Files
abysmal-isle/Scripts/Scripts-master/Items/EvoStuff/Idium/Idium.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

106 lines
3.3 KiB
C#

// Created by Neptune
using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName(" corpse of Idium")]
public class Idium : BaseCreature
{
[Constructable]
public Idium() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.1, 0.2)
{
Name = "Idium";
Hue = 1264;
Body = 46; // Uncomment these lines and input values
BaseSoundID = 357; // To use your own custom body and sound.
SetStr(700, 800);
SetDex(500, 800);
SetInt(700, 800);
SetHits(10000, 15000);
SetDamage(30, 35);
SetDamageType(ResistanceType.Cold, 70);
SetDamageType(ResistanceType.Fire, 70);
SetDamageType(ResistanceType.Poison, 70);
SetResistance(ResistanceType.Physical, 65);
SetResistance(ResistanceType.Cold, 65);
SetResistance(ResistanceType.Fire, 65);
SetResistance(ResistanceType.Energy, 65);
SetResistance(ResistanceType.Poison, 65);
SetSkill(SkillName.EvalInt, 150.0);
SetSkill(SkillName.Magery, 150.0);
SetSkill(SkillName.Meditation, 150.0);
SetSkill(SkillName.Poisoning, 150.0);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.Tactics, 150.0);
SetSkill(SkillName.Wrestling, 150.0);
SetSkill(SkillName.Swords, 150.0);
SetSkill(SkillName.Anatomy, 150.0);
SetSkill(SkillName.Parry, 150.0);
Fame = 40000;
Karma = -45000;
VirtualArmor = 65;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 4);
}
public override void OnKilledBy(Mobile mob)
{
PlayerMobile p = mob as PlayerMobile;
if (p == null || p.Map == Map.Internal || p.Map == null || p.Deleted || p.Blessed)
return;
else if (mob is PlayerMobile)
{
switch (Utility.Random(75))
{
case 0: p.AddToBackpack(new DragonArmsOfEvolution()); break;
case 1: p.AddToBackpack(new DragonChestOfEvolution()); break;
case 2: p.AddToBackpack(new DragonGlovesOfEvolution()); break;
case 3: p.AddToBackpack(new DragonLegsOfEvolution()); break;
case 4: p.AddToBackpack(new OrderShieldOfEvolution()); break;
case 5: p.AddToBackpack(new DragonHelmOfEvolution()); break;
}
}
base.OnKilledBy(mob);
}
public override bool IsScaryToPets { get { return true; } }
public override bool BardImmune { get { return true; } }
public override bool Unprovokable { get { return true; } }
public override bool AlwaysMurderer { get { return true; } }
public Idium(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}