113 lines
2.8 KiB
C#
113 lines
2.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Berserker corpse" )]
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public class Berserker : BaseCreature
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{
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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[Constructable]
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public Berserker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Title = ", the Berserker";
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Hue = 0;
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BaseSoundID = 357;
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if ( this.Female = Utility.RandomBool() )
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{
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Body = 0x191;
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Name = NameList.RandomName( "female" );
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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}
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SetStr( 476, 505 );
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SetDex( 76, 95 );
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SetInt( 11, 25 );
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SetHits( 386, 403 );
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SetDamage( 6, 12 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 60 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Fencing, 166.0, 197.5 );
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SetSkill( SkillName.Macing, 165.0, 187.5 );
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SetSkill( SkillName.MagicResist, 125.0, 147.5 );
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SetSkill( SkillName.Swords, 165.0, 187.5 );
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SetSkill( SkillName.Tactics, 165.0, 187.5 );
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SetSkill( SkillName.Wrestling, 115.0, 137.5 );
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Fame = 1000;
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Karma = -1000;
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AddItem( new Sandals( Utility.RandomNeutralHue() ) );
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AddItem( new DeerMask() );
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AddItem( new BoneGloves() );
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PackItem( new Gold( 1000, 2500 ) );
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PackItem( new BloodyBerserkerSkull() );
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//if ( 0.5 > Utility.RandomDouble() )
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//PackItem( new AnkhGloves() );
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switch ( Utility.Random( 7 ))
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{
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case 0: AddItem( new Longsword() ); break;
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case 1: AddItem( new Cutlass() ); break;
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case 2: AddItem( new Broadsword() ); break;
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case 3: AddItem( new Axe() ); break;
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case 4: AddItem( new Club() ); break;
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case 5: AddItem( new Dagger() ); break;
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case 6: AddItem( new Spear() ); break;
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}
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Utility.AssignRandomHair( this );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool CanRummageCorpses{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override int TreasureMapLevel{ get{ return 4; } }
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public override int Meat{ get{ return 1; } }
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public Berserker( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |