Files
abysmal-isle/Scripts/Services/Factions/Items/FactionStone.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

113 lines
3.2 KiB
C#

using System;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{
public class FactionStone : BaseSystemController
{
private Faction m_Faction;
[Constructable]
public FactionStone()
: this(null)
{
}
[Constructable]
public FactionStone(Faction faction)
: base(0xEDC)
{
this.Movable = false;
this.Faction = faction;
}
public FactionStone(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get
{
return this.m_Faction;
}
set
{
this.m_Faction = value;
this.AssignName(this.m_Faction == null ? null : this.m_Faction.Definition.FactionStoneName);
}
}
public override string DefaultName
{
get
{
return "faction stone";
}
}
public override void OnDoubleClick(Mobile from)
{
if (this.m_Faction == null)
return;
if (!from.InRange(this.GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else if (FactionGump.Exists(from))
{
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
}
else if (from is PlayerMobile)
{
Faction existingFaction = Faction.Find(from);
if (existingFaction == this.m_Faction || from.AccessLevel >= AccessLevel.GameMaster)
{
PlayerState pl = PlayerState.Find(from);
if (pl != null && pl.IsLeaving)
from.SendLocalizedMessage(1005051); // You cannot use the faction stone until you have finished quitting your current faction
else
from.SendGump(new FactionStoneGump((PlayerMobile)from, this.m_Faction));
}
else if (existingFaction != null)
{
// TODO: Validate
from.SendLocalizedMessage(1005053); // This is not your faction stone!
}
else
{
from.SendGump(new JoinStoneGump((PlayerMobile)from, this.m_Faction));
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
Faction.WriteReference(writer, this.m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.Faction = Faction.ReadReference(reader);
break;
}
}
}
}
}