),
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new Rectangle2D(6084, 3724, 5, 4),
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new Rectangle2D(6073, 3716, 1, 1),
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new Rectangle2D(6073, 3724, 1, 1),
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new Rectangle2D(6091, 3714, 2, 2),
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new Rectangle2D(6091, 3724, 2, 2),
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},
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new Point3D(6100, 3721, 25),
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new Rectangle2D[]
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{
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new Rectangle2D(6070, 3713, 27, 16)
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},
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new Rectangle2D[]
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{
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new Rectangle2D(6059, 3697, 53, 56)
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},
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new Rectangle2D(6099, 3718, 5, 7),
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new Rectangle2D(6097, 3729, 2, 2));
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LostLandsFelucca = new ArenaDefinition("Lostland (F)", 0,
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new Point3D(6102, 3721, 25),
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new Point3D(6097, 3730, 20),
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new Point3D(6081, 3713, 26),
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new Point3D(6087, 3713, 26),
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17101,
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17099,
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new Rectangle2D[]
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{
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new Rectangle2D(6072, 3718, 24, 1),
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new Rectangle2D(6072, 3723, 24, 1),
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new Rectangle2D(6075, 3714, 1, 14),
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new Rectangle2D(6083, 3713, 1, 16),
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new Rectangle2D(6090, 3713, 1, 16),
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},
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new Rectangle2D[]
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{
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new Rectangle2D(6071, 3719, 4, 3),
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new Rectangle2D(6092, 3719, 4, 3),
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new Rectangle2D(6077, 3713, 5, 4),
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new Rectangle2D(6084, 3713, 5, 4),
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new Rectangle2D(6076, 3724, 5, 4),
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new Rectangle2D(6084, 3724, 5, 4),
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new Rectangle2D(6073, 3716, 1, 1),
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new Rectangle2D(6073, 3724, 1, 1),
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new Rectangle2D(6091, 3714, 2, 2),
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new Rectangle2D(6091, 3724, 2, 2),
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},
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new Point3D(6100, 3721, 25),
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new Rectangle2D[]
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{
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new Rectangle2D(6070, 3713, 27, 16)
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},
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new Rectangle2D[]
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{
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new Rectangle2D(6059, 3697, 53, 56)
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},
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new Rectangle2D(6099, 3718, 5, 7),
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new Rectangle2D(6097, 3729, 2, 2));
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HavenTrammel = new ArenaDefinition("New Haven (T)", 1,
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new Point3D(3793, 2770, 6),
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new Point3D(3790, 2783, 6),
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new Point3D(3760, 2769, 12),
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new Point3D(3783, 2761, 10),
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17102,
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17099,
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new Rectangle2D[]
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{
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new Rectangle2D(3760, 2766, 25, 1),
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new Rectangle2D(3760, 2772, 25, 1),
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new Rectangle2D(3765, 2761, 1, 16),
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new Rectangle2D(3772, 2761, 1, 16),
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new Rectangle2D(3780, 2761, 1, 16),
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},
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new Rectangle2D[]
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{
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new Rectangle2D(3760, 2767, 4, 4),
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new Rectangle2D(3781, 2767, 3, 4),
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new Rectangle2D(3766, 2761, 4, 4),
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new Rectangle2D(3773, 2761, 4, 4),
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new Rectangle2D(3766, 2773, 4, 4),
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new Rectangle2D(3773, 2773, 4, 4),
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new Rectangle2D(3760, 2761, 3, 3),
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new Rectangle2D(3781, 2761, 3, 3),
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new Rectangle2D(3781, 2773, 3, 3),
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new Rectangle2D(3760, 2773, 3, 3),
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},
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new Point3D(3792, 2768, 6),
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new Rectangle2D[]
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{
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new Rectangle2D(3760, 2761, 25, 16)
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},
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new Rectangle2D[]
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{
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new Rectangle2D(3740, 2747, 63, 51)
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},
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new Rectangle2D(3791, 2766, 4, 9),
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new Rectangle2D(3790, 2781, 2, 5));
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HavenFelucca = new ArenaDefinition("New Haven (F)", 0,
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new Point3D(3782, 2766, 5),
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new Point3D(3779, 2778, 5),
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new Point3D(3749, 2765, 12),
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new Point3D(3772, 2757, 10),
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17102,
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17099,
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new Rectangle2D[]
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{
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new Rectangle2D(3749, 2762, 25, 1),
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new Rectangle2D(3749, 2768, 25, 1),
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new Rectangle2D(3754, 2757, 1, 16),
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new Rectangle2D(3761, 2757, 1, 16),
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new Rectangle2D(3769, 2757, 1, 16),
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},
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new Rectangle2D[]
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{
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new Rectangle2D(3749, 2763, 4, 4),
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new Rectangle2D(3770, 2763, 3, 4),
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new Rectangle2D(3755, 2757, 4, 4),
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new Rectangle2D(3762, 2757, 4, 4),
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new Rectangle2D(3755, 2769, 4, 4),
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new Rectangle2D(3762, 2769, 4, 4),
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new Rectangle2D(3749, 2757, 3, 3),
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new Rectangle2D(3770, 2757, 3, 3),
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new Rectangle2D(3770, 2769, 3, 3),
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new Rectangle2D(3759, 2769, 3, 3),
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},
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new Point3D(3781, 2764, 5),
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new Rectangle2D[]
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{
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new Rectangle2D(3749, 2757, 25, 16)
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},
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new Rectangle2D[]
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{
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new Rectangle2D(3735, 2747, 68, 51)
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},
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new Rectangle2D(3780, 2763, 4, 9),
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new Rectangle2D(3779, 2776, 2, 5));
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_Definitions[0] = LostLandsTrammel;
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_Definitions[1] = LostLandsFelucca;
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_Definitions[2] = HavenTrammel;
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_Definitions[3] = HavenFelucca;
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}
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}
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} |