Files
abysmal-isle/Scripts/Scripts-master/Items/Weapons/SwordOfInsults.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

98 lines
3.3 KiB
C#

/*Created by Hammerhand*/
using System;
using System.Text;
using System.Collections;
using Server;
using Server.Prompts;
using Server.Gumps;
using Server.Network;
using Server.Items;
using Server.Misc;
using Server.Targeting;
using Server.Commands;
namespace Server.Items
{
public class SwordOfInsults : BaseSword
{
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ArmorIgnore; } }
public override int ArtifactRarity { get { return 1405; } }
public override int InitMinHits { get { return 250; } }
public override int InitMaxHits { get { return 255; } }
public override int AosSpeed { get { return 33; } }
public override int AosStrengthReq { get { return 50; } }
public override int AosMinDamage { get { return 25; } }
public override int AosMaxDamage { get { return 35; } }
private DateTime timeTalk = DateTime.Now;
[Constructable]
public SwordOfInsults()
: base(0xF5E)
{
Name = "Sword Of Insults";
Hue = 1167;
Attributes.SpellChanneling = 1;
Attributes.BonusStr = 10;
Attributes.BonusDex = 10;
Attributes.Luck = 100;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 25;
WeaponAttributes.HitDispel = 5;
WeaponAttributes.HitLightning = 15;
WeaponAttributes.HitFireball = 10;
WeaponAttributes.SelfRepair = 5;
}
public SwordOfInsults(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnHit(Mobile attacker, IDamageable defender, double damageBonus)
{
base.OnHit(attacker, defender, damageBonus);
if (DateTime.Now >= timeTalk)
{
switch (Utility.Random(40))
{
case 0: attacker.Say("If you try really hard, you just might hurt me.."); break;
case 1: attacker.Say("Are you trying to kill me, or dance with me?"); break;
case 2: attacker.Say("What are you doing? Fanning me because I look hot?"); break;
case 3: attacker.Say("My grandma hits harder than that!"); break;
case 4: attacker.Say("What was THAT? A LOVE tap?"); break;
case 5: attacker.Say("Armor ignore? How about MONSTER ignore?"); break;
case 6: attacker.Say("You look like you're swatting flies!"); break;
case 7: attacker.Say("What is this? A dance contest??"); break;
case 8: attacker.Say("Yaaawwwnnn.. Wake me up later, will you?"); break;
case 9: attacker.Say("Ohhhh Did that hurt??"); break;
}
timeTalk = DateTime.Now + TimeSpan.FromSeconds(2.5); // To set delay time for sword speech
}
}
}
}