161 lines
3.7 KiB
C#
161 lines
3.7 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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namespace Server.Items
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{
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public class HumansAndElvesRobe : Robe
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{
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public override int LabelNumber { get { return 1151202; } } // Humans & Elves are our friends!
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[Constructable]
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public HumansAndElvesRobe()
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{
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LootType = LootType.Blessed;
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Hue = Utility.RandomDyedHue();
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}
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public HumansAndElvesRobe(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GargoylesAreOurFriendsRobe : Robe
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{
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public override int LabelNumber { get { return 1151203; } } // Gargoyles are our friends!
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[Constructable]
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public GargoylesAreOurFriendsRobe()
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{
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LootType = LootType.Blessed;
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Hue = Utility.RandomDyedHue();
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}
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public GargoylesAreOurFriendsRobe(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WeArePiratesRobe : Robe
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{
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public override int LabelNumber { get { return 1151204; } } // We are pirates!
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[Constructable]
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public WeArePiratesRobe()
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{
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LootType = LootType.Blessed;
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Hue = Utility.RandomDyedHue();
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}
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public WeArePiratesRobe(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FollowerOfBaneRobe : Robe
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{
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public override int LabelNumber { get { return 1151205; } } // Follower of Bane
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[Constructable]
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public FollowerOfBaneRobe()
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{
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LootType = LootType.Blessed;
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Hue = Utility.RandomDyedHue();
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}
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public FollowerOfBaneRobe(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class QueenDawnForeverRobe : Robe
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{
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public override int LabelNumber { get { return 1151206; } } // Queen Dawn Forever
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[Constructable]
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public QueenDawnForeverRobe()
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{
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LootType = LootType.Blessed;
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Hue = Utility.RandomDyedHue();
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}
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public QueenDawnForeverRobe(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |