113 lines
3.2 KiB
C#
113 lines
3.2 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Factions
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{
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public class FactionStone : BaseSystemController
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{
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private Faction m_Faction;
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[Constructable]
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public FactionStone()
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: this(null)
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{
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}
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[Constructable]
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public FactionStone(Faction faction)
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: base(0xEDC)
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{
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this.Movable = false;
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this.Faction = faction;
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}
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public FactionStone(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Faction
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{
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get
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{
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return this.m_Faction;
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}
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set
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{
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this.m_Faction = value;
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this.AssignName(this.m_Faction == null ? null : this.m_Faction.Definition.FactionStoneName);
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}
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}
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public override string DefaultName
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{
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get
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{
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return "faction stone";
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_Faction == null)
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return;
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if (!from.InRange(this.GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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else if (FactionGump.Exists(from))
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{
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from.SendLocalizedMessage(1042160); // You already have a faction menu open.
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}
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else if (from is PlayerMobile)
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{
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Faction existingFaction = Faction.Find(from);
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if (existingFaction == this.m_Faction || from.AccessLevel >= AccessLevel.GameMaster)
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{
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PlayerState pl = PlayerState.Find(from);
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if (pl != null && pl.IsLeaving)
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from.SendLocalizedMessage(1005051); // You cannot use the faction stone until you have finished quitting your current faction
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else
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from.SendGump(new FactionStoneGump((PlayerMobile)from, this.m_Faction));
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}
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else if (existingFaction != null)
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{
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// TODO: Validate
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from.SendLocalizedMessage(1005053); // This is not your faction stone!
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}
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else
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{
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from.SendGump(new JoinStoneGump((PlayerMobile)from, this.m_Faction));
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Faction.WriteReference(writer, this.m_Faction);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.Faction = Faction.ReadReference(reader);
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break;
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}
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}
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}
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}
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} |